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  3. Winter Sale Presents: Biggest update ever + 20% OFF!!!

Winter Sale Presents: Biggest update ever + 20% OFF!!!

[h3]Hey NetherHO-HO-HOlics![/h3][p][/p][p]Since the release, we’ve been working non-stop to fix any new critical bug you pointed out through NetherWorld’s Steam Discussion Forum, social media, mail or Discord Community (thank you!!). As you probably saw, the game has been updated several times with these minor fixes, but we wanted to do something else:[/p][previewyoutube][/previewyoutube][p][/p]
1) Winter Sale!
[p]It seems you’ve been a good kid, so why not enjoying more game content for less? From now until January 5th 2026,[/p][h3]NetherWorld is 20% off![/h3][p][/p][p][/p][p][/p]
2) Update 3.16.4
[p]Just a discount? NAH! Here’s everything we’ve included in our biggest update so far:[/p]
  • [p]Expanded text effects system[/p][p]We've added (and created from scratch) TONS of new texts effects to highlight the emotions or just make the scene funnier (hope so).[/p][p][/p][p] [/p][p]Also, we've colored some NPC and item name mentions we missed in the launch version. [/p][p][/p]
  • [p]Minor localization and bug corrections[/p][p]We've focused on the Catalan localization, which had several errors displaying the correct dialogues during the second half of the game. [/p]
  • [p]Tick Joe minigame optimization[/p]
  • [p]Player movement improvements[/p][p]We fixed a little controller bug where Medoo's movement animation was reproduced before he started to move.[/p]
  • [p]SFX adjustments[/p][p]244 cinematics and a semi-open world always gives us the chance to improve the experience through the sfx, especially lowering the volume of some of them. [/p]
[p][/p][p]!! For those who are as nosy as Miss Garple, at the end of this update we’ll write AAALL (or most of) the noticeable changes made between Launch version (3.15.3) and 3.16.4.[/p][p][/p]
3) Remember, remember
[p]Forget the 5th of November, just remember that NOW you can play NetherWorld digitally with -20% discount here on Steam and on Nintendo Switch, but also its physical edition (game manual included) HERE! [/p][p][/p][p]Steam reviews are strongly welcome too![/p][p][/p][p][/p][h3]Aaaaand that's it for now![/h3][p]Hope you enjoy this weird adventure at its best (and cheapest!!), and please let us know your impressions if you play it! [/p][p][/p][p]As always, thanks so much for your support,[/p][p][/p][p]Hungry Pixel team[/p][p][/p][p][/p]
4) NOSY BONUS: Previous game updates
[h3]4.1) Technical stuff:[/h3]
  • [p]By Steam request, we updated the Unity version to solve the security vulnerability that affected games and applications built on Unity versions 2017.1 and later.[/p]
  • [p]We fixed a compatibility problem with Intel graphics that made the game impossible to play in especific handheld consoles.[/p]
[h3]4.2) Design & Accessibility stuff:[/h3]
  • [p]Controller aiming improvement.[/p]
  • [p]Controller throwing improvement.[/p]
  • [p]Game economy balancing.[/p]
  • [p]We broadened the Accessible QTE Mode to Duel minigames too.[/p]
[p] [/p][h3]4.3) SFX[/h3]
  • [p]Lots of weird situations now sound weird as intended, but not due to sound bugs[/p][p](e.g. Pinksburg Church's mysterious prisoner, Freddie's bed, orgy, E18 explosion, flamethrower) [/p]
  • [p]Cubick Party general sfx were adjusted to improve experience.[/p]
  • [p]Deumanville's bar door now has a sfx![/p]
[p] [/p][h3]4.4) Fights:[/h3]
  • [p]We fixed an unfrequent but major bug during Saloon's fight.[/p]
  • [p]Bird vacuum submachine was nerfed.[/p]
  • [p]Some spoiler boss fights were balanced and optimized. [/p]
  • [p]The player could die twice during Angry Tree fight. Not anymore (we think dying once is enough).[/p]
[p] [/p][h3]4.5) Minigames:[/h3]
  • [p]Duel minigames were adjusted visually so the opponent bullets actually hit you.[/p]
  • [p]Optional drinking minigames were fixed so the player didn't get stuck in a "Repeat the tournament until you win" loop anymore.[/p]
[p][/p][h3]4.6) Cinematics / Dialogues / Other:[/h3]
  • [p]Blocking bug during "Get Cubick's magic dust" main quest was fixed.[/p]
  • [p]Two missing dialogues with White Wormbishop were added.[/p]
  • [p]Bugs related to some tutorials which didn't show up in certain situations were fixed.[/p]
  • [p]Wild Mordisco's cinematic entrance was polished.[/p]
  • [p]Bug where Mayo didn't move after her cinematic introduction was fixed.[/p]
  • [p]Wild Mordisco's rocks don't float anymore.[/p]
  • [p]Gregg's final cinematic was fixed.[/p]
  • [p]Old pervert Gus' bug made him freeze during a cinematic, stopping him from keep sniffing his dirty panties. Unfortunately, the bug was fixed. [/p]
  • [p]Cubick's hat item description bug was fixed.[/p]
  • [p]Dogstar bite launch parabola was improved.[/p]
  • [p]Some drinks weren't accessible at the new Deumanville bar (they're now).[/p]
  • [p]Deumanville's right scenario border dialogues were fixed so certain event is consistent with what actually happens in the story.[/p]
  • [p]Added Medoo's standing up animation during E1 cinematic. [/p]
[p][/p][p]Still reading this? Holy shit, thank you! Hope you play the game too! :D[/p]