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NetherWorld Devblog #9

[h3]Hey Netherholics![/h3]

It’s us, or did February pass faster than January? Anyway, how’s 2023 going?

[h3]THIS HAS BEEN OURS SO FAR:[/h3]

1) Bosses


As scheduled in our last update, Boss #10 is finished! There’s still visual stuff and minor bugs to polish, but we’re happy with the results. This time we’ve decided not showing screenshots (sorry! v.v), but for now let’s say it’s… a drug lord. (͠≖ ͜ʖ͠≖)

So… Only 2 bosses ahead now!
In the following months we’ll be discussing Boss #12's design. It’s the final one and we want to make sure it’s EPIC!

Hope we can tell (& show) you more soon without spoilers!


2) New implementations


[h2]2.1) Map location[/h2]

Can’t show footage yet, but now you can see your location in the map! It will also change during the story while unlocking the different worms and discovering where the heck they lead to.


[h2]2.2) Minigame rewards[/h2]

Every time you finish a minigame, you’ll obtain items, money or both. Our idea was items to pop up, and money to rain on you or going towards you. Visuals still WIP, but it works!

[video]https://i.imgur.com/WyVMmDD.mp4[/video]
While testing it, we had the great idea of setting a 3k coins reward. 2 minutes later, Medoo was still under the golden shower lol


3) Scenarios


[h2]3.1) Gas City[/h2]

Gazhova is 95% done, as well as all its NPCs placed! In the following weeks we’ll start building all the in-game cinematics and dialogues, and also making sure everything (quests, minigames, NPCs, main story) works and looks cool.

[video]https://i.imgur.com/BiIx2T0.mp4[/video]
Hanging around at Ikarov's sewer bar! (Visuals not final)


[h2]3.2) Building the Capital![/h2]

While our programmer Dan is focused on Gazhova, this March our artist Alex will be on fire with the last big scenario: Pinksburg. It will be the 8th scenario of the game, and NetherWorld's capital.

How will it look like? Any guesses? Can’t wait to show you concepts and building designs in the coming updates!


4) Business


In the last 3 months we’ve been a bit less active on Social media (e.g. Twitter) and even slowed down NetherWorld’s development a bit to deal with our Boss #13: Paperwork.

[video]https://i.imgur.com/Mb5yUZf.mp4[/video]

The chance of a publisher agreement or just selling our game as a set up studio has demanded our attention, implying business & economic plans and budgets considering all the possible scenarios.

As a small indie team with very limited resources, we’d like to thank Barcelona Activa for their free assessment in business creation and financial stuff to avoid jail and bankruptcy in the future :')


5) What's ahead


[h2]5.1) Unblocking Part 1[/h2]

It’s taking more time than expected, but we continue working to make sure the first 60% of the game (main and secondary content) is fully playable without any critical or major bugs. It’s a kinda slow process but we’re getting closer to the finish line!

[video]https://i.imgur.com/BtdZLuw.mp4[/video]


[h2]5.2) Writing Part 2[/h2]

Not gonna lie: Writing a script while handling other necessary tasks is hard, and burnout ghosts are there. However, having all the scenes planned makes us confident and glad about the direction the script is going.

[video]https://i.imgur.com/9dNf3Sl.mp4[/video]


[h2]5.3) WANTED: Publishers[/h2]

We haven’t stopped sending pitches and scheduling meetings. If you know any publishers that may be interested in NetherWorld, make them know!


[h2]5.4) WANTED: You[/h2]
Our sensors detected in your eyes a high amount of WISH to play the game, but... Is it in the LIST? Help us and add it below! (Thanks

https://store.steampowered.com/app/672420

[h3]Aaaaand that's it for now! How was it?[/h3]
If you have any questions or insults, please comment below or send us a mail to [email protected].


Thanks so much for your support and see you in the next devblog! :)

Hungry Pixel team