Airport CEO Alpha 33.7-4 Released
Good morning airport CEO!
It's time for yet another default update. Alpha 33.7-4 brings a lot of improvements including early access testing of several new languages, a new path finding worker thread solution, new a check-in desk allocation system and loads of other fixes.
This update especially targets you who've had issues with stalled passengers and employees in a late-stage airport with around 2k+ passengers or more. This is by far the bulk of our current bug report backlog and to solve it we've overhauled a large part of how the simulation engine distributes and calculates paths across multiple requests. We'll dive deeper into this in today's dev blog!
Here are the full patch notes for this update:
Improvement
Bug
New feature
It's time for yet another default update. Alpha 33.7-4 brings a lot of improvements including early access testing of several new languages, a new path finding worker thread solution, new a check-in desk allocation system and loads of other fixes.
This update especially targets you who've had issues with stalled passengers and employees in a late-stage airport with around 2k+ passengers or more. This is by far the bulk of our current bug report backlog and to solve it we've overhauled a large part of how the simulation engine distributes and calculates paths across multiple requests. We'll dive deeper into this in today's dev blog!
Here are the full patch notes for this update:
Release notes - Airport CEO - Version Alpha 33.7-4
Improvement
- [ACEO-19040] - Overhauled path finding system to better accommodate multiple complex path requests and to avoid stalling path finding queue
- [ACEO-19686] - Notification now alerts if a service car left without ramp agents urging the player to construct a staff room closer to the service car stops
- [ACEO-19704] - Auto save feature will now maintain the five most recent auto saves instead of overwriting the same save
- [ACEO-19781] - Aircraft cabin cleaning truck now selects offloading waste depot by distance and load
Bug
- [ACEO-19012] - Overhauled check-in desk allocation system to enable better load distribution and avoid issues with immediate closing at the time of opening for delayed flights
- [ACEO-19110] - Taxiway one-way markers sometimes appear below taxiway line
- [ACEO-19234] - Wrong floor displayed in main panel when investigating object
- [ACEO-19366] - Persons stuck in secure area outside terminal cannot reset themselves
- [ACEO-19388] - Fuel trailer truck can in rare instances spawn without trailer
- [ACEO-19461] - Template tool not properly reset if trying to place a new object without deselecting it
- [ACEO-19478] - Fuel depot accidentally connects with fixed road nodes on vehicle depot
- [ACEO-19578] - No notifications spawned when contractors cannot find a way to a floor different than the ground floor
- [ACEO-19631] - Contractor offload site has incorrect max queue value causing contractors to fail leaving airport
- [ACEO-19632] - Adjusted vehicle entry points for small fuel depot and service vehicle parking lot to avoid spinning effect on vehicle enter
- [ACEO-19637] - Concrete tiles on lower floors disappear after loading
- [ACEO-19647] - Object description and name not correct for certain items in build panel
- [ACEO-19653] - Check-in and boarding desk doesn't remove staff zone when demolished
- [ACEO-19654] - Queue can be built on different floor than its parent desk
- [ACEO-19656] - Chance of aircraft go around balanced to occur less
- [ACEO-19681] - ULD trailers can in some rare cases when loading baggage for a flight not spawn ULD containers
- [ACEO-19684] - Baggage bay description confusing
- [ACEO-19698] - Transit structure queue full warning displayed too often
- [ACEO-19715] - Service vehicles force align trailers when parking at stand for baggage transfer
- [ACEO-19739] - Wrong description text for cleaning and catering in turnaround progress monitor
- [ACEO-19794] - Remote boarding process can in rare instances deadlock due to incomplete boarding checks
- [ACEO-19822] - Runway spawns world notification icons before construction is completed
- [ACEO-19835] - Baggage spawns outside body aircraft for narrow body end aircraft when offloading belt loader truck
- [ACEO-19841] - Text needlessly updating in some management panels after first time panel loading
- [ACEO-19874] - Object description panel generates dummy orphaned game objects in root causing potential memory leak
- [ACEO-19875] - When a tree is removed it can dump its overlay handler causing orhphaned game objects
New feature
- [ACEO-11853] - New language: French
- [ACEO-11854] - New language: Spanish
- [ACEO-14102] - New language: Brazilian portugese
- [ACEO-19757] - New language: Dutch