Airport CEO Alpha 30.1-8 Released
Hello airport CEO!
Alpha 30.1-8 has just been deployed on the default branch and is another stabilizing deployment as it caters to bugs and improvements on several fronts. Especially targeting remote stands as per usual but this time we also have some minor improvements in terms of job task dipatchment and vehicle movement which in turn also caters to stabilizing remote stands.
Here's the full change log for Alpha 30.1-8:
Improvement
Bug
Since this is an off-week for the dev blog we'd just quickly like to update you with what's going on: We're currently running the first internal testing phase for multiple floors with very good progress, testing the foundation for building on different floors and more. We're concurrently also working on implementing the new turnaround services initially targeting catering, also here with good progress and expected internal testing by the end of this week. Lastly, we're almost ready on wrapping up the localiziation project and will by the start of next week hopefully send material to the localization agency for translation. All of this and more will be detailed in next week's dev blog, but as you can see we have a lot of very exciting content coming up for deployment not too far away!
See you around the airports,
Olof, Fredrik & Alexander - Apoapsis Studios
Alpha 30.1-8 has just been deployed on the default branch and is another stabilizing deployment as it caters to bugs and improvements on several fronts. Especially targeting remote stands as per usual but this time we also have some minor improvements in terms of job task dipatchment and vehicle movement which in turn also caters to stabilizing remote stands.
Here's the full change log for Alpha 30.1-8:
Release notes - Airport CEO - Version Alpha 30.1-8
Improvement
- ACEO-12033] - Enable the job task dispatching system to automatically detect and mark suitable job tasks as prioritized
- ACEO-12128] - Added pictures to the remote stand tutorial section
Bug
- ACEO-11882] - Boarding process can in rare instances stall despite all departing passengers havingboarded
- ACEO-11963] - Item activation toggling caused by parent room activation status spawns excessive audio effects
- ACEO-11969] - Minor typo in tutorial step text
- ACEO-11989] - Hard coded requirement of at least three onboarded ramp agents per remote service car can cause remote stand transfer process to stall
- ACEO-12001] - Path usage when leaving seats can cause get nearest node method to displace persons
- ACEO-12013] - Deserialized baggage bays generate duplicate job tasks
- ACEO-12014] - Persons aborting an activity while queuing for a desk does not reduce its queue count number correctly causing poor queue distribution balance
- ACEO-12034] - Remote stand job tasks for flights that are delayed past 00:00 of the same day get incorrectly generated starting time causing further delays
- ACEO-12047] - Issue with prioritized job task dispatchment can cause double job task retrieval and overall process mayhem
- ACEO-12056] - Incorrect variable can cause ramp agents on remote stands to complete before being transferred back by a service car
- ACEO-12071] - Duplicate parked vehicles containers can sometimes be generated when displaying a parking object panel
- ACEO-12113] - Missing failed activity analysis update call when persons rest can cause delaying behavior when checking-in or boarding
A short update
Since this is an off-week for the dev blog we'd just quickly like to update you with what's going on: We're currently running the first internal testing phase for multiple floors with very good progress, testing the foundation for building on different floors and more. We're concurrently also working on implementing the new turnaround services initially targeting catering, also here with good progress and expected internal testing by the end of this week. Lastly, we're almost ready on wrapping up the localiziation project and will by the start of next week hopefully send material to the localization agency for translation. All of this and more will be detailed in next week's dev blog, but as you can see we have a lot of very exciting content coming up for deployment not too far away!
See you around the airports,
Olof, Fredrik & Alexander - Apoapsis Studios