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NetherWorld Devblog #12

[h3]Hey Netherholics![/h3]

If you didn’t get any presents this Christmas, REEEELAX: Our special Santa has a last 2023 gift for you. LET’S UNWRAP THIS SHIT!!

“Ho-Ho-Hmmm…!”

1) Scenarios


Almost 100% of them are finished or, at least, with all buildings and assets in place for cinematics and going for a walk.

We’re talking about:
  • 10 main/big/medium scenarios

  • ~16 small/interiors

  • and ~6 bars [for now? ( ͡ ° ͜ʖ ͡ °) ]


That’s regarding to walkable scenarios playing as Medoo, but it's not all: We’ve also finished the 8th Tick Joe minigame scenario (keep reading)!

Next steps: polishing details + adding illumination and particles.

[No new scenario footage because spoilers, sorry. But wait for the Tick Joe one!]


2) Characters


[h2]2.1) New secondary character: Dimitri[/h2]

A smelly, weirdly charming and quite talkative Industrialist who knows more than what he thinks, but less than what he says.



[h2]2.2) Sketch + HD Portraits[/h2]

NetherWorld has lots of NPCs. We mean, there’s more than 200 NPCs in the game. During these last months our talented artist Alex Fariña has been sketching most of their faces to later make the HD illustration for the dialogue portraits. That’s A LOT of work and certainly not a priority in terms of production right now, so we’ve decided to put them in stand by and prioritize other assets directly related to gameplay and cinematics.

As a small 4 people team we’d like to thank and praise the hard work of our main (and only) artist Alex for everything he’s doing for the game, dammit everything looks amazing!!

Here’s some of the pixel art idles of Gazhova NPCs…



…And here’s Dimitri running from their portrait sketches in our last Halloween video!

[video]https://i.imgur.com/zYx1xcN.mp4[/video]

Oh, and talking about NPCs…

3) Designing backer NPCs!


As you may remember from our last update, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC. Here’s the current design status:

  • Phase 0: Backer survey to gather design ideas for each one [DONE]

  • Phase 1: Pixel art design image + HD face sketch proposals [DONE]

  • Phase 2: Pixel art idle animation + HD color portrait + name & nickname proposals [SENT & WAITING FOR FEEDBACK / APPROVAL]


We’ll show you the results once Phase 2 is completed! :)

4) Bosses


Our boss programmer Xavi has been working hard on the final boss, which has… several phases lol. Alex has done a great work on the different attack animations too, and they’re nearly finished!

5) Minigames


[h2]5.1) Tick Joe explores Pinksburg![/h2]

Here’s a first gameplay of Tick Joe’s Pinksburg scenario:

[video]https://i.imgur.com/Y0A9tZI.mp4[/video]

[h2]5.2) Want a drink?[/h2]

You already knew you'll be able to order a wide range of drinks depending on the bar you visit, and they will be a part of the Drinking Tournament minigame too.



But you didn't knew we'd show you a sneak peek of some of the ~50 pixel art drink designs you’ll get drunk/high/sick with!

They’ll all have an HD illustration image for the ordering UI.

6) Publishers


We’ve had very interesting conversations recently, and hope we can give you good news about it soon! ;)

7) HAPPY NEW YEAR!!


WHAT? 2024!? TOMORROW!!??

[h3]Quick, add NetherWorld to your Wishlist to have a great year![/h3]

https://store.steampowered.com/app/672420

We really hope you enjoy these last 2023 moments, and every time you feel 2024 is shitty, remember: The life of the weird jellyfish you see below will be always worse.

[video]https://i.imgur.com/yGLs5nM.mp4[/video]
And avoid cokehead mages, please



[h3]Aaaaand that's it for now! How was it?[/h3]
If you have any questions or insults, please comment below or send us a mail to [email protected].


Thanks so much for your support and HAPPY NEW YEAR!! :D

Hungry Pixel team