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Junkyard Simulator News

Update v.3.2.12 Minimap - improve navigation

  • At the request of players, we have added a minimap to the game to improve navigation on roads, quests, and side tasks.

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  • We have added path drawing for the minimap to the Waypoint and Quest Goal.

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  • Preparation of a path drawing version for the minimap specifically for vehicles, ensuring they are directed along roads to both the player marker and quests, including side quests.

  • Fixing the detection of the vehicle reset location. Now players can more easily find the place where they can reset their vehicle.

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  • Adding hints during vehicle reset if there is an object that prevents the reset. Now the player will see why they cannot reset the vehicle and will be able to identify which object is blocking the reset.

  • Adding new particle effects to the mechanics of the Furnace and Mini Crusher.

  • Change the functionality of the Large Map [M]. Now the map stretches across the entire screen area, ensuring better clarity and improved navigation.

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  • Change the graphics of the checkboxes for enabling and disabling icons on the map to make them more visible.

  • Removal of the bars next to the category names for icons on the Large Map and increasing the font size.

  • Add graphical information to the stations for the Parcel Plan. Now it's easy to see the difference between the Goods Station and the Work Station.

  • Add information about the Parcel Status at the top of the Parcel Plan. Now, right next to the icon representing the Parcel Letter, there is information about the status of the currently selected parcel.

  • Add tooltip information for the most important elements of the Parcel Plan interface. Now, when you hover the cursor over an interesting piece of information, a short description will be displayed below the cursor.

  • Fixing the bug related to the absence of items to search in the Blue Car.

  • Adding a transparent material to the vehicle when the Hint button is pressed during disassembly.

  • Allow the purchase of the first repair for the broken Furnace for free. Only subsequent repairs will require payment of a set amount.

  • Fixing the graphic error in the container that we place in the furnace during melting.

  • Fix the bug that caused Plastic or Paper items during the Cleaning Task to fall through the map, preventing the task from being completed.

  • Fix the bug with the Question Mark on the map. It required collecting 4 Zinc items, but it should have required collecting 4 Organic items.

  • Fix the bug that triggered a crackling sound when starting the game in Story Mode, when the player received the first Quest, and during loading when the player had the Pickup 1950 on the Two-Column Lift.

  • Fix the issue of the game freezing after exiting the Quick Travel Board using the Back button and immediately pressing the M key to open the Large Map.

  • Improvement of the translation for the words "BETON" and "INNE" in the Russian language.

    Check out our latest update! Let us know what you think!

  • Added the ability to choose the color of the painted vehicle, with updates applied to all elements when changing the color during work.

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  • Change the transparency effect for the car during dismantling. Now, the vehicle is only transparent at the dismantling area, not entirely.

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  • Addition of a mud system that takes into account vehicle mass. Muddy areas will appear in shortcut sections of the map

    [previewyoutube][/previewyoutube]


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

-60% Junkyard - Planes, Trains, and Automobiles Fest

https://store.steampowered.com/app/671970/Junkyard_Simulator/

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More about the update in the news section below

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The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix update v.3.1.11

Pickup1950 renovation & Mud system


  • Fixed a bug where after restoring the 1950 Pickup, the player could have a broken car model in place of the Lenger vehicle in the hangar

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  • Added a security feature that will fix a bug with a broken 1950 Pickup model in the Lenger hangar space

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  • Fixed a bug that blocked the ability to complete the renovation of the Pickup 1950, which was triggered after the player was transported with the Pickup 1950 for renovation, but instead of interacting with it, he left the workshop

Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Update v.3.1.10 Pickup1950 renovation & Mud system



  • You can now restore the Pickup1950! Complete the task for Caden and purchase the Pickup1950 at a promotional price.

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  • Added the ability to choose the color of the painted vehicle, with updates applied to all elements when changing the color during work.

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  • Change the color of the Painting Particle depending on the color set by the player.

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  • Change the transparency effect for the car during dismantling. Now, the vehicle is only transparent at the dismantling area, not entirely.

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  • Addition of a mud system that takes into account vehicle mass. Muddy areas will appear in shortcut sections of the map

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  • Introduction of two muddy shortcuts through forested areas - this is still in the development phase, and the map redesign will be updated

  • Improvement of vehicle driving mechanics: currently, there is no longer an issue with steep climbs, and cars can be stopped on inclines. The driving model and physics are continuously being refined

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  • Reducing the frequency of rain (we remind you that you can turn off the weather and day randomness option in the options menu)

  • Addition of a Gamma slider to adjust settings

  • Addition of the option to disable traffic from the options menu

  • Improve the particle effect for the Sandblaster by adding rust particles during sandblasting.

  • Fix the material of the trunk in all mechanics, including the Stand, Dismantling Vehicle, Rec Item, and during Restoration.

  • Fix the disappearance of the Beer Boost or Resource widget when entering the Challenger or Pickup 1950 mechanic.

    [previewyoutube][/previewyoutube]

  • Add a translucent material for the Challenger, similar to what is used in the Pickup 1950.

  • Fix the blocker that occurs when the player activates the Junk Timer while restoring an item.

  • Improve translations for other languages for the text: [LMB] REVEAL VEHICLE.

  • Improve sandblasting sound, visual effects during restoration.

  • Process and visual changes to the game, enhancements during weather changes.

  • Level fixes, bugs reported by players. You are amazing! Thank you so much for your feedback

  • Fixed collisions with pallets holding items to be carried during tasks. Items could sometimes pass through the pallets.

  • Fix the overlap of the Beer Boost icon and the Increased Bonus for raw material sales on the widget related to vehicle item dismantling.

  • Change the transparency effect for the car during dismantling. Now, the vehicle is only transparent at the dismantling area, not entirely.

  • Improve the particle effect for the Sandblaster by adding dirt and paint debris during the sandblasting process.

  • Fix the Loading widget, which currently does not cover the screen during the tarp removal animation from the vehicle.

  • Fix the blocker that occurs when a player, while renovating an item, activates the Scrapper Timer.

  • Change the color of the Painting Particle depending on the color set by the player.

  • Correct translations for all languages in the text when the Pickup 1950 is on the Stationary Lift: LMB REVEAL VEHICLE.

  • Adjust the location of the 3D icon related to the Pickup 1950 vehicle. Depending on its condition, the icon will always point to the correct location.

  • Add a feature that transfers the player to the workshop after starting the restoration of the Pickup 1950.

  • Add particles during item collection in the search phase of the Blue Car and Pickup 1950 vehicles.

  • Change the sound effect for item collection tasks given by NPCs, where specific items need to be found.

  • Change the sound effect for item collection in the search phase of the Blue Car and Pickup 1950 vehicles.

  • Add the ability to change the color of an element during restoration in the case of the Pickup 1950 vehicle.

  • Fix the Fast Travel Icon remaining after entering the vehicle when near the Fast Travel Board.

  • Add the restoration mechanic for the Pickup 1950 vehicle; now, the vehicle cannot be driven after purchase and requires restoration.

  • Add the ability to change the color of the Pickup 1950 vehicle.

  • Simplify the text for information on which button to press to change color.

  • Redesign the color selection widget. Move the instruction text for clicking [RMB] to the top, align it with the word RENOVATION from the adjacent widget, and change the text color to orange.

  • Reduce the distance of the item renovation widget from the left side of the screen. Remove the space between the title word RENOVATION and the rest of the widget. Create a similar gap between the color selection widget and the item renovation widget.

  • Remove the separator between the color selection widgets.

  • Reduce the color square for items in the inventory by 50% if the item can have its color changed.

  • Change the text for the additional color from "Additional" to "Others."

  • Add a mouse icon and leave only the text [RMB] in the color selection widget.

  • Fix the loading of the Pickup 1950 state. A player who saved their state, exited the game, and then returned, found their state reset instead of restored.

  • Secure the absence of items in the Pickup 1950 bed during the search phase.

  • Ensure that the Lost and Found Office counts items correctly while driving the vehicle.

  • Slow down the camera rotation by 25% during the dismantling of the Challenger and Pickup 1950.

  • Change the engine restoration requirements for the Pickup 1950. Now, completing the rust removal successfully completes the restoration.

  • Increase the number of points required to complete a single block during construction from 12 points to 30 points.

  • Fix the issue where, upon exiting and re-entering the overlap, the screen wasn't covered after removing the tarp from the vehicle.


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Update v.2.2.10

  • Making an automatic process in Mini Crusher and the furnace mechanics. Now the player can purchase the skill and complete the entire process with one button

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  • Fixed Furnace and MiniCrusher machine bugs found during final build testing

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  • Changing the prompt duration for new orders from 3 seconds to 10 seconds.
    The sound was often accompanied by a very short message, so players did not know what it was about

  • Changed the description and icon for the marker on the large map "Crusher Vehicle". The previous name did not contain information that Scrap Piles also appear under this icon

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  • Fixed the error of the automatic switch remaining on after the furnace mechanics triggered an exit from the mechanics after its failure.

  • Fixed the machine not stopping after clicking the Left direction while adjusting the temperature

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  • Fixes for minor bugs reported by players and further work on new content which we will announce soon.

Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]