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Call of War News

Balancing changes



Our last update sparked quite the discussion! We enjoyed the passionate discussion and exchange of ideas, especially over on our Discord server in the dedicated balance-discussion channel. Based on your input we are lowering the cost of constructing Industry buildings, to bolster your countries strained economies. We also heard your feedback on the woes of Infantry and militia, and gave them a slight cost reduction across all levels.

To maintain the integrity of wartime negotiations, we have fixed an issue that allowed players to change to another relation from the Diplomacy menu while at war. Going forward, such changes can only be executed through trade offers, ensuring all diplomatic maneuvers are deliberate and strategic.

We've resolved an issue where grounded planes were making a hasty retreat to the nearest aerodrome when under attack by land units. They will now engage in melee combat as intended. Also if the aerodrome in that province is damaged by the land units, the plane will now turn into a transport truck for the battle.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Bytro Team

All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts immediately
  • Starting conditions are balanced historically
  • 4x speed
  • Fixed runtime of 14 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!

Your Bytro team

Doomsday



Attention, Generals!

What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…

In this scenario, all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?

Settings for the Doomsday event:

  • 50 player North America map
  • 1x speed
  • Starts immediately
  • Random country selection
  • Max. game duration 4 weeks
  • Advanced starting units (incl. nuclear rockets and bombers) and research are available from start
  • Completely developed urban provinces and partly developed rural provinces
  • Players flagged as inactive after 2 real-life days
  • fixed runtime of 28 real-life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period, new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!

Your Bytro team

Swift Strike



During the Swift Strike event everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!

Settings for this special event:
  • Player count: 22
  • 10x speed
  • Starts immediately
  • Free country selection
  • Players flagged as inactive after 1 real life day
  • No AI peace period
  • Fixed runtime of 4 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

Your Bytro team

Balancing changes



In this update we’re going to have a look at one of the most fundamental aspects of Call of War: The Economy! More specifically, we are going to change production costs for all units in the game.

We are aiming for multiple effects with our changes:
  • Economic choices, and what units are prioritized in production, matter more in the early game
  • We want to shine a spotlight on higher level units, so we are simplifying the access to them
  • Bigger focus on preserving and upgrading already existing units, rewarding long term strategic planning.

To that end, we are slightly raising resource requirements for production in the early game, while lowering costs a bit in the late game. Compared to the current balancing, prices rise the most for Lvl. 1. Each following level is seeing a smaller increase. The overall tipping point happens at gameday 10, after which unit levels become progressively less and less expensive.

For a detailed, by the numbers breakdown of the changes, please head to the detailed Release Notes.

All balancing changes are now available on newly created maps, so go test them out!

We are going to deploy more frequent balance changes so that our best and brightest commanders can show off their skills, coming up with new strategies as the battlefield evolves. To make these balancing iterations a success, we are relying on your feedback. We have set up a dedicated feedback channel for everything balance related, so that you can make your voice be heard.

We are looking forward to hearing your stories from the battlefield, your thoughts on the changes or what your vision for future updates is!

Your Bytro Team!