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Release Notes - 2020-06-16



Release Notes - 2020-06-16

Attention Generals!

With today’s release we are adding more late game unit skins (we are focusing on Ordnance units this time), adjusting historical unit names in CoW 1.5 and we are also fixing several bugs. In Addition, CoW 1.5 will receive a balancing update, which you can read more about by going here. These balancing changes will only apply to game rounds that are created after the update and will not affect existing game rounds.

Please find a complete list of today’s new features and bug fixes below.

New Features:

  • We added new early and late game skins for Ordnance units. Units with different skins are:
    • Anti Tank
    • Artillery
    • Anti Air
    • SP Anti Air
    • SP Artillery




General:

  • We changed the floating tooltip text of the patrol command to more accurately reflect its function.
  • We added the current refueling time of a unit to the army bar and the floating tooltip.
  • The time it takes for a plane to refuel is now displayed in the building details panel of buildings that allow refueling.
  • We adjusted historical names for some Allies, Comintern and Axis units according to community feedback.
  • The game end timer will now start appearing 7 days before the round ends. Until now it was visible for the entire round duration. In Addition, the “game information”- tab in the newspaper now displays the time until the round ends.
  • We made balancing changes to Call of War 1.5.


Bug Fixes:

  • We fixed a bug that caused the Fire Control icon on the map to be displayed in the wrong spot.
  • We fixed a bug that caused the image for the Dominion end game timer to be displayed in non-dominion maps.
  • We fixed a bug that prevented the ranged attack arrow from being displayed consistently.
  • We fixed a bug on mobile that prevented players from scrolling down when reading a message that exceeded the initial message space.
  • We fixed a bug on mobile that caused the small plus icons to be missing when using the “add army” functionality.


We hope you will enjoy the new unit skins and other additions and we wish you good luck on the battlefield!



Your Bytro Team


Release Notes - 2020-06-02



Attention, Generals!

Today’s release brings several bug fixes to Call of War. We fixed a rally point issue that bothered some of our desktop players, explained to units how to avoid detours on the map and resolved several issues on the 1.5 versions of the “Clash of Nations” and “World at War” maps.

Please find a complete list of today’s bug fixes below.

Bug fixes:

  • We fixed an issue that prevented rally points of provinces from working correctly on desktop when set rally points were not a province center.
  • We resolved an issue that could cause units to take extensive detours when sent from a province center to another location on the map.
  • We fixed an issue that could cause patrolling airplanes to deal massive amounts of damage in a single combat round.
  • We resolved several issues on the 100 player “World at War 1.5” map.
    • We fixed an issue that prevented the background image from being displayed correctly when playing the 1.5 version of the 100 players “World at War” scenario with standard graphic settings.
    • We added airstrips and interceptors to all player nations that were missing them.
    • We removed industries from the map as starting buildings.
    • We added a sea connection to London, allowing players to build Naval Bases there.
    • We added a missing fifth urban province and 10 victory points to North Mexico.
    • We removed one of the two interceptors available for North Sudan as starting units.
    • We removed a few paths that led nowhere.
    • These changes will affect newly created game rounds only. Game rounds created before this update are not affected.
  • We resolved some issues on the 22 player “Clash of Nations 1.5” map.
    • We added a sea connection to London, allowing players to build Naval Bases there.
    • We moved the capital of Western Sahara from El Aaiún to Villa Cisneros.
    • These changes will affect newly created game rounds only. Game rounds created before this update are not affected.
  • We resolved an issue that caused mobile images to be displayed in the army bar of units with ‘early war’ and ‘late war’ skins on desktop.
  • We fixed an issue that caused the patrol circle of planes to be displayed at an incorrect size.


We hope you like this week’s bug fixes and that they help you and your troops to be victorious on the battlefield!



Your Bytro Team


Speed round event!



Dear generals,

the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen.

Settings for this speed round event:

  • 4x speed
  • starts when full
  • random country selection
  • players flagged as inactive after 2 real life days
  • 1 real life day of AI & human player peace period
  • fixed runtime of 14 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team


New Features in CoW 1.5



New Features in CoW 1.5

Attention, generals!

Our next test phase of Call of War 1.5 is starting on May 25th 2020. We already told you about Doctrines, Attack Bombers and Rocket Artilleries last week, but there is so much more!

Runtime
Let’s start with how long we plan on keeping this test phase running for. You might have noticed that we did not call it an ‘event’, like we did with previous iterations of Call of War 1.5. That is because we are confident enough to have Call of War 1.5 run longer than ever before. This test phase has an open end. You will be able to sign up for new game rounds not only this weekend, but also the week after, the following weekend and the week after that etc…

More Maps
So far all our Call of War 1.5 tests were done on the 22 player “Clash of Nations” map. This time we want to scale things up a bit. We took the time to make the beloved 100 player “World at War” map Call of War 1.5 ready! This classic map will be available during the test as well. During the Call of War 1.5 test phase there will be a CoW 1.5 version and a CoW 1.0 versions of both maps available to players. The 100 player map also features all four of the new Doctrines on one map, so don’t miss out on the fun! We are already working on other maps to get them ready for Call of War 1.5, so more maps are coming soon!

Paratroopers
With Call of War 1.5 paratroopers get a feature the community has been asking for, a ‘convert feature’. This new feature allows generals to have their paratroopers board a plane again, after they got deployed. The ‘convert feature’ converts the paratrooper from an infantry back to a plane. This can be done anywhere on the map, but we highly recommend to do it in a province with an airstrip. Converting a Paratrooper will cost time and money. This makes paratroopers much more flexible and a force to be reckoned with on the battlefield!

Game Ending Timer
All Call of War 1.5 game rounds have a maximum run time, the same way events have them. When the time is up, the player or coalition with the most points wins the game round. Game ending timers prevent long running games with a low amount of active players from continuing, to avoid straining our game servers. For now, smaller maps will run 5 weeks, medium sized maps will run 7 weeks and large maps will run 10 weeks, if not won earlier. With the implementation of the end game timer only system generated maps will be affected. However, user generated maps will receive a game ending timer at a later stage as well.

Interface changes
The new test phase of Call of War 1.5 also brings an overhaul of the user interface to allow the new Doctrines being highlighted in various menus throughout the game. You will notice that with the new interface historical unit names are featured more prominently in the production menu and in the unit details panel. With the new interface we also disabled production and rally point buttons for rural provinces, as production is limited to urban provinces in Call of War 1.5. This significant change in Call of War 1.5 is also reflected when toggling through provinces in a game round. You now switch from urban provinces to other urban provinces and from rural provinces to other rural provinces.

Balancing changes
Last but not least, there are a lot of balancing changes in this latest version of Call of War 1.5! Like in the past, these balancing changes are heavily influenced by the community feedback we received in the last test event. We will focus on the main changes in this article, but you can find a more detailed list with all changes in the forums.

Research does not cost manpower anymore. We replaced previous manpower costs by normal resources costs, specific to each unit. We rebalanced resources in general to alleviate resource constraints players experienced especially in the early stages of our last test event. The stack limit at which additional units do not add any more damage to an army is lowered from 15 to 10 units. Upgrading costs were reduced from 100% to 50% of the target level price. We added a new “Local Port” building, that allows units to embark or disembark faster in rural provinces.Apart from these big changes we did a lot of fine grained balancing changes to individual units related to the community feedback, the new Doctrines and the new units in the game. Check out the forum post containing all the details. Let us know what you think there and share your experiences over the next couple of weeks while you play Call of War 1.5. We are eager to hear from you!



Your Bytro Team


Team Up!



Attention, Generals!

Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

  • Starts-when-full
  • Random country selection & free selection among 2 teams
  • Players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day
  • fixed runtime of 28 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!


Your Bytro Team