1.2.0
Good morning, noble knights! Just wanted to announce we have patched the game to v1.2.0. Apologies for the delays in the patch, I hope you find the game improves with this latest patch.
Many people have mentioned the 'Unique' armour and weapons - they were a bug ( actually, to be more concise, they are the items the boss knights use, and if the player tries to equip them, they would crash the game) . This should be fixed now, but if you find your character still crashes, you may have to start a new knight. Sorry about that!
I've also gone through and sped up transitions and things in the game to make it more playable. Here's the full change list:
* NOTEWORTHY CHANGE - Knights no longer gain XP when battling in tournaments (other than the boss battle). Instead , they will get double the gold from victories.
* Added a button to toggle between full-screen and windowed modes (access from Settings Panel)
* Sped up fade transitions on many screens to make the game feel faster
* Fixed a bug where 'undefined' weapons and armour caused the game to be unplayable ( You may need to restart characters if game still bugs out for you when you load previously saved knights)
* Food and shelter at the tavern are now cheaper.
* Nerfed jump distance from agility by 33%
* Other small misc improvements
Many people have mentioned the 'Unique' armour and weapons - they were a bug ( actually, to be more concise, they are the items the boss knights use, and if the player tries to equip them, they would crash the game) . This should be fixed now, but if you find your character still crashes, you may have to start a new knight. Sorry about that!
I've also gone through and sped up transitions and things in the game to make it more playable. Here's the full change list:
* NOTEWORTHY CHANGE - Knights no longer gain XP when battling in tournaments (other than the boss battle). Instead , they will get double the gold from victories.
* Added a button to toggle between full-screen and windowed modes (access from Settings Panel)
* Sped up fade transitions on many screens to make the game feel faster
* Fixed a bug where 'undefined' weapons and armour caused the game to be unplayable ( You may need to restart characters if game still bugs out for you when you load previously saved knights)
* Food and shelter at the tavern are now cheaper.
* Nerfed jump distance from agility by 33%
* Other small misc improvements