Release Notes - 2019-11-27

Attention Generals!
This week’s release brings a lot of new great features to Call of War! We release sound and music, implement a brand new army positioning system and adjust day changes in the game to make sure that no player has a default advantage due to the time zone they play in.
We already talked about the implementation of sound and music, as well as the adjustment on how day change works in new game rounds last week. Something we would like to highlight today is the new army positioning system we are implementing today.
This new system displays the images of units on the map slightly more separated from each other with lines marking their exact position on the map. This significantly improves overview on the map and makes it easier to distinguish between different troops, especially on cluttered maps or regions where many different units are positioned close together. The new army positioning system will be available with advanced graphics only.
See the list below for a complete overview of what we release today.
New features:
We implemented Sound and music in Call of War
- Sound and music are available with advanced graphic settings only.
- Sound and music can be activated and deactivated in the settings.
- The new army positioning system is available with advanced graphics only.
- Existing game rounds are not affected by this change.
- The day change timer can be found in the upper right corner of the screen on PC and at the bottom right corner of the screen in the mobile app.
Graphical Updates:
We implemented new unit interface images, unit skins and added missing faction specific skins for:
- Artillery
- Anti Tank
- Anti Air
- Railroad Gun
- Convoy
- Armored Car
- Light Tank
- Medium Tank
- Heavy Tank
- Tank Destroyer
- SP Anti Air
- SP Artillery
- Attack vectors are not transparent when the unit is selected or hovered over.
AI Modifications:
- We reduced the popularity penalty for producing units when a player’s popularity is on a low level already.
- We decreased the popularity penalty for sneak attacks.
- We removed the popularity penalty for having war declared on you by someone else.
- Player’s who get attacked by another country received a solidarity/popularity bonus.
- The AI constructs buildings and unites more strategically now.
- The AI now attacks frontline provinces rather than backline provinces.
- AI countries now give Right of Way to players on the Dominion Antarctica map, like on other maps.
Bug fixes:
- We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
- We resolved an issue that prevented the arrival time of units in the army bar to be updated immediately when the unit was dragged.
- We fixed an issue that occasionally showed lines on the map when airplanes were airborne.
- We resolved an issue that occasionally caused the attack timer to be displayed incorrectly.
- We fixed an issue that caused a wrong image to be displayed in the unit research details for the Russian BT tank.
- We resolved an issue that caused the wrong text and images being displayed on the reward popup for the winning team/coalition.
- We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
- We resolved an issue that prevented translated shop descriptions for high command to be displayed in the shop.
- We fixed an issue that prevented parts of the game details of non-english games to be translated.
- We resolved an issue that prevented players from buying blueprints for some units.
- We resolved an issue that caused attack arrows and certain symbols to be displayed over airplanes when using enhanced graphics.
- We fixed and issue that caused map borders to cover units and province names when using enhanced graphics.
We hope you like the new features and updates, and which you best of luck on the battlefield!
Your Bytro Team