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War Bonds



War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.
Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.



There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.



War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.
But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!



War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.
We have also opened a dedicated channel on our Discord server. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!
Your Bytro Team


Capital Rush




Attention, Generals!

To kill a beast, you aim for its head. The key to victory lies in crushing the morale of the enemy! Why waste resources to occupy an entire country, when you can demoralize and defeat the opponent by conquering its center of power - the capital?

Join our brand-new Capital Rush event this weekend and fight for world domination with 99 other players! To win this event you will need to seize control over enough enemy capitals before any of your rivals do. Strike now and conquer the world!

Event Details:

Player count: 100
2x speed
Starts immediately
Free country selection
Free for all (No teams)
Point of Interest (POI) feature activated
30 POIs to win the map
No AI peace period


If you want to participate in this event, simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.

Your Bytro team

Balancing changes



Our last update sparked quite the discussion! We enjoyed the passionate discussion and exchange of ideas, especially over on our Discord server in the dedicated balance-discussion channel. Based on your input we are lowering the cost of constructing Industry buildings, to bolster your countries strained economies. We also heard your feedback on the woes of Infantry and militia, and gave them a slight cost reduction across all levels.

To maintain the integrity of wartime negotiations, we have fixed an issue that allowed players to change to another relation from the Diplomacy menu while at war. Going forward, such changes can only be executed through trade offers, ensuring all diplomatic maneuvers are deliberate and strategic.

We've resolved an issue where grounded planes were making a hasty retreat to the nearest aerodrome when under attack by land units. They will now engage in melee combat as intended. Also if the aerodrome in that province is damaged by the land units, the plane will now turn into a transport truck for the battle.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Bytro Team

All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts immediately
  • Starting conditions are balanced historically
  • 4x speed
  • Fixed runtime of 14 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!

Your Bytro team

Doomsday



Attention, Generals!

What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…

In this scenario, all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?

Settings for the Doomsday event:

  • 50 player North America map
  • 1x speed
  • Starts immediately
  • Random country selection
  • Max. game duration 4 weeks
  • Advanced starting units (incl. nuclear rockets and bombers) and research are available from start
  • Completely developed urban provinces and partly developed rural provinces
  • Players flagged as inactive after 2 real-life days
  • fixed runtime of 28 real-life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period, new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!

Your Bytro team