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Call of War News

Check out the Developer and Youtuber tournament!



Dear generals,

it has already been some days since WebGL has become available for everyone in Call of War. Now we would like to share some YouTube content with you, produced by two players who were invited by us to an internal tournament with game designers and developers. The purpose was to intensively test the new engine with us on our Beta servers and record the battle heat into some awesome YouTube content.

As the tournament has ended now, we would like to share their experiences and videos with you. A big thank you to everyone participating in this game and do not forget to check out their channels:


Sky Badger (EN): https://www.youtube.com/watch?v=p9FenuDvLbw

Herr Sajan (DE): https://www.youtube.com/watch?v=6eSP5hyHspw



Your Call of War Team

WebGL Update - Improved Graphics Performance



Dear generals,

a new technology, which will revolutionize how you fight your battles in Call of War, is approaching. What is this modern technology you may ask. We are talking about WebGL. A state-of-the-art rendering technology which allows us to work with very fine graphical details on the map as well as provide a better performance. In the following gif you will get a first impression of what WebGL can do, but keep in mind this is not the final version, which means even more improvements are to come.



As you can see scrolling the map becomes more smooth and easy. We are also able to give the map and therefore the whole game a more realistic appearance by adding movement to the water, for example.

While you eagerly wait for the release, feel free to check out the following website in order to guarantee that your device is WebGL ready:
https://get.webgl.org

WebGL will be testable on beta games before we have our official release to make sure that everything works smoothly.

If you have any questions, do not hesitate and ask in our forum.

Your Call of War team

Balancing update



Dear generals,


today we are happy to present to you the upcoming balancing changes, which will be on beta upcoming Wednesday, August 15. After a two week test phase the changes will go live on August 28. We collected a lot of feedback including what we read in the forums and on other platforms and we felt the need to make some change to provide a balanced and interesting game experience. Please keep in mind that these changes will then also affect running games. If you have beta status you will be able to test the changes in frontline pioneer games after the beta release. Feel free to give us feedback in the forums, adjustments can still be made if necessary.

Prepare yourself: Arms Race event incoming!



Dear generals,

it is time for another challenge. However, you won't be alone in this upcoming fight. 150 strong men and women will unite and fight for you in this week’s event Arms Race. Five light tanks, four medium tanks, three artillery units, two mechanized infantries, two anti-tank units, one commando and one anti-air unit will be stationed in all urban provinces protecting your already fully upgraded buildings, ready to receive orders. In all non-urban provinces you will find three infantry units.


  • Sign-up period: 2018/08/03, 11 AM CEST - 2018/08/06, 11 AM CEST
  • 2x speed
  • 1st place (solo victory) receives 10,000 Gold + VP as reward
  • starts-when-full
  • random country selection
  • players flagged as inactive after 2 real-life days
  • AI & human player peace period of 1 real-life day


We wish you good luck on the battlefield and are looking forward to your feedback on the event.

Your Call of War team

Get ready: Speed Round event incoming!



Dear generals,

the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen.

Settings for this speed round event:


  • 4x speed
  • starts when full
  • random country selection
  • players flagged as inactive after 2 real life days
  • 1 real life day of AI & human player peace period
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period (2018/07/20, 11 AM CEST - 2018/07/23, 11 AM CEST) new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.