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Release Notes - 2020-05-19



Release Notes - 2020-05-19

Attention, Generals!

Today’s release implements ‘early war’ and ‘late war’ modells for several units in Call of War! This means that units change their visuals when they reach a certain research level!

The community has been asking for a long time to have high level units look differently on the map than their low level counterparts. We are very excited to finally bring this feature to the game!

With today’s release Armored Cars, Light Tanks, Medium Tanks, Heavy Tanks and Tank Destroyers will change their appearances on the map as soon as they reach a certain research level. Not only does it look amazing, it also gives you visual feedback on your progress and makes it easier to see your and your enemies’ unit level! Other units will follow in the future.



Next to the additional visuals we also fixed several bugs in the game. Check out the following complete list of the changes:

New Feature:

  • We implemented a feature that changes the appearance of several units when they are high level units. Units with different skins are:
    • Armored Car
    • Light Tank
    • Medium Tank
    • Heavy Tank
    • Tank Destroyer


Bug fixes:

  • We resolved an issue that prevented planes to be displayed correctly on the map, when plane was given commands when sent from or to an aircraft carrier.
  • We resolved a bug that could cause planes converting to convoy ships, when aborting a patrol mission or attack order started from an aircraft carrier.
  • We fixed an issue that could cause planes of one aircraft carrier staying behind at sea, when two aircraft carriers got merged.
  • We resolved an issue that prevented provinces from revolting when no army was stationed in the province.
  • We fixed a bug on Desktop that caused certain buttons to disappear from the army bar when multiple units were given orders using the lasso tool.
  • We resolved an issue that caused some borders on the 22 player ‘Europe Clash of Nations’ map being displayed incorrectly.
  • We resolved an issue that could cause graphical artifacts being displayed on the 22 player ‘Europe Clash of Nations’ map when selecting a province.
  • We fixed a bug that prevented some links in the iOS app from working on the opening screen after the app was installed.
  • We resolved an issue that caused the wrong text being displayed in the ‘Rewards” tab in the newspaper of POI game rounds.


We hope you like the new look and feel of Call of War with the new unit skins and we wish you best of luck on the battlefield!



Your Bytro Team


Call of War 1.5: Introducing Doctrines



Call of War 1.5: Introducing Doctrines

Attention, Generals!

With the next phase of Call of War 1.5 we are taking things a lot further than before! One of the major changes is the introduction of Doctrines in Call of War 1.5!

Doctrines will make a huge difference in how you play a nation, so it is important to understand what the Doctrine of your country is and how to take advantage of its strengths and how to compensate for its weaknesses.

In any Call of War 1.5 game round the country you pick will have one of four Doctrines, each having a distinguishable aspect to it. A country’s Doctrine is displayed on the country selection screen next to the available country. Doctrines are visualized throughout the game round to make sure you are able to immediately tell what Doctrine a country has - your own, as well as your allies and enemies. This is especially helpful when you play several game rounds at the same time and frequently switch between them.

The four available Doctrines are:

Axis
Countries with the Axis doctrine have a very powerful and sophisticated military, capable of attacking the enemy with brutal force, but also robust enough to take an extra hit, where other units might have been taken out already. This impressive power however, comes with an extra cost. While units of Axis countries are a tough opponent in battle, they come with a higher price tag than units of countries with a different doctrine.

Allies
The allied forces are masters of optimization. These countries’ strengths lie in their ability to adapt quickly and optimize production and research. Countries with the Allies doctrine produce units quicker and research faster than any other doctrine. Their research costs are lower, too. However, these advantages come at the price of a lower unit movement speed.

Comintern
Countries with the Comintern doctrine don’t wait for the latest development of high-tech weaponry, when they see the possibility to just trample the enemy into the ground with overwhelming numbers. Comintern forces may deal slightly less damage, but the lower production and upkeep costs allow these nations to bring vast numbers of troops to any battlefield.

Pan-Asian
Pan-Asian countries don’t use brute force or drown the enemy with large amounts of units. These nations make the most of preparing surprise attacks and take advantage of technology and terrains alike. Units of Pan-Asian countries not only move fast, but are also always aware of their surroundings. They have a higher view range than any other doctrine and make the best of the terrain they are fighting in. They are more vulnerable than other nations though.

There is much more in-depth knowledge to learn about Doctrines - e.g. Doctrines have effects on specific units - so we prepared a dedicated Doctrine page in our game manual which you can find here.

We are eager to hear your thoughts and feedback on Doctrines in Call of War 1.5 and cannot wait to share more exciting news about our next update to CoW 1.5. Call of War 1.5 will be available to all of you very soon.



Your Bytro Team


All Countries: All In! - 4x Speed



Attention, generals!

Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.

Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!

Event Details:
  • Historical world map with borders of 1939
  • 73 players: Every nation of 1939 playable
  • No AI countries
  • Free country selection
  • Starts-when-full
  • Starting conditions are balanced historically
  • AI & human player peace period of 12 real-life hours
  • 4x speed
  • Fixed runtime of 14 real life days after the game started (if not won earlier)


During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Bytro team

New Units in CoW 1.5



Attack Bomber & Rocket Artillery

Attention, generals!

Some of you may have wondered when Call of War 1.5 will be back again and what changes we will make to it. Well, you don’t have to wonder much longer!

Call of War 1.5 soon returns with new updates, new adjustments and brand new units!

Today we introduce to you some shiny new units that will be available in future Call of War 1.5 games - The Attack Bomber, the Rocket Artillery and the SP Rocket Artillery!

All three of these units were requested and suggested frequently by the community. And be assured that we have some huge fans of those units within the team as well! With Call of War 1.5 these units will close some important historical gaps in the game as well as currently existing gaps in the balancing.

Attack Bombers

Attack Bombers are close-air-support aircrafts like dive bombers, designed for precision bombings and ground offensive support. These new units work extremely well against heavy armored enemy forces but are rather weak when fighting unarmored units.

The attack bomber is slightly faster than a Tactical Bomber and has hit points and range similar to an Interceptor. It doesn’t match the speed of an Interceptor though.

  • Available at day 2
  • Other bombers will be available at day 2 as well in CoW 1.5
  • 5 research levels
  • Requirement: Aircraft Factory


With the introduction of Attack Bombers we rebalanced Tactical Bombers to make these two units complement each other. Tactical Bombers are now very efficient when fighting unarmored units, while being less effective against heavy armored units.

Rocket Artillery

Rocket Artilleries are artillery units capable of firing rockets instead of artillery shells. The Rocket Artillery was designed to quickly cover large areas with high impacts on the ground. This unarmored unit is highly effective against unarmored enemy units, while being less effective against heavy armored units.

The Rocket Artillery has the same range as the regular Artillery as well as similar hit points and speed.

  • Available at day 2
  • 3 research levels
  • Requirement: Secret Lab


With the introduction of Rocket Artilleries we rebalanced regular Artillery units to make these two units complement each other. Regular Artilleries now work best when fighting against heavy armored units, while being less effective when taking unarmored units under fire.

Self-Propelled (SP) Rocket Artillery

SP Rocket Artilleries are an advanced version of the Rocket Artillery and are designed to quickly cover wide areas on the battleground. They are most effective when fighting unarmored units.

The SP Rocket Artillery matches speed, range and hit points of SP Artillery units.

  • Available on day 6
  • 2 research levels
  • Requirement: Secret Lab


With the introduction of SP Rocket Artilleries we rebalanced regular SP Artillery units to have both units complement each other. Regular SP Artilleries are most efficient when used against heavy armored units, while less effective when deployed in combat against unarmored units now.

Attack Bombers, Rocket Artillery and SP Rocket Artillery are vital additions to any general’s portfolio. Use them to defend your country or to bring the benefits of your rule to the rest of the world!

We will share much more information on the latest iteration of Call of War 1.5 and what you can expect in frequent news updates on our website.



Your Bytro Team


English Channel - Event



France is occupied and war is raging across the continent. British and German forces are concentrated on both sides of the English Channel, preparing to invade! Who will make the first move? Will Germany bring the Blitz to the British Isles or will British forces plant the seed of freedom to rid Europe from German occupation?

In our “English Channel” event, you become the leader of the United Kingdom or Germany in a battle between you and your opponent. No allies. No external interferences.
Just you, the enemy, and history!

For this special event we will frequently update you about the community's progress during the event on Facebook and Twitter. These updates will include stats and infos of all players playing as Germany vs all players playing as the United Kingdom. You may fight this battle all by yourself, but the war is fought by all of you!

Event details:

  • 1x speed
  • 1vs1
  • Country selection: United Kingdom vs Germany
  • Starts-when-full
  • Players flagged as inactive after 72 real-life hours
  • No AI & human player peace period
  • Fixed runtime: 21 days


During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!

Your Bytro team