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Airport CEO Beta 3.4-0 released

Good day, airport CEO!

We're starting off the week with the first post-release beta 3 patch, beta 3.4-0, with a series of important fixes for the most critical bugs you've reported over the past week.

We'll continue to fix bugs reported on beta 3 along side with development of the next beta versions.

Release notes - Beta 3.4-0


[h3]Bug[/h3]

  • [ACEO-32231] - Security officers sometimes takes unnecessary long routes to get to their destination
  • [ACEO-35387] - Airside shuttle buses can in very rare instances prematurely cancel boarding on transit structure eventually leading to stranded passengers passing through walls for aircraft boarding
  • [ACEO-36622] - Stuck contractors with no way to return back to the airport grounds can cause occasional performance spikes and endless contractor shuttle spawning
  • [ACEO-36628] - Actual calculated transit structure availability ratios not used causing person selection of airport leaving method to be randomized
  • [ACEO-37179] - Runway stand connection doesn't check activation status on nodes causing aircraft pathfinding issues
  • [ACEO-37194] - Ambulance leaving the airport through one-way entrance tunnels can deadlock on return
  • [ACEO-37195] - Franchises and airline lounges will in certain instances not spawn job tasks for franchise staff after load
  • [ACEO-37403] - Small aircraft have the same engine audio volume as medium and large aircraft
  • [ACEO-37424] - Security zone missing on gate causing passengers to get stuck
  • [ACEO-37428] - Un-built or planned taxiway can be used by aircraft
  • [ACEO-37431] - Taxiway built in planning mode can't be deleted
  • [ACEO-37448] - Flight monitor panel not scrollable with middle mouse button
  • [ACEO-37449] - Passengers can in rare instance not teleport from stand if stuck on international stand
  • [ACEO-37454] - Baggage gets dropped in weird places onto baggage belt loader
  • [ACEO-37461] - International zone not possible to drag out across walls and windows
  • [ACEO-37464] - Copy and pasting conveyor belts can in rare instances cause them to not respawn with correct rotations
  • [ACEO-37473] - Material for floor boarding direction signs not always correctly set
  • [ACEO-37478] - Stair truck and airside shuttle transfer point mismatch can cause flight to stall
  • [ACEO-37479] - Updated notification container can reveal buttons in dashboard panel
  • [ACEO-37487] - Passengers take grumpy franchise staff into account when rating airport staff friendliness
  • [ACEO-37501] - Description of Coast2Coast airline missing
  • [ACEO-37504] - Check-in and boarding desks can be relocated when they are connected causing various issues
  • [ACEO-37506] - Terminal object highlighting is sometimes not reset correctly
  • [ACEO-37527] - Missing icon for automatic reorder button in fuel depot panel
  • [ACEO-37552] - Objects set for construction can in rare instances not be deserialized into construction queue on load
  • [ACEO-37554] - Fuel trucks can over time make increasing pirouettes before commencing refueling at fuel depot
  • [ACEO-37559] - Merging terminals while having the terminal information visible may completely stall the game execution loop
  • [ACEO-37612] - Boeing 737-600 aircraft always spawn as Skylink
  • [ACEO-37633] - Opening a runway does not always enable its nodes causing aircraft not to be able to exit via a ramp after landing
  • [ACEO-37663] - Tiles do not immediatly build when simulate construction setting is turned off
  • [ACEO-37797] - First taxiway node on stand is deactivated causing aircraft pathfinding to fail
  • [ACEO-37800] - Restricted zone type from roads can in rare instances remain after being demolished causing pathfinding issues
  • [ACEO-37802] - Parking lot passenger car availability supply not adequately balanced causing vehicle lots to excessively empty when large amounts of arriving passengers leave the airport
  • [ACEO-37809] - Weather impacting emergency states not correctly deserialized when loading
  • [ACEO-37819] - Missing passenger state validation check can cause remote boarding procedure to prematurely end if passengers have not made it into a secure zone area


Thank you for your continued support and bug reporting!

// Alexander, Fredrik & Olof - Apoapsis Studios