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Release Notes - 2020-10-06



Attention, Generals!

Today’s release brings new balancing changes and a new version of the popular 25 player 1939 Historic World War map to Call of War!

One aspect of the new balancing that you will notice in a new game round is your popularity with AI countries on a map. Until now, your popularity with each AI nation was at about 67% on the map. This changed now and your popularity with those nations differs from country to country. Don’t worry, they won’t hate or love you right from the start, but your popularity will vary between 50% and 85% now!

For a complete overview of today’s release, please see the following list below:

Balancing Changes:

  • The attack range of Railroad Guns was decreased from 120 to 100.
  • Railroad guns are now available from day 6 instead of day 4.
  • The starting popularity with AI nations varies between 50% and 85% now.
    • Before this change the starting popularity of AI nations was always at ~67%.
    • This change creates more altering scenarios in each game round.
  • Stronger nations no longer receive a popularity bonus with AI countries
  • Smaller nations are more popular with AI countries now, as they are a smaller threat to them.
  • These changes only affect newly created Call of War 1.5 game rounds. Call of War 1.0 game rounds and Call of War 1.5 game rounds created before this update are not affected.


General:

  • The building categories “Unit production”, “Province economy”, “Unit support” and “Special” are now displayed in the build menu of Call of War 1.5 game rounds. This change gives you a better overview about the roles of different buildings.
    • Categories can be expanded and/or hidden on mobile devices by tapping on them.
  • A drop shadow was added to province borders of selected provinces.
  • Country borders are slightly thicker on the map now and a shadow is displayed for coastlines.
  • Improvements were made in the way the game is rendered to increase overall performance.
  • Several report buttons have been removed. You can still report content by creating a general support ticket and selecting "Player Report" as the ticket category.
  • Several map preview images have been updated.


Bug Fixes

  • A bug was fixed that caused a Fire at Will icon to be displayed for unknown armies that were located at the edge of the fog of war on the map.
  • An issue was resolved that prevented the uprising chance and garrison strength values for conquered and owned provinces from being displayed correctly.
  • A bug was fixed that caused the vision circles of units to be displayed in the wrong size under certain circumstances.
  • An issue was resolved that caused elite levels to display the previous army level icon in the army bar instead of the elite badge.
  • A bug was fixed that caused a magnifying glass to be displayed as the cursor icon when not playing in the enhanced graphics version.
  • An issue was resolved that caused incorrect damage information for convoys being displayed in the army info popup.


We hope you like today’s update and wish you all the best on the battlefield.



Your Bytro Team


Operation Supremacy



Dear Generals,

Extremist movements around the globe rose up and conquered vital industrial centers and strategic points in their countries. Use this opportunity to “free” these regions and utilize them to achieve your own Supremacy!

Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

Event Details:
  • Dominion world map with 99 players
  • All provinces conquerable
  • Hold 13 of 25 Control Points for 4 ingame days to win
  • Winner receives 50,000 Gold
  • No coalitions
  • Starts-when-full
  • random country selection
  • AI & human player peace period of 12 real-life hours
  • 2x speed
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team


Silence Means Security



Release Notes - 2020-09-24

Attention, Generals!

In times of war you try to obfuscate your country's true capabilities as well as you can. You hide strategic industries, camouflage your important infrastructure, confuse the enemy wherever you can and censor what newspapers publish!



Today’s release implements a feature in Call of War 1.5 games that mimics this important aspect of World War II. Buildings are now hidden and are only revealed when within vision range of a unit or revealed by a spy.

Scouting becomes more important than ever and your build strategies are no longer visible to everyone on the map. The strategy you follow remains a secret until revealed by your opponent.

Your enemies are in the dark about your machinations! Unfortunately, the reverse applies to you as well.

Please check out the list below for a complete overview of all changes implemented with today’s release.

New Features:

  • Buildings of non-allied players are now hidden in the fog of war.
  • Hidden buildings appear with a question mark icon in the province bar.
  • Buildings are temporarily revealed when a province center is within sight of a unit (inner view range circle).
    • Once a province center is in sight it can take 1 to 3 minutes until the buildings are revealed due to technical constraints.
  • Spies can be used to reveal hidden buildings. This can be done within the espionage menu.
    • Buildings revealed this way remain visible until the next day change.
    • Buildings that are constructed after the spy reveal, stay hidden.
  • The newspaper does not announce constructed or destroyed buildings anymore to keep this information hidden from other players.
  • The province bar on mobile was adjusted accordingly.
    • Tapping on a hidden building icon still displays a popup, but only states that this is an unknown building and that it will only be revealed when the area is within vision.
  • These changes only affect newly created Call of War 1.5 game rounds. Call of War 1.0 game rounds and Call of War 1.5 game rounds created before this update are not affected.


General:

  • Hit points of an army are now displayed including the first decimal in the army bar to avoid armies having 0 hit points.
  • The tooltip texts for hills and forests when hovering over the icon in the desktop province bar were updated.
  • Several updates were made to improve game performance.
  • An army’s attack timer is now also highlighted when selecting an army.
    • Tapping or clicking the Attack timer highlights the unit too.


Bug Fixes:

  • Several graphical glitches were removed on the Pacific Conquest map when zoomed out, that made parts of a border being displayed within certain provinces.
  • An issue on mobile devices was fixed that caused the map in a game round to stop responding after a message was sent outside the game round.
  • A bug was fixed on PC that prevented players from scrolling the map when the mouse was hovering left or right of the command buttons of the army bar.
  • An issue in Call of War 1.5 game rounds was resolved that caused the arrow buttons next to the command rose to disappear and thus preventing espionage actions, when a player previously switched between neutral or enemy and their own provinces.
  • A bug was fixed that prevented the terrain bonus values of a unit in the army bar being updated correctly when the unit was upgraded to a higher level and not moved.
  • An issue was resolved that prevented the ranks of some secret units being displayed next to their name in the production menu.
  • A bug on mobile devices was fixed that caused the army selection icon to be displayed too far off flying airplanes when the player activated the “Add army” button.
    • The army selection icon is now displayed closer to flying airplanes.
  • An issue was resolved that caused the Fire at Will icon to be displayed next to unknown armies that were located inside the semi-fog of war.
  • A bug was fixed that caused the last login time of a user being displayed on mobile devices when starting a new conversation.


We hope you like today’s update and that your scouts and spies are well prepared for their war deciding tasks!

Your Bytro Team

Team Up!



Attention, Generals!

Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

  • Starts-when-full
  • Random country selection & free selection among 2 teams
  • Players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


Your Bytro Team



Arms Race



Attention, Generals!

The race to victory is about to begin as our “Arms Race” event returns!

Your nation is mobilized, your economy is set up for war, infantry units are deployed to protect the countryside and the finest of your troops are gathered in urban centers across the country!

It is time for you to make the first move and face the enemy!

  • 2x speed
  • Starts-when-full
  • Random country selection
  • Players flagged as inactive after 48 real-life hours
  • AI & human player peace period of 24 real-life hours
  • Fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period you can find the event maps at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Call of War Team