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LOGistICAL: Earth News

Build #865e on LOGistICAL: Earth

LOGistICAL Earth updates for build #865e

- Fixed issue of wrong truck being highlighted when moving mouse over town.
- Turn back on highscore server conflict resolution. Missing scores should now update.
- Updated the high-score server tables and code to run faster for regions/countries, states/continents, modules and grand totals.
- Set the new table to update every 15 minutes
- Changed the Statistics page to only open the "towns" sub-table if clicking in the first column at the region level.
- Found an issue with some scores in zen mode causing failure to update to server
- Slowed the high-score "catch-up" code so it doesn't bog down the server for a potential crash.
- Fixed 10 towns in Faroe Islands
- Fixed 200 businesses (changed from towns) in Venezuela
- Compression in the save file to reduce the size of completed towns by up to 40%
- updated the maximum time interval of saving from 15 minutes to 45 minutes.
- Fixed rail to Qom airport
- Reduced Lagos requirements by 90%

Happy playing
Sacada.

Build #864r on LE (live)

- Fixed an issue with LOGistICAL: Vaccine not loading for some players.

LOGistICAL 1,2,3 Sale and LOGistICAL LE updates

All LOGistICAL modules are on sale for the week starting on the 20th Sept 2021.

30% off LOGistICAL 3 and LOGistICAL Earth
50% off LOGistICAL 2: Add-ons (L2 main module is free)
50% off LOGistICAL 1: Main module, all DLCs and Stand-alones



LOGistICAL Earth Updates


Build #864q
- Set a collection of businesses to "Vatican" that were incorrectly labeled as "Italy"
- Turned "Heat Map" off to reduce server strain.
- Added a pop-up message to notify player if their game didn't save.
- 18 new contracts to unlock more Unique items. That covers all but the "Super Tech" industries and the "Phosphate" mining.
- Reduction of Super Tech goals in contracts
- Turned off the server conflict resolution process as it may be draining the server
- Fix for advanced industries suddenly appearing where there should be Single Stores.
* This usually happens for the Port of Tauranga in NZ, as it is generally the first place to build Single Stores.
* @oldsterincorporated @Rune @SketchyGalore
- Connection of two Japanese islands to the mainland
- Added ferry route through the Japanese southern islands
- Minor fixes including businesses on Jeju Island and road fixes to South Japanese island.


[h2]Puzzled?[/h2]

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL Sale and L3 Updates (Build #864k)

Hi. This build has a few updates to make the later game play a little more accessible as well as opening up more unique items.
There has also been a fair amount of work on the high score server which continues to go offline.
When the server is offline, you can still play your game and your completed towns will upload once the server goes back online.
There are extra issues of playing offline for those playing a few of the L2 modules including Indonesia and Texas. I am working on an offline function to keep those running.

LOGistICAL Sale

LOGistICAL is having a sale across all modules. Sale ends 9th August 2021.

50% off all LOGistICAL 1 modules and DLCs
50% off all LOGistICAL 2 modules and DLCs
30% off LOGistICAL: Earth
LOGistICAL 3 is too new for a discount.

LOGistICAL 3: Kansas USA

LOGistICAL 3: Kansas is released and a bunch of players have already completed it.
I decided to make L3 independent of LOGistICAL: Earth. Both will use the same game engine, but you won't need to purchase LOGistICAL: Earth to play the LOGistICAL: 3 modules (and vice versa).

LOGistICAL: 3 is giving you smaller modules. Ones that will only take you a few weeks to complete.
There is currently one module LOGistICAL: Kansas that is ready to play and I will continue to release more modules for L3. Some free. Others as DLCs.

LOGistICAL Development

I have been working on a few things over the past weeks. Getting new content and creating new games.
There is a lot to do but it is working out quite well and I have been utilising the L3 engine to kick start all of these projects.

Here is a summarised list of what I have been creating. More details are in a previous newsletter.
https://steamcommunity.com/games/672150/announcements/detail/3031465101249277095

1. LOGistICAL: Universe - 10% developed
2. A World of Model Railways - 70% developed
3. LOGistICAL 3 (: Modules) - 100% developed with more on the way
4. LOGistICAL: Utopia - 20% developed

LOGistICAL: Earth Updates


- 18 new contracts to unlock more Unique items. That covers all but the "Super Tech" industries and the "Phosphate" mining.
- Reduction of Super Tech goals in contracts
- Fix for advanced industries suddenly appearing where there should be Single Stores.
* This usually happens for the Port of Tauranga in NZ, as it is generally the first place to build Single Stores.

- Set a bunch of businesses to "Vatican" that were incorrectly labeled as "Italy"
- Added a pop-up message to notify player if their game didn't save.

- Turned "Heat Map" off to see if it may be the cause of the server disruptions.
- Turned off the server conflict resolution process as it may be draining the server

LOGistICAL help

Tip: Some players look over to the Steam Achievements to see what other players have completed that they haven't. Especially those that have a higher percentage of completions.

For those struggling to know what to do next, pop into the Discord server and ask other players.

https://discord.gg/xdQ2Gws

LOGistICAL: Earth has a wiki. Lots of useful information. You can update it, too.
https://logistical-earth.fandom.com/wiki/LOGistICAL_Earth_Wiki

Hints and Tips
A spreadsheet of helpful information by Rayanth: https://bit.ly/34w8JC7
Also a map of some of the different regions...


Enjoy,

Sacada.

Survey Results, A New Module, LOGistICAL Sale and L3 Updates (Build #864b)

Hi. There have been lots happening over the last few weeks.
I have been adding some improvements to LOGistICAL: Earth. It is such a large game, so I have been adding things to make it run even better.
These improvements also roll over to LOGistICAL 3 (due out this week).

LOGistICAL Sale

LOGistICAL is having a sale across all modules. Sale ends 22nd June 2021.

50% off all LOGistICAL 1 modules and DLCs
50% off all LOGistICAL 2 modules and DLCs
30% off LOGistICAL: Earth.

A New Module

LOGistICAL: 3 is releasing this week.
I decided to make this one independent of LOGistICAL: Earth. Both will use the same game engine, but you won't need to purchase LOGistICAL: Earth to play the LOGistICAL: 3 modules (and vice versa).

LOGistICAL: 3 is giving you smaller modules. Ones that will only take you a few weeks to complete.
There is currently one module LOGistICAL: Kansas that is ready to play and I will continue to release more modules for L3. Some free. Others as DLCs.

LOGistICAL Survey

I ran a survey on the LOGistICAL Discord (in the #announcements channel) so you could vote for each of the future modules that I am planning on building (or have already started).

Full details are in last months newsletter: https://steamcommunity.com/games/672150/announcements/detail/3031465101249277095

The results were in the exact opposite order of what is the easiest to create. The most popular being LOGistICAL: Universe.

1. LOGistICAL: Universe
2. A World of Model Railways
3. LOGistICAL 3 (: Modules)
4. LOGistICAL: Utopia

I plan to bring them all to you over time, so stay tuned to these newsletters.

LOGistICAL 3 Updates


A few Quality of Life (QoL) features for this build.

[h2]Improved Search[/h2]
Town and Businesses Search now includes all the industries with industry titles, input titles and output titles. Single Stores are abbreviated as "SS". See sample images below.
- Other key text for the search (you only need to enter a single or couple of letters) is "industries:", "i:" for inputs and "o:" for outputs.

An example for searching for a Single Store that has apples

[h2]Cargo Search[/h2]
There is now a new search input for cargos when building in ports/docks/airports/airfields.-

An example of filtering by a cargo title.

[h2]Town Click History[/h2]
A history of 17 spots now shows at the bottom of the town/business popup.
- Text is coloured according to Town, Business, has an Industry, is a depot or is a road.
- Border is Yellow if town/business is complete.
- Click a town on the map, truck list or any other method and the town/business will be added to the list.
- If a town/business is already on the list, it will be moved to the first position.
- Click on the Town Click History items to go to that town/business and center the map on that town/business.
- History is stored in the save game file.
- Mouseover items to get the full name and region of the item.
- H = History. Non-filtered list of towns that have been clicked on.
- R = Region. Filtered by the current region of the town that is currently clicked.
- P = Pins. If town contained a pin when clicked, it will also appear in this row. Removing the pin doesn't remove the town.

The History panel at the bottom of the town/business popup. Hover over to see full description of each. Click to go to on the map.

[h2]Trade Store Updates[/h2]
Updates to the new "Trade Stores" release in last build.
- Trade stores are now available in locked regions, regardless of other locked industries.
- Trade Stores bought as Single Stores within Docks/Ports now work properly.
- Trade Stores being bought as "Single Stores" display with a different background.

[h2]Statistic Details[/h2]
Added Statistics detail pages (F2) for each region. Click on a region to get the region's details (as per L1,L2). More work to be done on that one. Suggestions welcome.
- Removed the "Module" and "State" fields
- Split the "Industry" and "Built" fields to have separate 'Level 3" fields
- Fixed the "Score" and "Efficiency" fields
- Set the "large" amount of rows size to be 2,000. Regions with over this amount of towns + businesses are reduced to towns + businesses with industries + ports/docks + airports/airfields.
- Set all business with Docks/Ports/Airfields/Airports/Roads and Industries to show when "large"

[h2]Other Updates[/h2]
- A duplicate industry error has a fix.
- Found and fixed an issue that was causing game to lockup for some players.
- Next/Previous business fix if only one of that type of business within the region is left
- High score "T" changed to "B" for Billions, not Trillions.
- High scores over 100 billion use shortened method with 3 decimal places.
- Fixed a bunch of rail, road and sea travel issues (hammer fixes)
- Stopped the ships from changing image when trying to change their colour.
- Error from last build that would sometimes hang the game when first clicking on a town.
- Fixed an error with Vaccine not loading properly.
- Updated the "LOGistICAL 3: Earth Demo" version
- Fixed an issue with some player's new industries disappearing upon save and reload.

LOGistICAL help

Tip: Some players look over to the Steam Achievements to see what other players have completed that they haven't. Especially those that have a higher percentage of completions.

For those struggling to know what to do next, pop into the Discord server and ask other players.

https://discord.gg/xdQ2Gws

LOGistICAL: Earth has a wiki. Lots of useful information. You can update it, too.
https://logistical-earth.fandom.com/wiki/LOGistICAL_Earth_Wiki

Hints and Tips
A spreadsheet of helpful information by Rayanth: https://bit.ly/34w8JC7
Also a map of some of the different regions...


Enjoy,

Sacada.