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Dev Blog 128: Development on three fronts and Reboot post-mortem

Hey there!

So as mentioned in yesterday's patch note message we're back yet again with the 128th development blog. In this edition we take another look into the current state of development and also a short look at what it was like at the Reboot conference!

Check it out here!

Have a great weekend,

Alexander, Fredrik & Olof - Apoapsis Studios

Airport CEO Alpha 30.1-9 Released

Good evening airport CEO,

In the midst of development of new, large features we're now deploying a small update to the game which has been brewing on the experimental branch for awhile. It features just a few minor improvements but more importantly an improved logging feature to one of the core passenger movement systems. This is partly in preparation for the large incoming experimental updates once the internal testing serves out its purpose. This and more will be detailed in tomorrow's dev blog!

Here is the change log for Alpha 30.1-9:

Release notes - Airport CEO - Version Alpha 30.1-9


Improvement
  • ACEO-12187] - New employee tool sprite added

  • ACEO-12219] - Cost for expanding airport added to funds after completing the regional airport phase

  • ACEO-12267] - Better exception logging for coroutine execution to uncover issue with ACEO-10338



Bug
  • ACEO-10955] - Bulldozing terminal foundation returns incorrect funds value

  • ACEO-11780] - Medium stands are loaded as small on older saves

  • ACEO-12050] - Various spelling mistakes in tutorial




With regards,

Fredrik, Alexander & Olof - Apoapsis Studios

Dev Blog 127: Continued localization, continued catering and continued multiple floors and terminals

Hello airport CEO!

We're back with another development blog, number 127 in order, this time digging into the localization efforts, catering implementation and development of multiple floors and multiple terminals.

Learn more about the future here!

Alexander, Olof & Fredrik - Apoapsis Studios

Airport CEO Alpha 30.1-8 Released

Hello airport CEO!

Alpha 30.1-8 has just been deployed on the default branch and is another stabilizing deployment as it caters to bugs and improvements on several fronts. Especially targeting remote stands as per usual but this time we also have some minor improvements in terms of job task dipatchment and vehicle movement which in turn also caters to stabilizing remote stands.

Here's the full change log for Alpha 30.1-8:

Release notes - Airport CEO - Version Alpha 30.1-8


Improvement
  • ACEO-12033] - Enable the job task dispatching system to automatically detect and mark suitable job tasks as prioritized

  • ACEO-12128] - Added pictures to the remote stand tutorial section



Bug
  • ACEO-11882] - Boarding process can in rare instances stall despite all departing passengers havingboarded

  • ACEO-11963] - Item activation toggling caused by parent room activation status spawns excessive audio effects

  • ACEO-11969] - Minor typo in tutorial step text

  • ACEO-11989] - Hard coded requirement of at least three onboarded ramp agents per remote service car can cause remote stand transfer process to stall

  • ACEO-12001] - Path usage when leaving seats can cause get nearest node method to displace persons

  • ACEO-12013] - Deserialized baggage bays generate duplicate job tasks

  • ACEO-12014] - Persons aborting an activity while queuing for a desk does not reduce its queue count number correctly causing poor queue distribution balance

  • ACEO-12034] - Remote stand job tasks for flights that are delayed past 00:00 of the same day get incorrectly generated starting time causing further delays

  • ACEO-12047] - Issue with prioritized job task dispatchment can cause double job task retrieval and overall process mayhem

  • ACEO-12056] - Incorrect variable can cause ramp agents on remote stands to complete before being transferred back by a service car

  • ACEO-12071] - Duplicate parked vehicles containers can sometimes be generated when displaying a parking object panel

  • ACEO-12113] - Missing failed activity analysis update call when persons rest can cause delaying behavior when checking-in or boarding



A short update


Since this is an off-week for the dev blog we'd just quickly like to update you with what's going on: We're currently running the first internal testing phase for multiple floors with very good progress, testing the foundation for building on different floors and more. We're concurrently also working on implementing the new turnaround services initially targeting catering, also here with good progress and expected internal testing by the end of this week. Lastly, we're almost ready on wrapping up the localiziation project and will by the start of next week hopefully send material to the localization agency for translation. All of this and more will be detailed in next week's dev blog, but as you can see we have a lot of very exciting content coming up for deployment not too far away!

See you around the airports,

Olof, Fredrik & Alexander - Apoapsis Studios

Dev Blog 126: Alpha 30 and The Soundtrack Update released, the development ahead and multiple floor progress

Hello airport CEOs!

First of all, thanks for all the great bug reports from this weekend's default deployments. We're rolling out updates on the experimental branch and will try to have a new default version out for you by the end of the week.

Here's this week's development blog: Dev Blog 126: Alpha 30 and The Soundtrack Update released, the development ahead and multiple floor progress

Check out the progress on multiple floors and much else and have a great week!

Fredrik, Alexander & Olof - Apoapsis Studios