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Call of War News

Call of War Soundtrack Release

Attention, Generals!

To make sure you and your troops have a great start into the week and to increase morale we released the new Call of War Soundtrack on Youtube for you to enjoy!

https://youtu.be/az6IuFs3Eok
https://youtu.be/Uamlv_8e1AI
https://youtu.be/YE3aqXyXS74
https://youtu.be/4WfHDKTHAuM
https://youtu.be/v7fNUbe1_zE
https://youtu.be/RAgRxcverrc
https://youtu.be/0xIkihgXbRE
https://youtu.be/rihDlkn8zIA

Check out the full playlist!

Release Notes - 2019-11-27



Attention Generals!

This week’s release brings a lot of new great features to Call of War! We release sound and music, implement a brand new army positioning system and adjust day changes in the game to make sure that no player has a default advantage due to the time zone they play in.

We already talked about the implementation of sound and music, as well as the adjustment on how day change works in new game rounds last week. Something we would like to highlight today is the new army positioning system we are implementing today.

This new system displays the images of units on the map slightly more separated from each other with lines marking their exact position on the map. This significantly improves overview on the map and makes it easier to distinguish between different troops, especially on cluttered maps or regions where many different units are positioned close together. The new army positioning system will be available with advanced graphics only.

See the list below for a complete overview of what we release today.

New features:

We implemented Sound and music in Call of War
  • Sound and music are available with advanced graphic settings only.
  • Sound and music can be activated and deactivated in the settings.
We implement a new army positioning system to improve overview on the map.
  • The new army positioning system is available with advanced graphics only.
We adjusted when day change happens in new game rounds. Day change now takes place 24 hours after a game was created.
  • Existing game rounds are not affected by this change.
We added a day change timer to the game
  • The day change timer can be found in the upper right corner of the screen on PC and at the bottom right corner of the screen in the mobile app.


Graphical Updates:

We implemented new unit interface images, unit skins and added missing faction specific skins for:
  • Artillery
  • Anti Tank
  • Anti Air
  • Railroad Gun
  • Convoy
  • Armored Car
  • Light Tank
  • Medium Tank
  • Heavy Tank
  • Tank Destroyer
  • SP Anti Air
  • SP Artillery
We made attack vectors more transparent with bombarding units to improve map overview.
  • Attack vectors are not transparent when the unit is selected or hovered over.
We adjusted the relation mode and changed the used color palette.We adjusted the way water and fog of war is displayed on the map. Both are slightly brighter now.We improved existing and added new animations for airplanes and rockets when using enhanced graphics.Rockets update their position in real time and exactly follow the drawn attack path when using enhanced graphics

AI Modifications:

  • We reduced the popularity penalty for producing units when a player’s popularity is on a low level already.
  • We decreased the popularity penalty for sneak attacks.
  • We removed the popularity penalty for having war declared on you by someone else.
  • Player’s who get attacked by another country received a solidarity/popularity bonus.
  • The AI constructs buildings and unites more strategically now.
  • The AI now attacks frontline provinces rather than backline provinces.
  • AI countries now give Right of Way to players on the Dominion Antarctica map, like on other maps.


Bug fixes:

  • We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
  • We resolved an issue that prevented the arrival time of units in the army bar to be updated immediately when the unit was dragged.
  • We fixed an issue that occasionally showed lines on the map when airplanes were airborne.
  • We resolved an issue that occasionally caused the attack timer to be displayed incorrectly.
  • We fixed an issue that caused a wrong image to be displayed in the unit research details for the Russian BT tank.
  • We resolved an issue that caused the wrong text and images being displayed on the reward popup for the winning team/coalition.
  • We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
  • We resolved an issue that prevented translated shop descriptions for high command to be displayed in the shop.
  • We fixed an issue that prevented parts of the game details of non-english games to be translated.
  • We resolved an issue that prevented players from buying blueprints for some units.
  • We resolved an issue that caused attack arrows and certain symbols to be displayed over airplanes when using enhanced graphics.
  • We fixed and issue that caused map borders to cover units and province names when using enhanced graphics.


We hope you like the new features and updates, and which you best of luck on the battlefield!

Your Bytro Team

The Sound of Call of War 1.5

Attention Generals!

This is not a drill! It has been on our list for some time and you guys have been asking for it for even longer. We are extremely excited to finally bring this to the game as part of our efforts for Call of War 1.5. With Wednesday’s release we will implement sounds and music in Call of War!

The new Call of War soundtrack will immerse you more into the game than ever before! You are finally able to hear the action on the map and listen to your troops fight for victory! The sound in Call of War is dynamic and the volume of many sounds changes depending on the source’s distance to your current field of view. Sounds and music only work with the advanced graphics, so we highly recommend to use them to get the full experience. There will be no sound or music when advanced graphics are not activated. Sound and music can be activated and deactivated in the settings menu.

Besides sound and music we also update graphics of vehicles and towed weaponry in the game. The new models improve the look and feel of the game and bring missing faction specific vehicle skins. This is only the first step, as other units will be updated in future updates.



Apart from the new vehicle graphics we also improved map colors in the advanced graphics version. This especially enhances the relation view mode, as this mode receives a new color palette. Water and fog of war colors are also adjusted and will appear a bit lighter now.

Last but not least, day change in game rounds will now happen 24 hours after a game round starts. This means that day change no longer happens at midnight CET. This will affect new game rounds only, so nothing changes in your current games. To make sure that you are always able to tell when day change occurs in a game round you will find a day change timer in the upper right corner in the PC version and in the bottom right corner in the mobile version of Call of War. We decided to do this for two major reasons: to substantially decrease server load and to remove disadvantages from players in certain time zones who happened to have day change at very unpopular times.

Let us know in the forums how you like the new sounds, the updated graphics and the new day change times. All above changes will be live with Wednesday's release.

Your Bytro Team

Support War Child



Attention, Generals!

No matter whether you play Call of War or Supremacy 1914, chances are high that you love these games as much as we do here at Bytro. We like to spend our free time conquering the world and challenging other players in global conflicts. At the same time we are aware that we only play a game and that we are fortunate not to have to experience these simulated events in real life.

Unfortunately, there are many people out there who are not as lucky as we are. Aware of this fact, we at Bytro feel obliged to also do our share and help where we can. This is why we are teaming up with our friends at War Child to raise awareness and support children affected by conflict.

War Child delivers vital child protection, education and psychosocial support and is present in more than a dozen countries where violence and armed conflict are a fact of life. Everything War Child does is designed to have a lasting impact and help children build a better future - both for themselves and their communities.

To help the good cause we have decided to run a dedicated War Child sales event. For each sale 10% will be donated directly to the War Child charity. On top of that you will receive 20% Bonus Gold on any gold pack you purchase during the event. When you login between November 1st at 12:00 CET and November 3rd at 11:00 CET you will receive your personal War Child offer for a limited time of 6 hours.

Now is the right time to restock your in-game war chest! Not only will you get 20% more gold on your purchase, but your contribution will directly benefit the War Child charity.



Release Notes - 2019-10-29



Attention, Generals!

We are very close to the point where we can share some exciting news about the next big update for Call of War! Until then we prepared the following release which allows coalitions to win game rounds after time ran out. We also fixed an issue that caused units and buildings to temporarily disappear.

Read through the complete list of features and bug fixes below:

General:

  • When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Previous to this update only single players could win a round after a timeout.


Bug fixes:

  • We resolved an issue that caused units and buildings to temporarily disappear in the production menu when it was researched or built.


We hope you like today’s update! We wish you best of luck on the battlefield!

Your Bytro Team


P.S. Get ready for the some announcements in the very near future.