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  3. Airport CEO Alpha 31.8-0 Released

Airport CEO Alpha 31.8-0 Released

Hello CEOs!

We are deploying some critical fixes regarding path finding and contractors, as well as other improvements and minor bug fixes. The experimental branch has also been updated and will soon be transferred to the default branch.

Have a good one for now!

Release notes - Airport CEO - Version Alpha 31.8-0


Improvement
  • ACEO-15431] - Improved baggage performance rendering
  • ACEO-15202] - Improved service road texture with rounded corners
  • ACEO-15234] - Road tunnels now automatically set road type based on connectors
  • ACEO-15238] - Implemented separate path finding system for contractors to avoid stalling other agents during path finding

Bug
  • ACEO-15337] - Shop tutorial does not move forward
  • ACEO-15424] - Escalators and stairs are not prioritized by contractors
  • ACEO-14410] - Beechcraft 1900D does not activate extra lights on runway at night
  • ACEO-14456] - Contractors can in rare cases get teleported to delivery sites without reason
  • ACEO-14930] - Contractors can in certain cases stuck when ending up in an inaccessible area
  • ACEO-15040] - Baggage can get unloaded underneath conveyor belt on baggage bay
  • ACEO-15173] - Default information desk shift too short and can in some airport layouts cause a pile-up of staff at desk
  • ACEO-15174] - Failed deliveries are not recognized correctly by the system causing a "delivery block loop" stalling construction material shipments
  • ACEO-15177] - Passenger service agent enum not updated an still reflects old variable name airport staff
  • ACEO-15192] - Missing reset methods for new turnaround structures can cause turnaround procedures to stall if initially failed by vehicle
  • ACEO-15196] - Floating income and expense markers stay on screen when game is paused
  • ACEO-15204] - Vehicle depot containers displays maintenance warning label for all vehicles
  • ACEO-15206] - Employee can be located even if it hasn't spawned causing panel to get stuck at edge of map
  • ACEO-15260] - Statistic labels in main and dashboard panel updates their respective values at different times
  • ACEO-15272] - Vehicle workforce statistics containers do not spawn correctly when viewing the vehicle job task panel
  • ACEO-15305] - Wrong localized string in staffing selector on desks
  • ACEO-15335] - Pathfinding error causing agents to get stuck after a few minutes of gameplay
  • ACEO-15364] - Exception can be thrown in new contractor pathfinding causing them to get stuck