Balancing changes

In this update we’re going to have a look at one of the most fundamental aspects of Call of War: The Economy! More specifically, we are going to change production costs for all units in the game.
We are aiming for multiple effects with our changes:
- Economic choices, and what units are prioritized in production, matter more in the early game
- We want to shine a spotlight on higher level units, so we are simplifying the access to them
- Bigger focus on preserving and upgrading already existing units, rewarding long term strategic planning.
To that end, we are slightly raising resource requirements for production in the early game, while lowering costs a bit in the late game. Compared to the current balancing, prices rise the most for Lvl. 1. Each following level is seeing a smaller increase. The overall tipping point happens at gameday 10, after which unit levels become progressively less and less expensive.
For a detailed, by the numbers breakdown of the changes, please head to the detailed Release Notes.

We are going to deploy more frequent balance changes so that our best and brightest commanders can show off their skills, coming up with new strategies as the battlefield evolves. To make these balancing iterations a success, we are relying on your feedback. We have set up a dedicated feedback channel for everything balance related, so that you can make your voice be heard.
We are looking forward to hearing your stories from the battlefield, your thoughts on the changes or what your vision for future updates is!
Your Bytro Team!