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Netherworld News

Netherworld is at One Six Indie – Come visit us and try the demo!

[h3]Netherworld takes center stage at One Six Indie – Join us and experience the demo![/h3]

We’re thrilled to announce that NetherWorld is part of the One Six Indie event! Come try the demo and get a sneak peek at what’s coming soon to Steam and Nintendo Switch.


NetherWorld is a pixel art action-adventure narrative game set in a dark and surreal world. Step into the role of a bizarre jellyfish, navigating a marriage crisis through alcohol, drugs, and encounters with strange, filthy creatures.

What are you waiting for? Add NetherWorld to your wishlist and try the demo during One Six Indie!

https://store.steampowered.com/app/672420/NetherWorld/

Netherworld is at Gamescom, what are you waiting to visit us and try the demo?

[h3]Netherworld takes the spotlight at Gamescom Indie Arena Booth during this week.[/h3]

We are at Gamescom, you can try the demo here, and soon on Steam and Nintendo Switch.


NetherWorld is a pixel art action-adventure narrative experience, and also a dark and decadent land full of filthy creatures, where you are a weird jellyfish handling marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.

What are you waiting to add Netherworld to your wishlist?

https://store.steampowered.com/app/672420/NetherWorld/

NetherWorld Devblog #14

[h3]HELL-o Netherholics![/h3]

How’s summer going? Please don’t die of heat stroke, we’re near the 100% game development!!

To prevent that (the stroke, not the full development), get in the elevulture(?) and join us in this chill ride called “What We’ve Done”. LET’S GOGO!

[video]https://i.imgur.com/nvfEDHS.mp4[/video]

1) Events


One of the greatest pros of having publisher has been the possibility to travel to physical events outside our main city without going bankrupt, and also joining more online events!

Since March we’ve been to:

[h2]1.1) Guadalindie 2024[/h2]
[h3]May 3-4 | Málaga (Spain)[/h3]

Its first edition automatically became a must event in Spain on the first semester of the year. Place, people, games, conferences... All 10/10. Kudos to the amazing organization!





Thanks to our publisher Selecta Play we made one of our dreamt merchandise real: Wormpink condoms!

[previewyoutube][/previewyoutube]

Anyone who played the demo could have this reward by putting their hand into a NetherWorlian popcorn bucket. Being a double-headed worm has its benefits: You could choose the hole!



Sometimes people had to wait a bit to play, but nothing could stop them to get the reward anyway! You just had to wishlist the game and play a ring toss sponsored by Neth Beer:

[previewyoutube][/previewyoutube]

As you can see, this was our most complete physical stand we’d had since IndieDevDay 2023. In fact, we won the Best Stand Decoration Award!

Celebrating the award with our friends from Half Sunk Games (their game "Bl0w Up" won the "Most Brutal Award") and Chumas Games ("Best Puzzle Game" for his game "PANIK").


We also appeared in different Spanish media, as well as having a very interesting interview with the good people of NPC Syndicate (Original source in Spanish. Feel free to check it out!).


[h2]1.2) IndiE3 2024[/h2]
[h3]June 4 | Online[/h3]

During the first weeks of June began the "No-E3 season", and we had the opportunity to be part of one of the most indie-focused online events:



We’d like to thank Clemmy for organizing such a great event and the attention he paid to each indie game in the line up.

Oh, did you miss it? Rewatch the showcase here! (we appear at 1: 43 :09 hehe)


[h2]1.3) Mad Games Show 2024[/h2]
[h3]June 14-15 | Madrid (Spain)[/h3]

This time we travelled to Spain's capital, and it was an incredible experience. Not only for the tons of amazing games and devs we met, but also all the people who came by and played our demo. Thank'all!




Special shoutout to the super nice Kickstarter backer who came to say hi, and to Duckkk who made a video talking about the game!


[h2]"OKOK but what about future events?"[/h2]

Well, maybe you know this one:


[h2]1.4) GAMESCOM 2024!!![/h2]
[h3]August 21-25 | Cologne (Germany)[/h3]

YES!!! We’re so So SO happy to be at Europe’s biggest video game industry event thanks to Indie Arena Booth (IAB) and Catalan Arts. We’ll share a big stand with other 5 amazing games!

Check out the full line up here (us in 1:07):
[previewyoutube][/previewyoutube]

Sadly, due to announcement timings we can’t reveal the following ones yet, but we’ve been accepted in at least 3 more:

[h3]SEPTEMBER 2024:[/h3]
  • [Physical event] – Announcement soon
  • [Online event] – Announcement soon
  • [Physical event] – Announcement soon



2) Development


Besides our trips spreading the wonders of our beloved Giant Pink Worm, development hasn’t stopped:

  • Boss illumination: Neon Lizard
    A neon creature without neon lights?? C’mooon! [SOLVED]

    [video]https://i.imgur.com/5HERiHG.mp4[/video]

  • Boss illumination: Angry Tree
    Starter color changed from blue to greener tones, and polished light sources.

    [video]https://i.imgur.com/ntje54F.mp4[/video]

  • Reloading animations for all weapons + improvement of the current ones

    [previewyoutube][/previewyoutube]
    Testing the new revolver reloading animation.

  • 2 new story demos ready
    One for publishers and a spoiler-free public one. The public demo will be out this year!

  • Event demo improvement for Gamescom
    Basically bosses and some minigames, including not only illumination but also bug fixing.

  • Full controller compatibility!
    You can even play alternating keyboard and controller while playing. I mean, why not?
    [video]https://i.imgur.com/wvbx1K9.mp4[/video]

  • Pending visual assets
    For secondary quests, scenarios, minigames and items like:

    >> NPCs for duels

    Wait… is that one opponent, or...?

    >> NPCs for drinking tournaments

    Say hi to Rupert!

    >> This shit hat

    [video]https://i.imgur.com/OxscyhS.mp4[/video]

    >> Over 100 new HD dialogue portraits
    ...like this little fella!



3) QA


We’re (and will be) replaying and checking carefully each of the +200 in-game cinematics so we can have a full playable beta with no critical bugs from start to finish after this summer.


4) WA


While we're working on Quality Assurance, help us with the Wishlist Assurance and join this crazy adventure!

https://store.steampowered.com/app/672420



[h3]Aaaaand that's it for now! How was it?[/h3]
If you have any questions or insults, please comment below or send us a mail to [email protected].

As always, thanks so much for your support and patience.

Enjoy the summer and see ya in the next update!

Hungry Pixel team

NetherWorld Devblog #13

[h3]Hey Netherholics![/h3]

How are you? Spring entered the room with blossoms, and so did us with OSOM news!

LET’S OPEN THE NOSTRILS! (eyes recommended too)


1) WE HAVE A PUBLISHER!!


YES.

YES-YES-YES. After months of negotiations, we’re happy to announce that WE SIGNED A PUBLISHING DEAL WITH SELECTAPLAY!

[previewyoutube][/previewyoutube]

For those who don’t know them (yet), SelectaPlay is the video games publishing branch of SelectaVisión, a Spanish video publishing company with a huuuge catalog of anime and live-action feature films, TV shows, and movies.

[h3]“Okay, cool!! …What does that mean?”[/h3]
Thanks to this agreement, SelectaPlay will bring us all their support and necessary resources for:
  • NetherWorld’s digital and physical publishing for Nintendo Switch and PC;

  • Marketing and PR support before, during and after release;

  • Kickstarter rewards management (production and shipment).


Not bad, huh? Oh, and one more thing:

[h3]WE HAVE AN ESTIMATED RELEASE DATE![/h3]
As you may know, NetherWorld’s development will finish this year. Our intention was to release it at the end of 2024, but both the team and SelectaPlay agreed that to ensure an ideal release campaign (+ great localization, decent QA, physical edition production, etc.) the best option for the game was to move the launch date to 2025.

What hurts us the most is the delay of the release date, and we’d like to apologize for that. After all this rollercoaster of emotions called Indie Dev Life, you’ve kept showing us your support and patience, and we’re working to make this game worth the wait. Thank you

Visiting SelectaPlay’s headquarters a couple days ago!

Can’t wait to show you some of the stuff we’ve started planning with them, heheheheheheMUAHAHAHA...

Meanwhile, you can follow SelectaPlay on any of their official community channels!



2) Same Losers, New Look


Maybe you noticed a little detail in the announcement video... Nope, there are no hidden Illuminati signs (this time), but we couldn’t make such a great announcement without suiting up! Here’s our brand new logo as Hungry Pixel!

[previewyoutube][/previewyoutube]


3) Wait... Not the same losers!


OK we lied, that logo is not the only new face in town:

David Lleida has joined the team as Unity Developer to help us with the last steps of the game. He’s now focused on the remaining cinematics and ensuring everything works fine. Welcome!!


4) From Backer To NPC


As you may remember from our last update, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC.

Well, we finished Phase 2 and… Here are the HD dialogue portraits!!

Wanna see the pixel art animations too? We're considering showing them in next updates or waiting until you see them ingame.


5) Scenarios


Having support on cinematics has given us the chance to keep improving details of the biggest urban areas like Gazhova and Pinksburg, such as:

  • Elevator system:

    Why wasting money in regular elevators having an amazing manhole covers system in Gazhova’s Sewers?
    [video]https://i.imgur.com/7C4Jwgg.mp4[/video]

    Also, we added a manhole cover “caller” in case you get trapped in the stinky underground, as well as the possibility of calling it from the upper level.
    [video]https://i.imgur.com/LaiJM6b.mp4[/video]

  • First Church Throne Room:

    Who sat there?


  • Tick Joe urban entrances:

    We’ve placed most of the tick mounds in the cities, both with distinctive elements. We used little pipes instead of dirt mounds in Gazhova because, you know… it’s kinda hard digging in a 100% metal city.
    [video]https://i.imgur.com/MXfbk4M.mp4[/video]
    Tick mound models from Gazhova (left) and Pinksburg (right).



6) Minigames


Last update we talked about bars and Tick Joe stuff, but what about new hanky-panky stuff?

As always, our amazing artist Alex has been doing some research to find inspiration for all the specific kinks and positions listed in the game design documents. Sorry, mate.
The irony of searching NSFW content to work.


But do you know what is incredibly sexy too?
[h3]Adding NetherWorld to your Wishlist and joining this crazy journey![/h3]

https://store.steampowered.com/app/672420


[h3]Aaaaand that's it for now! How was it?[/h3]
If you have any questions or insults, please comment below or send us a mail to [email protected].


Thanks so much for your support and see you in the next devblog! :)

Hungry Pixel team

NetherWorld Devblog #12

[h3]Hey Netherholics![/h3]

If you didn’t get any presents this Christmas, REEEELAX: Our special Santa has a last 2023 gift for you. LET’S UNWRAP THIS SHIT!!

“Ho-Ho-Hmmm…!”

1) Scenarios


Almost 100% of them are finished or, at least, with all buildings and assets in place for cinematics and going for a walk.

We’re talking about:
  • 10 main/big/medium scenarios

  • ~16 small/interiors

  • and ~6 bars [for now? ( ͡ ° ͜ʖ ͡ °) ]


That’s regarding to walkable scenarios playing as Medoo, but it's not all: We’ve also finished the 8th Tick Joe minigame scenario (keep reading)!

Next steps: polishing details + adding illumination and particles.

[No new scenario footage because spoilers, sorry. But wait for the Tick Joe one!]


2) Characters


[h2]2.1) New secondary character: Dimitri[/h2]

A smelly, weirdly charming and quite talkative Industrialist who knows more than what he thinks, but less than what he says.



[h2]2.2) Sketch + HD Portraits[/h2]

NetherWorld has lots of NPCs. We mean, there’s more than 200 NPCs in the game. During these last months our talented artist Alex Fariña has been sketching most of their faces to later make the HD illustration for the dialogue portraits. That’s A LOT of work and certainly not a priority in terms of production right now, so we’ve decided to put them in stand by and prioritize other assets directly related to gameplay and cinematics.

As a small 4 people team we’d like to thank and praise the hard work of our main (and only) artist Alex for everything he’s doing for the game, dammit everything looks amazing!!

Here’s some of the pixel art idles of Gazhova NPCs…



…And here’s Dimitri running from their portrait sketches in our last Halloween video!

[video]https://i.imgur.com/zYx1xcN.mp4[/video]

Oh, and talking about NPCs…

3) Designing backer NPCs!


As you may remember from our last update, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC. Here’s the current design status:

  • Phase 0: Backer survey to gather design ideas for each one [DONE]

  • Phase 1: Pixel art design image + HD face sketch proposals [DONE]

  • Phase 2: Pixel art idle animation + HD color portrait + name & nickname proposals [SENT & WAITING FOR FEEDBACK / APPROVAL]


We’ll show you the results once Phase 2 is completed! :)

4) Bosses


Our boss programmer Xavi has been working hard on the final boss, which has… several phases lol. Alex has done a great work on the different attack animations too, and they’re nearly finished!

5) Minigames


[h2]5.1) Tick Joe explores Pinksburg![/h2]

Here’s a first gameplay of Tick Joe’s Pinksburg scenario:

[video]https://i.imgur.com/Y0A9tZI.mp4[/video]

[h2]5.2) Want a drink?[/h2]

You already knew you'll be able to order a wide range of drinks depending on the bar you visit, and they will be a part of the Drinking Tournament minigame too.



But you didn't knew we'd show you a sneak peek of some of the ~50 pixel art drink designs you’ll get drunk/high/sick with!

They’ll all have an HD illustration image for the ordering UI.

6) Publishers


We’ve had very interesting conversations recently, and hope we can give you good news about it soon! ;)

7) HAPPY NEW YEAR!!


WHAT? 2024!? TOMORROW!!??

[h3]Quick, add NetherWorld to your Wishlist to have a great year![/h3]

https://store.steampowered.com/app/672420

We really hope you enjoy these last 2023 moments, and every time you feel 2024 is shitty, remember: The life of the weird jellyfish you see below will be always worse.

[video]https://i.imgur.com/yGLs5nM.mp4[/video]
And avoid cokehead mages, please



[h3]Aaaaand that's it for now! How was it?[/h3]
If you have any questions or insults, please comment below or send us a mail to [email protected].


Thanks so much for your support and HAPPY NEW YEAR!! :D

Hungry Pixel team