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LOGistICAL: Earth News

LOGistICAL in Halloween Sale 2020

LOGistICAL has joined the Halloween sale.

LOGistICAL 3: Earth is 20% discount.

LOGistICAL 2: (All games and DLCs) 40% discount.

LOGistICAL 1: (All games and DLCs) 50% discount.

LOGistICAL 2 owners can get an additional discount for LOGistICAL: Earth as a bundle.
Other bundle discounts also apply.

New players can grab the LOGistICAL 3 Learners bundle.

Plenty of Free Demos also available.

https://store.steampowered.com/app/672150/LOGistICAL_3_Earth/

https://store.steampowered.com/app/954270/LOGistICAL_2/

https://store.steampowered.com/app/573060/LOGistICAL/

https://store.steampowered.com/developer/Sacada

LOGistICAL 3: Earth adds France, Spain, Portugal, Switzerland and more

LOGistICAL 3: Earth brings more FREE content with France, Spain, Portugal, Switzerland, Liechtenstein, Andorra, Easter Island, Monaco, Gibraltar, Crete + more

There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.

Build Outline:

Besides the new content to play there are also lots of new updates including new features.


[h2]Game Summary Map[/h2]
A Game Summary Map to show the entire planet by Region (country) is now available through a click on a button on the Money Popup.
Mouse-over each region to get a summary of the current towns/businesses complete.
More information will be added soon.

This screen currently shows you a progress of your game where with different colours.
Red - Region found with at least one town or business complete.
Red-Yellow/Green Progressive heat/map from 1% through to 100% per region.

This map will also used for other purposes, like showing what regions need to be accessed in order to access the currently highlighted one.

[h2]Cargo Summary Map[/h2]
A "question mark" is now located to the right of the town/business resources.
Mouse-over the question mark to get a mini-map of the regions required to access all the current resources.

This map will soon be integrated into the "Game Summary Map"

[h2]Larger Industries[/h2]
You can now "expand" the size of your current industries (max 100).
Find a contract at "Easter Island" in the Pacific to learn more.



Updates:

Build #852m on LE (live)
- Fix for 3rd airport resource locking the game
- Reduction of industry sizes on Martinique
- Faster Worm Farm on Martinique
- New contracts for Martinique tutorial
- Other general fixes around Martinique.
- Consumption reduction for more towns in China. Different reduction amounts for completed towns done (see contract).
- Unique resources tagged
- Fix for display of consumption
- Restricted industries tagged
- New Regions: Liechtenstein, Switzerland, France, Andorra, Spain, Portugal, Easter Island, Monaco, Gibraltar, Crete
- Ferries from Europe to Africa.
- Town resource popup to show where industries are on map
- Added road building industries to north Africa
- Removed the code to stop the display of "Town Complete" popups when they cover the town popup.
- African ports updated
- Truck depot in Côte d'Ivoire
- Two new contracts in Côte d'Ivoire, so now you can go different paths
- Resource reductions on Côte d'Ivoire contract towns to enable easier access into Africa.
- Game Summary Map page. Currently shows you your game status. Will add more "map summary" functions soon.
- Updated road "Discovery" algorithm
- Fixed problem with some industry sizes growing by a huge amount on load
- Updated town popup to display the industry size better
- Updated "industry expansion" function to show the industry growing on town popup.
- Offline mode. The game will now load and run in offline mode.
- Offline map background
- Offline mode
- Fixed the Summary Map and Settings windows opening.
- Reduced sale price industries over size 10. Price increase after this is 1/10.
- Fix to stop LOGistICAL industries from receiving "Growit"
- Bunch of other road/rail fixes in various regions.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL 3: Earth adds China, Nepal, Mongolia, New Caledonia, Vanuatu + More

LOGistICAL 3: Earth brings more FREE content with China, Nepal, Mongolia, Hong Kong, Saint Helena, Martinique, New Caledonia, Vanuatu + more
There are also a bunch of other new area accesses. Check the game contracts.



Note: New content for LOGistICAL 3: Earth will always be FREE.

Build Outline:

Besides the new content to play there are also lots of new updates including new features.

[h2]Player Heatmap and Your Completed Places[/h2]
You can now download the "player heatmap" (bottom of the map filters) (see top image).
This gives a graphical indication of the quantity of players that have completed each town and mailbox. Red is a few. Yellow is many.



If you turn on the Player Heatmap and your Completed Places, your Completed Places will be hidden. This gives you an indication of what you haven't done but other players have.
If you are feeling lost, use this view and follow the brightest yellow.

[h2]New Start Region[/h2]
Martinique in the Caribbean is now the new starting place for LOGistICAL 3: Earth.
This is a small, less daunting learning area with fewer towns, businesses and industries.
I hope we can find many new players that don't run off scared at the overwhelming task ahead.
You can complete all towns and businesses (minus the port, airport and airfield) with the local industries.
The end final contract places you in New Zealand to continue the game.
Current players will get a new truck within Martinique to complete the island.



[h2]Tagged Industries[/h2]
Some industries with special properties are now tagged
- "U". Unique industry, generally specific to the region in which it is placed. Cannot be built elsewhere.
- "R". Restricted industries. Limited world locations. Cannot be built by the player.



[h2]Huge Town Resource Requirements[/h2]
Some towns have resource requirements that are near impossible to complete (see the "Shenzhen Consumption" contract).
By completing other towns within the same region (China), you will slowly reduce the consumption rate of these towns, making them easier to complete.
Select a consumption rate that you feel you can complete the town.

In China, the consumption rate is reduce by 1% per "completed town", with a minimum of 5%.

If, for example, you feel you can complete a town with 6,000 t resource requirement, then you should reduce the rate to match that value
(eg. Shenzhen requires 28,800 t. therefore 6,000 / 28,800 = 0.21 or 21%).

[h2]Optimisation of Town/Business/Road Completion Code[/h2]
The end sequence when completing towns/businesses/roads has been optimised to remove the annoying pause.



Updates


Build #851c on LE (live)
- Zero length roads are auto upgraded to top level road.
- Fix when can't build due to two primary industries in same "area" where one is not fully upgraded. (eg Clay in US and CA)
- Optimisation of code for complete town/business, fix roads and upgrade industry
- Dont show the town/business complete (+others) if it will cover the town popup
- China, Hong Kong, Mongolia and Nepal.
- Donuts is no longer "local" industry and can be built everywhere.
- Kosovo and Moldova can be fully completed with resources discovered up to that point.
- New Caledonia and Vanuatu completable with resources from NZ and AU
- Heatmaps - At the bottom of the filter list. Easier to see if you click off "Transport" and "Places"
- "Player Heatmap"
- All completed towns and businesses from 2 or more players.
- Ranges from red to yellow. The more yellow, the more players have completed
- Downloads from the server, so takes a few seconds (see log - bottom right of screen)
- "Completed"
- All the towns and businesses that you have completed.
- Only yellow
- "Player Heatmap" + "Completed" together
- Shows the "Player Heatmap" without your "Completed" (ie, those you haven't completed)
- This modes can give you an indication of where to go to next. Great if you feel lost.
- No build restrictions for China, Mongolia or Nepal
- Over a dozen newly placed industries in China
- Building restrictions begin at 1/2
- Contract to remove the building restrictions
- Zinc road upgrade
- Resource changes to Ports of Anchorage, Constantza, Novorossisk & Amsterdam
- China contract to remove industry restrictions fixed on game boot.
- Martinique as the new starting area of LOGistICAL 3: Earth. A new 1t truck will appear for both new and current players. Completing will get new players to NZ.
- Road access to the Ports of Amsterdam and Constantza
- Fix for blank resources in Nepal
- Moved clay in Taiwan
- 4 towns with huge resource requirements now have a consumption reduction process.
- Complete towns throughout China to reduce the consumption rate on these towns.
- Each town completed in China reduces the consumption rate by 1%.
- A contract highlights the towns and explains the process.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL 3: Earth adds Canada, Greece, Taiwan, Panama, Guam, Micronesia + More

LOGistICAL 3: Earth brings more FREE content with Canada, Greece, Taiwan, Panama, Guam, Micronesia, Fiji, Faroe Islands, Alaska & Washington DC.
There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Outline:

Besides the new content to play there are also lots of new updates including new features.

[h2]Vehicle Sort[/h2]
You can sort your trucks, trains, planes and ships in the vehicle list window.
Click the "palette" icon at the top of the vehicle list popup.
- Click on the image of the truck/train/plane and you can change its colour.
- Click the up/down arrows to resort the items.
- Double click anywhere to the right of the up/down arrows to move the vehicle to the top of the list.
Note: you can move a chuck of vehicles to the top of the list by having them mutli selected before you click the palette icon.

[h2]NEW: 500 container ship[/h2]
For those players that are moving large amounts of cargo between continents, there is now a new ship that will carry 10,000 tons of cargo per trip.
Pick it up at the Amsterdam Ship Depot.

[h2]NEW: Gizmo - Ship and Train Loaders[/h2]
Ships and trains do a lot of transporting but do not get to complete many businesses, which enable getting lot of fast "Loaders".
You can now buy loaders at selected ship and train depots.
Coming soon to planes.

[h2]Fully Completable Regions[/h2]
Many of the new regions are now fully completable (towns and businesses) without having to find every resource on the globe.
For example there are two regions that can be fully completed once you have the New Zealand industries.
Check the contracts of each of the new accessible areas to see if they have limited requirements.

[h2]New sell prices for expensive industries[/h2]
Change to sale of industries over $1,000,000.
- If the industry is unused, then the sale price is the same as the purchase price
- If the industry has been used the sale price is 90% of the purchase price.




Updates


- New areas to play Canada, Alaska, Greece and Panama
- Taiwan, Fiji, Micronesia, Guam and Faroe Islands are now ready to play. Check the contracts for completable requirements.
- Fix for image of ship changes in "truck list editor"
- Fix for the refresh popup to only show when an airport resource is complete and is the currently selected town.
- 10,000t ship available in Amsterdam.
- Fix to stop truck list from resorting on reload or double click.
- Change to sale of industries over $1,000,000.
- 64 businesses and ports that weren't connected to road/rail/shipping now linked.
- Change for all the Pacific islands to no longer include rail
- Road fixes for lost of islands in Central America.
- Buy Loaders for ships and trains at selected depots
- New industry and resource graphics
- New Gizmo graphic and text
- US last contracts
- Fix for buying Gizmo-Loaders for trains
- More cleanup of roads around Central America
- Fix that stopped new games loading
- Removed truck start sound

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL 3: Earth enters Africa and Finland

LOGistICAL 3: Earth (build #848d) brings more FREE content with:
- Northern Africa (over 20 new countries)
- Finland
- Rail to The Netherlands, Belgium and Luxembourg
- New European ship depot to buy more ships
- Shipping port in USA with road access

Note: New content for LOGistICAL 3: Earth will always be FREE.



[h2]Build Update:[/h2]
- Graphic update for vehicles on the ocean
- Fix for truck rejuvenation history and formula
- Shipping route colour change for light background
- Railway colour change for dark background
- Fix for dragging multiple trucks when some are loaded with ocean floaties. They now each take the appropriate route they can.
- Add blue background to trucks on the truck list that are either ships or trucks loaded with ocean floaties.
- Stopped the reverse drag of 200 ctr ships to docks
- Stopped the reverse drag of Jumbo planes to airfields
- Moved the "Load Truck" / "Unload Truck" text higher to avoid the mouseover of the tachometer text
- Fix for finding roads around new roads or rail station on load and when they get created
- Cleared the tag for trucks going overseas when returned to depot
- Truck sort fix by removing duplicate sort keys
- Truck sorting Up/Down click hotspot fix
- Truck sorting for parked trucks
- Optimise truck drag code to try and fix the slow "wood" drag. This would be in the direction from the "wood" industry to towns.
- Fix issue that was making vehicles stop short of their destinations.
- Fix for Jumbo planes being grounded
- Fix for dragging 4kt ships over docks (where they can't travel)
- Railway station fixes in Japan and Germany
- Many other train station fixes and general road fixes

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.