1. Call of War
  2. News

Call of War News

Hot Winter Update - Release news from January 22nd 2019



Dear Generals,

With this release we are bringing you some hot and new improvements which are much needed in this cold season! Now you are finally able to experience all of our convenient coalition features in team games as well, including a shared chat for all team members. We even added some additional features to make playing in teams or coalitions a better experience.
We also fulfilled another big request: You can now use the handy Event log in the PC version of Call of War. In it you can see a list of what happened in your game round, even while you were offline!
But that is not all, we released even more improvements, including a graphics update in the WebGL renderer, new loading screens and a new language option in the mobile version, as well as many bug fixes. Be sure to check out the detailed summary of all features and fixes below!

See below a detailed list of all changes and improvements:

Team & coalition games

Enabled shared team chat and diplomatic team conversation in team games.
Enabled automatic transferal of re-conquered allied core provinces to the original owner in team games.
Enabled shared team victory rewards and achievements in team games.
Anti betrayal measures: Players of a team or a coalition can no longer change their relation to members of other teams or coalitions to anything better than peace (e.g. shared map is not possible).
Team players who become inactive no longer degrade their relation to Right of Way but stay at Shared map at all times.
Removed team balancer: Players can now choose their team freely and don’t need to even out teams in the selection process.
In team games solo victory points and solo rewards are no longer displayed in the Newspaper, as they are not used.

Graphics improvements

Implemented awesome new loading screen layout and pictures.
Finally! Province names are now displayed again for all provinces in the WebGL renderer (you may need to toggle them on in the game settings).
Implemented 3D relief for map terrain in WebGL renderer for more immersion.
Improved color palette of the morale view option in the WebGL renderer. Look at this lush green map!

General improvements:


Implemented the ingame event log in the PC version, which lists all events, including those that happen while players are not online.
Upcoming and current Event maps are now advertised at the top of the main website in the PC version, including a timer which shows the sign-up period. Click on the new event tiles to get more details on each event, as event details will no longer be posted in the general news. Brand new event maps are coming very soon!
Players can now switch their language in the settings menu in the mobile app of Call of War.
Players now drop out of games within 10 minutes instead of 60 minutes when not choosing a country, to prevent blocking game starts for too long.
Added line breaks for long button texts in the mobile interface to make them readable.
Added support button on the website in the mobile version so that mobile users can write tickets outside of their game rounds.
Added a flag and info popup for beta games (frontline pioneer games) to make it more clear that these are test games.
Improved unit positioning and selection in WebGL renderer.

Bug fixes:

There was a common issue where players could seemingly buy something from the stock market but did not receive the resources. This could happen when someone else bought the offer faster than the player, before the market interface was refreshed. In that case the money was deducted by a “buy offer” which was placed in the market instead of buying the resource. The market now refreshes much more often to prevent this issue.
Fixed a case where push notifications could not be sent in the iOS version.
Players of anonymous rounds are no longer revealed in push notification texts.
Fixed incorrect timestamps in the event log on speed maps or when speeding up constructions.
Research times are now displayed correctly again on speed maps in the mobile version.
Trade offers are now using the correct real timestamp instead of the ingame time in Speed maps.
Fixed an issue for some players where the toggle option for the WebGL renderer was not visible in the game settings.

Since this was a big release, there can be some hiccups, which will be fixed swiftly afterwards. We hope you all like the changes in this huge update! Tell us your favourite part in the forum comments!

Your Call of War team

Update 13th December - Winter event and version improvements!

Dear Generals,

a new Call of War ːcallofwarː update was pushed to Steam yesterday. Here is a quick overview of the changes:
  • ːMilitaryBadgeː Call of Christmas event has arrived
  • ːMilitaryBadgeː Added a background to the initial loading screen
  • ːMilitaryBadgeː Improved graphic performance
  • ːMilitaryBadgeː Minor bug fixes


We are still working on fixing the FPS drop while scrolling the games list. This should be done soon.

See you on the battlefield, General! ːdwightː
Your Call of War Team

Technology Advancements



Dear Generals,

Today we are bringing you more game improvements to lift our WebGL fueled rendering engine to the next level. Not only is it looking better than ever, it also feels smoother and more performant. Because we are confident in it’s quality, the WebGL renderer is now made the default renderer for our desktop and mobile version. We want to thank everyone for your initiative to give feedback and report bugs. You can look forward to even more improvements in the future!

We are also happy to announce that the 25 player historical world map is playable again! The creation of this map was disabled in the last 2 weeks due to a bug. While the bug is not yet fixed, we decided that we don’t want you to wait much longer. For that reason we enabled a previous bug free map version, while the newest version is still in repair.
With this release we are also tackling an important activity issue of the 25 player map. Our data shows that in the past it was hardly ever getting full, resulting in early abandoned games. For that reason this map will now be regularly created by our automated system instead of being creatable by players. New rounds will be automatically opened once an existing one is full or when enough time has passed. We think that this change will result in higher activity and exciting long lasting battles on this map. We will monitor the results of this change and make a final decision once we fixed the new map version. You can look forward to an historically even more accurate version, and a special historical event coming early next year.

Finally, here is a detailed list of this week’s improvements:
  • The construction and production menus now don’t occasionally jump back to the top anymore.
  • WebGL: We improved the visuals of province names, capital names and victory points. This will give you a better overview and additionally improve the performance.
  • WebGL: We improved the visuals of the water and coasts.
  • WebGL: The attack timers are not hiding behind the war indicators at the province borders anymore.
  • WebGL: A new embarking/disembarking symbol is shown, similar to the attack timer.
  • WebGL: The projectiles of ranged fire were sometimes not visible anymore, we fixed this bug.
  • WebGL: When zooming the camera far out the ranged projectiles, resource icons, province borders and urban province names are not displayed anymore for better overview.
  • WebGL: Unit images on the map have been increased when zooming out to make them more visible.
  • WebGL: Rocket images now show properly after launching them.
  • WebGL: Results of some spy actions were not visible instantly, this problem has been fixed. Also the spy symbols have improved visibility and are no longer rendered behind province names.
  • WebGL: The preview flight area for airplanes is back.
  • WebGL: The dashed attack range preview when dragging units has been added.
  • WebGL: We adjusted the coloring of the unit paths for moving and attacking to give a better indication of units’ current tasks and directions.
  • WebGL: Force march path colors are properly displayed again on the map.

We hope you enjoy today’s update and keep all the feedback coming.

Your Call of War team.

Name Changer Shop Improvements



Dear generals,



today we not only have a new update with some bug fixes and an exciting new feature, but also some shop related information to share. In the upcoming weeks some you will notice that the payment providers we offered will change. After looking into new and better options to provide a fast and secure way to process shop transactions we joined forces with Goodgame Studios. The shop will still look the same, but you will see some new payment methods while old ones have been removed. We are confident that there is still a wide range of different payment providers, which every player is able to choose from. Please keep in mind that if you selected fast check-out options (for example for Paypal) you may have to enter your details again. If you encounter any problems feel free to send a support ticket. This change will take some time until it is going to be available for every single player.



With our last update we implemented auto generated usernames for mobile users to make it easier for new players to take a look at our game. At the same time we do not want to force a name upon our players, which they do not like, therefore every user in our Call of War community will be able to change their name for free. Keep in mind, this option is only available once. The option to change the username can be found in the account settings. It also may take up to one hour until the name is updated in all games, rankings etc.



Further improvements and bug fixes:



  • The newspaper no longer shows the same coalition flag for every player in the game round.
  • All mountains are now displayed correctly on the 100 player world map while using the WebGL renderer.
  • Victory points will be displayed correctly while using WebGL.
  • We had cases where units could not be selected on the world map. This should not happen anymore.
  • We added some map improvements regarding historical correctness on the historical world map, which will apply for new game rounds
  • mobile: The alliance details menu is scrollable again.
  • mobile: The text won’t automatically resize anymore on some Android devices.
  • mobile: Joining back into a game round that was already loaded works again without problems.



We hope you like this update! Feel free to give us feedback in the forums.



Your Call of War team.



Update 19/10: Improved Call of War Steam Version



Dear Generals,

we've been working hard on improving Call of War lately. After introducing and polishing the new graphic renderer, we are further optimizing the Call of War Steam version.

In todays update, you'll find following improvements:

  • Game client has been updated. This results in faster and more responsive UI and gameplay.
  • Map drag and drop has been improved
  • General minor bug fixes

We really hope that you are enjoying the latest changes as much as we do!

See you on the battlefield! ːdwightː

Your Call of War Team ːcallofwarː