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LOGistICAL: Earth News

Minor LE build.

A few minor patches for LOGistICAL: Earth.

Build #865e on LOGistICAL: Earth

LOGistICAL Earth updates for build #865e

- Fixed issue of wrong truck being highlighted when moving mouse over town.
- Turn back on highscore server conflict resolution. Missing scores should now update.
- Updated the high-score server tables and code to run faster for regions/countries, states/continents, modules and grand totals.
- Set the new table to update every 15 minutes
- Changed the Statistics page to only open the "towns" sub-table if clicking in the first column at the region level.
- Found an issue with some scores in zen mode causing failure to update to server
- Slowed the high-score "catch-up" code so it doesn't bog down the server for a potential crash.
- Fixed 10 towns in Faroe Islands
- Fixed 200 businesses (changed from towns) in Venezuela
- Compression in the save file to reduce the size of completed towns by up to 40%
- updated the maximum time interval of saving from 15 minutes to 45 minutes.
- Fixed rail to Qom airport
- Reduced Lagos requirements by 90%

Happy playing
Sacada.

Build #864r on LE (live)

- Fixed an issue with LOGistICAL: Vaccine not loading for some players.

LOGistICAL 1,2,3 Sale and LOGistICAL LE updates

All LOGistICAL modules are on sale for the week starting on the 20th Sept 2021.

30% off LOGistICAL 3 and LOGistICAL Earth
50% off LOGistICAL 2: Add-ons (L2 main module is free)
50% off LOGistICAL 1: Main module, all DLCs and Stand-alones



LOGistICAL Earth Updates


Build #864q
- Set a collection of businesses to "Vatican" that were incorrectly labeled as "Italy"
- Turned "Heat Map" off to reduce server strain.
- Added a pop-up message to notify player if their game didn't save.
- 18 new contracts to unlock more Unique items. That covers all but the "Super Tech" industries and the "Phosphate" mining.
- Reduction of Super Tech goals in contracts
- Turned off the server conflict resolution process as it may be draining the server
- Fix for advanced industries suddenly appearing where there should be Single Stores.
* This usually happens for the Port of Tauranga in NZ, as it is generally the first place to build Single Stores.
* @oldsterincorporated @Rune @SketchyGalore
- Connection of two Japanese islands to the mainland
- Added ferry route through the Japanese southern islands
- Minor fixes including businesses on Jeju Island and road fixes to South Japanese island.


[h2]Puzzled?[/h2]

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL Sale and L3 Updates (Build #864k)

Hi. This build has a few updates to make the later game play a little more accessible as well as opening up more unique items.
There has also been a fair amount of work on the high score server which continues to go offline.
When the server is offline, you can still play your game and your completed towns will upload once the server goes back online.
There are extra issues of playing offline for those playing a few of the L2 modules including Indonesia and Texas. I am working on an offline function to keep those running.

LOGistICAL Sale

LOGistICAL is having a sale across all modules. Sale ends 9th August 2021.

50% off all LOGistICAL 1 modules and DLCs
50% off all LOGistICAL 2 modules and DLCs
30% off LOGistICAL: Earth
LOGistICAL 3 is too new for a discount.

LOGistICAL 3: Kansas USA

LOGistICAL 3: Kansas is released and a bunch of players have already completed it.
I decided to make L3 independent of LOGistICAL: Earth. Both will use the same game engine, but you won't need to purchase LOGistICAL: Earth to play the LOGistICAL: 3 modules (and vice versa).

LOGistICAL: 3 is giving you smaller modules. Ones that will only take you a few weeks to complete.
There is currently one module LOGistICAL: Kansas that is ready to play and I will continue to release more modules for L3. Some free. Others as DLCs.

LOGistICAL Development

I have been working on a few things over the past weeks. Getting new content and creating new games.
There is a lot to do but it is working out quite well and I have been utilising the L3 engine to kick start all of these projects.

Here is a summarised list of what I have been creating. More details are in a previous newsletter.
https://steamcommunity.com/games/672150/announcements/detail/3031465101249277095

1. LOGistICAL: Universe - 10% developed
2. A World of Model Railways - 70% developed
3. LOGistICAL 3 (: Modules) - 100% developed with more on the way
4. LOGistICAL: Utopia - 20% developed

LOGistICAL: Earth Updates


- 18 new contracts to unlock more Unique items. That covers all but the "Super Tech" industries and the "Phosphate" mining.
- Reduction of Super Tech goals in contracts
- Fix for advanced industries suddenly appearing where there should be Single Stores.
* This usually happens for the Port of Tauranga in NZ, as it is generally the first place to build Single Stores.

- Set a bunch of businesses to "Vatican" that were incorrectly labeled as "Italy"
- Added a pop-up message to notify player if their game didn't save.

- Turned "Heat Map" off to see if it may be the cause of the server disruptions.
- Turned off the server conflict resolution process as it may be draining the server

LOGistICAL help

Tip: Some players look over to the Steam Achievements to see what other players have completed that they haven't. Especially those that have a higher percentage of completions.

For those struggling to know what to do next, pop into the Discord server and ask other players.

https://discord.gg/xdQ2Gws

LOGistICAL: Earth has a wiki. Lots of useful information. You can update it, too.
https://logistical-earth.fandom.com/wiki/LOGistICAL_Earth_Wiki

Hints and Tips
A spreadsheet of helpful information by Rayanth: https://bit.ly/34w8JC7
Also a map of some of the different regions...


Enjoy,

Sacada.