1. Call of War
  2. News

Call of War News

Release Notes - 2020-11-03



Attention, Generals!

Today’s update brings not just one, but two new map versions to Call of War!

Check out the reworked versions of the “Europe - Road to War” map and the historical “1939 - Blitzkrieg” map that are now available in the game!
Both maps received a general re-work to adjust them to the new gameplay and to make them better balanced. The new Europe - Road to war map in particular is intended to become the new standard map for competitive matches. Both maps can be created by members of the High Command.

Today’s update also increases the amount of units that can be displayed on a map drastically, changes which stealth units a scout unit can reveal and fixes a considerable amount of bugs. Please take a look at the list below for a complete overview:

New Maps:

  • A new version of the “10 player” Europe - Road to War map was released to Call of War.
    • With Algeria and Egypt added as playable nations, the new version is now a map for 12 players.
    • Syria, Tunisia and Morocco were added as small AI nations on the map.
    • Colonial possessions of France, Italy and the United Kingdom were removed and to balance province count, victory point count and resource production.
    • Core provinces were added or removed for several other countries to balance province count, victory point count and resource production.
    • Ocean paths along all coastlines make raiding with ships a possibility now.
    • Connections were reworked and added to reduce unit travel times.
    • The resource production of provinces was altered and a new balancing was implemented.
  • A new version of the historical 10 player 1939 - Blitzkrieg map was released to Call of War.
    • Ocean paths along all coastlines make raiding with ships a possibility now.
    • Reworked and added connections to reduce unit travel times.
    • Size and positions of provinces were adjusted.
    • The resource production of provinces was altered and a new balancing was implemented.


Balancing:

  • Scout units now only reveal stealth units that have the same or a lower level.
    • Stealth units with a higher level than the scout unit stay hidden.
  • The likelihood for the AI to attack a province without a garrisoned army was decreased, to make the gameplay of the AI less evasive when attacking. To balance this change, the likelihood of the AI to attack provinces with certain other characteristics (e.g. core province, province with victory points or buildings, etc.) was slightly increased.
  • The movement speed of Submarines and the damage dealt by them against ships was slightly increased.
  • The damage values, production costs and research costs of Armored Cars were slightly adjusted.
  • Production and research costs for Light Tanks were slightly altered.
  • All units are rewarded with more ranking points for destroying stronger units’ than weaker units.


General:

  • As silence means security, the newspaper no longer reports about new units a nation builds.
  • To allow players to avoid spending gold by mis-tapping on mobile, a confirmation popup can now be enabled in the game settings (“Confirm gold actions”).
  • The maximum number of armies that can be displayed on a map was increased by 50% to avoid more cases with invisible armies.


Bug Fixes:

  • An issue was fixed that could cause units to move to the next closest intersection and back when sending a unit to a waypoint on a map.
  • A bug was fixed that caused paratroopers to lose their doctrine specific modifiers, when converted to an infantry or plane.
  • An issue was resolved that could cause textures and colors for ocean terrains to be missing on some maps.
  • A bug was fixed that prevented the patrol circle and patrol cone from being displayed for other player’s airplanes.
  • A problem was resolved that caused ships getting stuck at sea for some accounts. In those rare cases, players received an error message when trying to move affected ships.
  • A bug was fixed that caused the opacity of the patrol circle to be too low and made the highlighted area hard to see on the map.
  • A problem was solved that could cause graphical glitches to randomly appear on the World map, that were related to army vision.
  • A bug was fixed that prevented the Army Bar to display the correct travel time of planes when new orders were given to the plane.
  • An issue was resolved that caused the top of the diplomacy list to overlap the top player information in certain languages.
  • A bug was fixed that caused the production list to automatically close when opening the 'Unit info' popup. When closing the ‘Unit info’ popup the player now gets back to the production list again.
  • An issue was resolved on desktop that caused the "Find open alliances" button to overlap with the tabs in the "Ranking" menu, and the search box to be misaligned when a player was browsing in the Alliances sub-menu.
  • A bug on mobile was fixed that could cause the Army Bar icons to overlap the morale boost button after a spy reveal action was done by the player.
  • A problem on Android devices was solved that caused the world map to appear and get stuck after using the Android back button in the shop.
  • A bug was fixed that caused the Army Bar to always display a unit's base speed value no matter the territory the unit was moving on. The Army Bar now displays the actual speed of the army.
  • A bug was fixed that could cause the peace period icon to be missing when joining a game while the peace period was still active in the game round.


We hope you like the new maps, changes and bug fixes of today’s update and wish you all the best on the battlefield.



Your Bytro Team


Team Up!



Attention, Generals!

Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

  • Starts-when-full
  • Random country selection & free selection among 2 teams
  • Players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


Your Bytro Team



Dawn of the Patriot Event



Attention Generals!

Rewrite history by either saving or conquering the American heartland in our Dawn of the Patriot event!

In this exciting scenario the Axis won the war and established colonial empires in North America. While Japan exploits the west the Germans claimed the eastern shores of the former Land of the Free. But resistance is growing in the heartland of the fallen states and patriots are reclaiming the heritage of the Founding Fathers.

Liberate the United States from foreign occupation or defeat the uprising patriots in the center of the North American continent in this alternative history scenario!

  • 3 Teams with 10 players each
  • starts-when-full
  • free team selection
  • random country selection
  • 24h peace period


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!

Your Bytro Team

Rush for Europe



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!

  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!


Your Bytro Team

Release Notes - 2020-10-20



Attention, Generals!

Today’s release promises to be very exciting for you mobile generals out there. As we all know, usability is especially important while on the go. Small phone or tablet screens mean that every inch counts. We have looked at how players currently command their armies on mobile and have made big changes to the army UI.
Firstly, we moved the army bar from the top of the screen to the bottom. This puts it closer to your fingers to easily access unit info and frees up the top for better visibility of the map.Secondly, we have removed the command rose. Instead, you can now command your armies with handy new command buttons, that you can find right above the army bar (now at the bottom of your screen). Again, the buttons are nice and close to your fingers for easy access.

To top it all of, we also sprinkled in a few bug fixes and made some small changes to 1.5 game balance. Please read the following list for a complete overview of today’s changes:

General:

  • The army bar on mobile was moved from the top of the screen to the bottom.
  • The command rose, when selecting an army, was replaced with command buttons, that are located above the newly placed army bar.


Balancing Changes:

  • Decreased build time of Capitol building from 24h to 12h.
  • Updated Propaganda Office description to more accurately reflect its function.
  • These changes only affect newly created Call of War 1.5 game rounds. Call of War 1.0 game rounds and Call of War 1.5 game rounds created before this update are not affected.


Bug Fixes

  • The Forced March tooltip now correctly displays the correct penalty for activating it.
  • We fixed the broken layout in the economic statistics of the player profile
  • We fixed not being able to start construction for the required building from the unit info popup


We hope you like today’s update and wish you all the best on the battlefield.



Your Bytro Team