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All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts-when-full
  • Starting conditions are balanced historically
  • AI & human player peace period of 12 real-life hours
  • 4x speed
  • Fixed runtime of 14 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Bytro team

Free For All



Generals!

In this event you will not know friends nor family: In a 100p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against 99 other players in a struggle for survival.

The event maps will have the starts-when-full option and random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. There is also an AI & human player peace period of 1 real-life day. We also enabled the Elite AI but will not charge any entry fee for this exclusive event.
Additional option this time: 6 week time-box. The game will end after 6 weeks, the player with the highest victory points wins and receives a large gold price.

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.



Your Bytro team


FIXED: Login issue for new players

We are aware that new players might not be able to join the game after registering. Our team is already working on a fix and we will update you once the update is live.

Update: The bug has been fixed last night and new players should be able to enter the game again.

Thanks for your patience.

Your Team Bytro

Release Notes - 2020-07-14



Release Notes - 2020-07-14

Attention, Generals!

Today’s release brings a long list of very exciting brand-new features to Call of War 1.5 game rounds.

We revisited the stealth mechanics, and several units received new stealth and scouting capabilities or had their existing capabilities adjusted. Surveying the terrain before a battle has always been important in Call of War, but now it is even more important!

Another topic of this release is the morale mechanic in the game. The team read your feedback on morale and uprisings and made some adjustments to address the situation. Revolts are still something you have to strategize around, but revolt chances got lowered and morale management is more consistent now.

Army bars are now equipped with a new header, which includes an info button on Desktop and Mobile that provides a wide range of vital information on damage, status and protection and makes them more easily accessible.

On top of all that several balancing changes are implemented today, which address victory conditions for coalitions and teams, stats adjustments for certain units as well as AI behavior in event games. Needless to say, we also fixed a lot of bugs.

For a complete overview of all features, updates and bug fixes, please see the complete list below:

Stealth Revamp:
  • Stealth capabilities were added to several units.
  • Existing stealth capabilities were adjusted for several units.
  • Costs and terrain bonuses of several units were adjusted to balance their stealth capabilities and adjustments.
  • Scouting abilities were added to several units.
  • Existing scouting abilities were adjusted for several units.
  • Costs and damages were adjusted for several units to balance their scouting capabilities and adjustments.
  • These changes only affect newly created CoW 1.5 games. CoW 1.0 games and game rounds created before this update are not affected.
  • For a detailed overview of all stealth and scouting related adjustments please check the following forum post (engl. only).
Morale Changes:
  • Several changes to morale penalties were implemented:
    • The morale penalty for maximum distance to the capital was reduced.
    • An expansion factor morale penalty was added.
    • These changes increase morale penalty effects on core provinces, but lower morale penalty effects on distant provinces. Overall, the curve of morale development in a nation’s territories is being flattened and becomes more predictable and more consistent.
  • Production speed is now affected by morale:
    • The province morale has a direct impact on the production and construction times of units and buildings. If the province's morale is high, production and construction times are not affected. If the province's morale is low, production and construction times are increased.
    • A warning is displayed in the production and construction menu when production or construction times are increased due to low morale in a province.
    • When multiple provinces are selected the build time of the province with the longest build times is displayed.
    • These changes reward good morale management and reduce the effectiveness of immediate unit production in newly conquered provinces, which was more effective than it was intended to be.
  • These changes only affect newly created CoW 1.5 games. CoW 1.0 games and game rounds created before this update are not affected.
  • For a detailed overview of all Morale Changes please check the following forum post (engl. only).
Army Bar Header Adjustments:
  • We added an info button to the army bar on desktop and mobile devices. Clicking / Tapping on the info button provides detailed information on:
    • Army damage (potential, efficiency and distribution)
    • Army status (hit points, size efficiency, movement speed)
    • Army protection (fortification defense and home defense bonuses)
  • We adjusted flags and fonts in the army bar on mobile devices.
Balancing Changes:
  • Revolt chances were decreased.
  • The victory thresholds for coalition and team wins was lowered to 65%.
    • This change only affects newly created game rounds. Existing games are not affected by this change.
  • Smaller damage and/or hit point adjustments were made to Aircraft Carriers, Submarines, Railroad Guns and Interceptors.
  • AI nations activity now starts earlier in event games.
  • Damage values for airplane transporters against ships and submarines were removed to fix an issue that caused airplane transports to appear on open sea.
    • This change only affects newly created CoW 1.5 games. CoW 1.0 games and game rounds created before this update are not affected.
  • For a detailed overview of all Balancing Changes please check the following forum post (engl. only).
General:
  • Several new music tracks were added to the Call of War soundtrack.
    • You can find all new and existing tracks on this playlist on our Youtube channel.
  • Player award statistics were retroactively updated with completed game rounds that didn’t count for existing awards yet.
Bug Fixes:
  • A bug was fixed that caused the revolt chance of a province to be displayed incorrectly in the province morale tooltip.
  • An issue was resolved that caused the shown view range of a unit to not match its actual view range on the map.
  • The missing espionage button was added in rural provinces of CoW 1.5 game rounds on Android and iOS.
  • A bug was fixed that could prevent the patrol circle of airplanes on Android and iOS to match the visible area of the unit when using the advanced graphics option.
  • The construction list on desktop was adjusted to make it clearer to players that the list can be scrolled down when more options are available than what fits in the display area.
  • An issue was fixed that sometimes caused units that were ordered to a close by position, to move to the province border first and afterwards return to the nearby position they were originally ordered to.
  • A synchronization error was fixed that appeared when a player tried to attack an army based on outdated espionage intel.
We hope you like all these changes and cannot wait to hear your feedback. Until then, best of luck on the battlefield!

Your Bytro Team

Rush for Europe



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!

  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!


Your Bytro Team