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Operation Supremacy



Dear Generals,

Extremist movements around the globe rose up and conquered vital industrial centers and strategic points in their countries. Use this opportunity to “free” these regions and utilize them to achieve your own Supremacy!

Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

Event Details:
  • Dominion world map with 99 players
  • All provinces conquerable
  • Hold 13 of 25 Control Points for 4 ingame days to win
  • Winner receives 50,000 Gold
  • No coalitions
  • Starts-when-full
  • random country selection
  • AI & human player peace period of 12 real-life hours
  • 2x speed
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!


Your Bytro team


Rush for Europe



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!

  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!


Your Bytro Team

Army Bar Update



Release Notes - 2020-08-12

Attention, Generals!

Today we introduce the reworked version of the Army Bar in Call of War on desktop, Android and iOS!

The new army bar provides you with more useful information, highlights the most important ones and unifies the look and feel on desktop and mobile. You can now immediately see what action your army is currently executing, when the next attack will be performed, or how many hitpoints your army has. The army bar now also tells you what doctrine the army has, by displaying a distinctive image in the background.

New Army Bar on Android and iOS:


On desktop we also reworked the style of the command buttons which you can find above the reworked army bar. The command buttons will be updated for Android and iOS in a future release as well.

New Army Bar on Desktop:


Apart from the new army bar we made several balancing changes to Call of War 1.5 game rounds and fixed multiple bugs in the game.

Please find a complete list of all changes of today’s release below:

Army Bar:

  • The army bar has a new style and layout. The style and layout on desktop and mobile have a more unified look now.
  • The new status section in the army bar highlights important attributes of an army.
    • Like speed, army size and damage against preferred target armor classes
  • Information was added to the activity section of the army bar.
    • Activity icons and timers for current army actions (e.g. time until next attack) were added.
    • Detailed information was added. Like the exact amount of hit points of the army or the armor class of units of the army.
  • The doctrine of the country an army belongs to is now highlighted in the background of the army bar.
  • The condition boost button was added to the army bar on mobile.
  • Command buttons are now displayed in a new style above the army bar on desktop.
    • This change will be reflected on mobile with an upcoming release.


Call of War 1.5 Balancing:

  • Attack Bombers deal slightly more damage against light armor class units and ships.
  • Production and research costs for Battleships, Destroyers, Railroad Guns and Paratroopers were slightly increased.
  • Paratroopers:
    • A convert button was added for Paratroopers that are in airplane mode: Paratroopers can now abandon their airplane and convert to Infantry when the plane is landed in a province and do not need to be dropped on an enemy.
    • When the convert button is activated, the time needed to convert an airplane to Infantry is the same as converting from Infantry to airplane. This action does not cost anything.
    • Paratroopers can now be produced in Airplane or Infantry mode.
    • The mobilization time after deployment was reduced from 15h/12h/9h/6h to 12h/10h/8h/6h.
    • Converting times to re-deploy were adjusted from 6h on each level to 7h/6h/5h/4h.
    • Costs for converting a Paratrooper from Infantry back to Airplane now increases with each level.
  • Naval Bombers deal slightly less damage against land targets.
  • Nuclear Bombers and Rockets now deal more damage to provinces.
    • To balance this change Nuclear Bombers and Rockets have less hit points and deal less damage against units.
  • Railroad Guns do not receive a terrain bonus on Plains anymore.
  • Rockets and Flying Bombs now require more Metal instead of Oil.
  • To give Rocket Fighters a more distinctive role in game rounds:
    • The range was reduced by ~20%.
    • The attack damage was increased by 50%.
    • The Goods and Manpower costs were slightly reduced.
  • These changes only affect newly created CoW 1.5 game rounds. CoW 1.0 game rounds and CoW 1.5 game rounds created before this update are not affected by this change.


General:

  • Image quality is now automatically adjusted according to the memory available with a device to improve performance.
  • Only close allies block 3rd party units from conquering an ally’s province.
    • Nations with “shared map” or “shared intelligence” block 3rd party units from conquering provinces, while nations with “right of way” don’t do so anymore. This change was made to address the issue that 3rd party units were blocked from conquering provinces when their ally had “right of way” with the attacked nation.
  • The sorting order of Ordnance units in production and research interfaces for CoW 1.5 games was adjusted.
    • SP Artillery was moved below Artillery.
    • SP Anti Air was moved below Anti Air.
    • This change was made to make research requirements clearer.
    • This change only affects newly created CoW 1.5 game rounds. CoW 1.0 game rounds and CoW 1.5 game rounds created before this update are not affected by this change.
  • “Army Strength” was renamed to “Garrison Strength” in the province morale tooltip to make it clearer that the strength needed to suppress a revolt is calculated differently than the army strength.


Bug fixes:

  • The game suggestion avatar is no longer displayed on top of the province bar on Android and iOS.
  • A bug was fixed that caused the displayed production time and the actual production time on speed maps to not be consistent. The displayed production time now matches the actual production time on speed maps.
  • Numbers displayed in the table inside the army info popup are now properly aligned.
    • Values in the damage efficiency column in the tooltip were fixed, previously they didn't factor lost efficiency due to lost hitpoints in, now they do. they also didn't factor the home defense bonus in correctly, now they do.
    • The info button to open the army info popup (including the damage table) was removed from 1.0 game rounds because the info provided in the popup were not accurate for 1.0 games, since it relied on 1.5 exclusive variables and calculations.
  • An issue was resolved that caused the sliding dots in the tutorial info carousel on Android and iOS to overlap with the text.
  • The link in the premium expiration reminder email is now displayed correctly and fully functional.
  • Multiple typos were fixed in the EN version of the game.
  • The Turkish capital was moved from Istanbul to Ankara on most maps to be historically accurate. Remaining maps will be adjusted with a future release.
    • This change only affects newly created game rounds. Game rounds that started before this update are not affected.
  • Starting units in the Arms Race event do not include naval units anymore.
  • A bug was fixed that prevented vital information in the game info panel (game details in the games list) from being displayed. Game info panels now display all available information again.
  • Several issues (e.g. typos, missing connections) on various maps were fixed.


We hope the new army bar helps you on your road to victory! We wish you best of luck on the battlefield!

Your Bytro Team

Dawn of the Patriot Event



Attention Generals!

Rewrite history by either saving or conquering the American heartland in our Dawn of the Patriot event!

In this exciting scenario the Axis won the war and established colonial empires in North America. While Japan exploits the west the Germans claimed the eastern shores of the former Land of the Free. But resistance is growing in the heartland of the fallen states and patriots are reclaiming the heritage of the Founding Fathers.

Liberate the United States from foreign occupation or defeat the uprising patriots in the center of the North American continent in this alternative history scenario!

  • 3 Teams with 10 players each
  • starts-when-full
  • free team selection
  • random country selection
  • 24h peace period


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!

Your Bytro Team

Cold Snap - Event



Attention, Generals!

Vast resource hotspots have been discovered in Antarctica. In order to support war efforts at home, it is on you to spearhead your nation into the cold continent and secure the wealth for your people as well as victory for your nation!

While resource hotspots are sparse they seem to have an infinite yield which makes them highly attractive for your warfaring country. But be careful, other nations will seek out these locations as well!

Your mission: Conquer and hold two of three Control Points for four ingame days to claim Antarctica's resources and get rewarded with 50,000 gold by your government!

What will be your strategy? Will you secure the Control Points for an early victory or will you fight over the valuable resource hotspots to sustain your army?

Event details:

  • 2x speed
  • All provinces conquerable
  • No coalitions
  • Winner receives 50,000 Gold
  • Random country selection
  • Starts-when-full
  • AI & human player peace period of 24 real-life hours
  • fixed runtime of 28 real life days after the game started (if not won earlier)




Your Call of War team