Airport CEO Beta 1.1-2 released
Happy Friday, airport CEO!
After the first beta deployment this week, and as expected with larger deployments, there were of course a few number of pressing issues that you've been reporting on and that we've decided needed fixing before we deploy the first version of beta 2 on the experimental branch. Thus, we're ending this week with the default deployment of beta 1.1-2 which solves the most important things you've reported on and also provides slight stabilization on some other aspects of the game. Here is this update's change log:
Bug
[h3]Improvement[/h3]
We'd also like to take this opportunity to welcome all new airport CEOs starting their career as a result of the current ongoing three year anniversary sale! Welcome and we hope you'll like the game.
Have a great weekend and we'll be back next week!
[h2]Update: 29th of September 2020 2:30 PM[/h2]
As of beta 1.1-2 we detected a critical issue with boarding not starting if ramp agent service was disabled. We have now patched this issue but left the version number the same, meaning that if you saw a minor update when launching the game on the 29th and forward this was the change that was contained in that update.
- Alexander, Fredrik & Olof - Apoapsis Studios
After the first beta deployment this week, and as expected with larger deployments, there were of course a few number of pressing issues that you've been reporting on and that we've decided needed fixing before we deploy the first version of beta 2 on the experimental branch. Thus, we're ending this week with the default deployment of beta 1.1-2 which solves the most important things you've reported on and also provides slight stabilization on some other aspects of the game. Here is this update's change log:
Airport CEO - Beta 1.1-2
Bug
- [ACEO-32285] - Airline logo overlaps airline name on stand
- [ACEO-33751] - Price for bird strike prevention system inconsistent
- [ACEO-33777] - Transit structures do not correcty clear queueing passengers causing airside shuttle buses to stall during remote boarding
- [ACEO-33804] - Various ULD related coloring issues can invoke strange graphic appearance on ULD container interaction
- [ACEO-33820] - Logos built underneath objects can in rare instances not be correctly demolished
- [ACEO-33833] - Long text labels can cause percent value to clip out of progression container
- [ACEO-33834] - Vehicle parking validation system does not work correctly which in rare instances can cause same vehicle to occupy multiple parking slots
- [ACEO-33861] - Missing sub zero temperature verification check when aircraft take off can cause invalid de-icing fines to be invoked
- [ACEO-33863] - Flights cannot be rescheduled if schedule already at max capacity
- [ACEO-33866] - Negotiation points reset at every reload
- [ACEO-33870] - Land animals can spawn within the airport perimeter if fence is placed on the edges of the map
- [ACEO-33874] - New airports start with 0% rating score across all categories
- [ACEO-33888] - Bird strike prevention system devices not deserialized correctly causing them to be ineffective at reload
- [ACEO-33966] - Airside shuttle buses immediately complete boarding process if there is a slight delay in passengers reaching boarding desk
- [ACEO-33985] - Achievements immediately invalidated when starting a new airport
- [ACEO-34001] - Mods panel in main menu time out on re-download of logos
- [ACEO-34002] - Main menu loading slider position offset
[h3]Improvement[/h3]
- [ACEO-33871] - Added even more deep logging to uncover root of extremely rare contractor pathfinding exceptions
- [ACEO-33997] - Allowed rescheduling on current assigned stand even if auto-planner is enabled
We'd also like to take this opportunity to welcome all new airport CEOs starting their career as a result of the current ongoing three year anniversary sale! Welcome and we hope you'll like the game.
Have a great weekend and we'll be back next week!
[h2]Update: 29th of September 2020 2:30 PM[/h2]
As of beta 1.1-2 we detected a critical issue with boarding not starting if ramp agent service was disabled. We have now patched this issue but left the version number the same, meaning that if you saw a minor update when launching the game on the 29th and forward this was the change that was contained in that update.
- Alexander, Fredrik & Olof - Apoapsis Studios