Airport CEO Alpha 35.5-1 released
Good evening airport CEO!
We're back with yet another important Alpha 35 stabilization update. This small update has a series of important fix it but perhaps most notably it resolves two widely reported issues concerting random deletion of items across the airport after extensive deconstruction as well as an issue concerning stalled passengers and employees after reloading a save.
[h3]Improvement[/h3]
[h3]Bug[/h3]
We are now slowly putting more development time into Alpha 36 but will of course keep a close eye on backlog and issues reported on Alpha 35 so do expect more stabilization updates however, starting this coming week, at a slightly lowered pace.
// Alexander, Fredrik & Olof - Apoapsis Studios
We're back with yet another important Alpha 35 stabilization update. This small update has a series of important fix it but perhaps most notably it resolves two widely reported issues concerting random deletion of items across the airport after extensive deconstruction as well as an issue concerning stalled passengers and employees after reloading a save.
Release notes - Alpha 35.5-1
[h3]Improvement[/h3]
- [ACEO-27501] - Added extensive error logging to contractor pathfinding
[h3]Bug[/h3]
- [ACEO-27781] - Rare exception can cause autoplanner to break
- [ACEO-27870] - Franchises cancel contracts immediately at completion
- [ACEO-27905] - Tulip Airlines BAe 146 night windows misalignment
- [ACEO-27919] - Left-over inaccessible construction material can cause additional required deliveries to not be invoked
- [ACEO-27927] - Subway entrance not properly weighted against other transportation alternatives
- [ACEO-27939] - Vehicles do not spawn if airport is closed despite employees being en route
- [ACEO-27947] - Auto-save search path file exception can cause bug reporter to not include correct save
- [ACEO-27958] - Incorrect connection point causes stand to not always find security checkpoint connection on upper floors
- [ACEO-27960] - Missing index out of bounds check for default boarding desk fetching can cause serialization process to break
- [ACEO-27964] - Swiftly Boeing 737-8 can spawn as Atom Air
- [ACEO-27967] - Passengers keep using deleted walkalator
- [ACEO-27985] - Baggage claim area panel doesn't show IATA code
- [ACEO-27992] - Buses can in rare instances spawn excessively during short bursts
- [ACEO-28009] - Stand jetway upgrade does not properly merge secure zone areas causing occasional missing security checkpoint connection
- [ACEO-28025] - Missing null reference check in object placement and interaction chains during deserialization process can cause loading to break
- [ACEO-28027] - Deadlocked delivery trucks can cause construction material delivery to not be executed properly
- [ACEO-28038] - Completed franchise contracts that are completed before the contract expires are incorrectly loaded.
- [ACEO-28085] - Random items can disappear when loading game after extensive construction demolition was made in earlier session
- [ACEO-28088] - Inaccessible construction material can cause future cibstruction material delivery to not be executed properly
- [ACEO-28099] - Specific game loading sequence from menu can cause all multiple systems to not reload and airport to deadlock
- [ACEO-28119] - Template with items created in a different save carry across to other saves where those items are not yet researched
- [ACEO-28121] - Tooltip layout for R&D "proactive maintenance" broken
- [ACEO-28123] - Missing null reference check in terminal number fetching for stands can break terminal overlay
- [ACEO-28204] - Missing initialization call can cause R&D panel to not load
- [ACEO-28247] - Zoned areas do not always get properly saved
We are now slowly putting more development time into Alpha 36 but will of course keep a close eye on backlog and issues reported on Alpha 35 so do expect more stabilization updates however, starting this coming week, at a slightly lowered pace.
// Alexander, Fredrik & Olof - Apoapsis Studios