1. Call of War
  2. News

Call of War News

Swift Strike



During the Swift Strike event everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!

Settings for this special event:
  • Player count: 22
  • 10x speed
  • Starts immediately
  • Free country selection
  • Players flagged as inactive after 1 real life day
  • No AI peace period
  • Fixed runtime of 4 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

Your Bytro team

Balancing changes



In this update we’re going to have a look at one of the most fundamental aspects of Call of War: The Economy! More specifically, we are going to change production costs for all units in the game.

We are aiming for multiple effects with our changes:
  • Economic choices, and what units are prioritized in production, matter more in the early game
  • We want to shine a spotlight on higher level units, so we are simplifying the access to them
  • Bigger focus on preserving and upgrading already existing units, rewarding long term strategic planning.

To that end, we are slightly raising resource requirements for production in the early game, while lowering costs a bit in the late game. Compared to the current balancing, prices rise the most for Lvl. 1. Each following level is seeing a smaller increase. The overall tipping point happens at gameday 10, after which unit levels become progressively less and less expensive.

For a detailed, by the numbers breakdown of the changes, please head to the detailed Release Notes.

All balancing changes are now available on newly created maps, so go test them out!

We are going to deploy more frequent balance changes so that our best and brightest commanders can show off their skills, coming up with new strategies as the battlefield evolves. To make these balancing iterations a success, we are relying on your feedback. We have set up a dedicated feedback channel for everything balance related, so that you can make your voice be heard.

We are looking forward to hearing your stories from the battlefield, your thoughts on the changes or what your vision for future updates is!

Your Bytro Team!

Operation Supremacy



Dear Generals,

Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

Event Details:
  • Dominion world map with 99 players
  • All provinces conquerable
  • Hold 13 of 25 Control Points for 4 ingame days to win
  • Winner receives 50,000 Gold
  • No coalitions
  • Starts immediately
  • random country selection
  • AI & human player peace period of 12 real-life hours
  • 2x speed
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team


All Countries: All In! - 1x Speed



Dear Generals,

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:

  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts immediately
  • Starting conditions are balanced historically
  • 1x speed
  • Fixed runtime of 42 real-life days after the game started (if not won earlier)


During the sign-up period, the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team


Release Notes



We've got a new update with some important tweaks and fixes to enhance your gameplay.

Now you can easily see what's being given and received in trades with a single glance, reducing errors and helping you spot scam trades more easily. This brings the desktop experience up to speed with what mobile players have been enjoying already.

We fixed an issue where armies couldn't engage in battles in another player's province if they had Right of Way. Now, the idle army must be defeated first before you can capture the province. No more sneaky bypasses! And we also corrected an annoying bug that prevented attack orders from being issued against neutral armies close to a border.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Your Bytro Team