Airport CEO Beta 2.2-3 released
Good evening, airport CEO!
We've spent the past week and a half on major overhauls of core building systems in preparation of beta 3 and the large map support, but before beta 3 hits experimental we're releasing beta 2.2-3 with a fix for a few minor issues, more specifically emergency vehicles and de-icing trucks not claiming jobs immediately ties to areas with no terminal assignment.
The work with beta 3 is coming along well and we'll soon be starting internal testing of the version, which is required this time around since we're making drastic changes to a few very fundamental building systems. This is in line with better coping the performance load the game will be put under as a result of the possibility to build bigger airports on larger maps and will hopefully reduce loading times and save file size across all airports. This is only one aspect of what we're improving in terms of performance improvements related to the core of the game, not only for beta 3, but something we'll continue to do throughout the remainder of this beta period. Beta 3 also packs new environment textures and a construction planning mode, so you can rest assure that it's been a bit more work here condensed into a single beta sprint compared to the two previous completed sprints.
We're aiming for an experimental beta 3 release as of next week. Here's the patch notes for this minor update:
[h3]Bug[/h3]
Have a great weekend!
// Alexander, Fredrik & Olof - Apoapsis Studios
We've spent the past week and a half on major overhauls of core building systems in preparation of beta 3 and the large map support, but before beta 3 hits experimental we're releasing beta 2.2-3 with a fix for a few minor issues, more specifically emergency vehicles and de-icing trucks not claiming jobs immediately ties to areas with no terminal assignment.
The work with beta 3 is coming along well and we'll soon be starting internal testing of the version, which is required this time around since we're making drastic changes to a few very fundamental building systems. This is in line with better coping the performance load the game will be put under as a result of the possibility to build bigger airports on larger maps and will hopefully reduce loading times and save file size across all airports. This is only one aspect of what we're improving in terms of performance improvements related to the core of the game, not only for beta 3, but something we'll continue to do throughout the remainder of this beta period. Beta 3 also packs new environment textures and a construction planning mode, so you can rest assure that it's been a bit more work here condensed into a single beta sprint compared to the two previous completed sprints.
We're aiming for an experimental beta 3 release as of next week. Here's the patch notes for this minor update:
Airport CEO - Beta 2.2-3
[h3]Bug[/h3]
- [ACEO-35370] - Creating template of buffet table breaks click action until reload
- [ACEO-35601] - Saab 340B is only generated when medium stand have been built
- [ACEO-35619] - Emergency vehicles and de-icing trucks do not claim job tasks if job task area is not assigned to a terminal
- [ACEO-35649] - Embraer E175 & E195 not correctly generated for specified airlines
Have a great weekend!
// Alexander, Fredrik & Olof - Apoapsis Studios