Airport CEO Beta 5.1-3 released
Happy new year, airport CEO!
We hope you've closed your fiscal books for 2020 and that you've had a pleasant start to 2021 so far. We're back to work after a short holiday break and are today bringing you beta 5.1-3 which takes care of the most critical and commonly reported bugs on beta 5, which include fixing the issue with stalling security staff (and other persons) when rebuilding security checkpoints after a save and reload, issues with one lane road directions and more various UI and rendering related problems.
[h3]Bug[/h3]
Work will now begin on beta 6 and we're steaming ahead towards the full 1.0 release, which we'll have more information on later this month in an upcoming dev blog. Thanks for your continued support and we'll be back with more updates soon.
// Alexander, Fredrik & Olof - Apoapsis Studios
We hope you've closed your fiscal books for 2020 and that you've had a pleasant start to 2021 so far. We're back to work after a short holiday break and are today bringing you beta 5.1-3 which takes care of the most critical and commonly reported bugs on beta 5, which include fixing the issue with stalling security staff (and other persons) when rebuilding security checkpoints after a save and reload, issues with one lane road directions and more various UI and rendering related problems.
Release notes - Beta 5.1-3
[h3]Bug[/h3]
- [ACEO-39165] - Franchise sales unmet warning text not always removed despite sales target being met
- [ACEO-39255] - Rotating objects can in extremely rare instances thrown uncaught null reference exceptions
- [ACEO-39471] - Single road lanes adjacent to transit structures are interpreted as reverse one-way lanes
- [ACEO-39482] - Certain node tile types will always render on ground floor
- [ACEO-39536] - Heavily increased subway weight in pax airport departure ratio calc
- [ACEO-39657] - Unlocking all runway ramp options can cause the variations panel to clip out of screen
- [ACEO-39776] - Saving and then reloading can cause pathfinding systems to complete stall and deadlock
- [ACEO-39783] - Stand boarding desk connector visible on all floors
- [ACEO-39845] - Heavily displaced passengers do not immediately resort to teleport
- [ACEO-40008] - Rare uncaught exception can cause planning mode actions to break
- [ACEO-40050] - Incorrect number comparison can cause admins in some instances to not find available office desks
- [ACEO-40061] - Aircraft can in rare instance perform U-turns when exiting de-icing pads
- [ACEO-40073] - If passengers cannot snack or relieve themselves they will never perform purchases at stores potentially softlocking the tutorial progression
- [ACEO-40079] - Player is not instructed on high check-in desk load due to too few being constructe and incorrectly percieve waiting staff as pathfinding issue
- [ACEO-40080] - Removing terminal foundation on upper floor with terminal below causes grass to render until floor refresh
- [ACEO-40083] - Runway ramps now upgradable via runway panel
- [ACEO-40085] - Missing null reference check in interaction dependency object system can cause some passangers to deadlock
- [ACEO-40087] - Orphaned aircraft can get stuck next to runways
- [ACEO-40113] - Aircraft can in some rare instance not invoke pushbacks from hangars
- [ACEO-40115] - Moved "is inside" check to per-node basis to slightly reduce performance overhead
- [ACEO-40118] - Vehicles spawned via under ground world entrance tunnels do not set floor correctly
- [ACEO-40119] - Airports which heavily relies on parking lots for passenger to and from transit can in certain instances not operate very well
- [ACEO-40122] - Passenger and baggage handling fee rating evaluation curve not correctly initialized causing them to be disregarded in airport rating system
- [ACEO-40124] - Staff located inside terminal area but with no terminal assignment now automatically assigned to that terminal to avoid stuck appearance
- [ACEO-40125] - Increasing UI scale can cause parts of UI to clip out of screen
- [ACEO-40129] - World entrance tunnels placed underground can incorrectly connect with structures placed on upper grounds despite not path existing
- [ACEO-40131] - Stair truck category not consisten across vehicle panels
- [ACEO-40137] - Fetching default historical statistic data can in rare instances invoke null reference exception
- [ACEO-40140] - Stands appear as disconnected for an extended time after loading
Work will now begin on beta 6 and we're steaming ahead towards the full 1.0 release, which we'll have more information on later this month in an upcoming dev blog. Thanks for your continued support and we'll be back with more updates soon.
// Alexander, Fredrik & Olof - Apoapsis Studios