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Warhammer 40,000: Mechanicus News

1.1.3 + Mac OS X + Linux + Unity Engine

Mac OS X and Linux

Great news! Mechanicus is now fully supporting MacOS and Linux.

Unity Engine update

Not groundbreaking, but if it's better... then it can't be worse, right?

Patch 1.1.3 - the clean up servitor

There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.

As you may or may not know (still new fans every day ːsteamhappyː) you can find all Patch notes in our ChangeLog.

What's Next?

We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

Another Thank YOU

Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.
:admech::blackstone::poweraxewpn::skitarii::techpriest:

1.1.1 is here!

Welcome to 16.01.19.2M

Welcome to 1.1.1

This patch is our focus on some small bugs within the Mechanicus code. Effectively some polishing that will improve certain elements of the game.

Here's a bugged summary of 1.1.1
  • Some guys are no longer flying, and ultimately living in walls. It was rare but annoying.
  • Logic is more logical for logic sake
  • no more #ERROR, yeah that was an error!
  • localisation tweaks
  • Walk on platforms
  • Attacks of opportunity
  • Linux fixes
  • if you've read this far... why? Go look at the proper list. This list is bugged.

Find all Patch notes in our ChangeLog.


[[[Reminder]]] = Previous patch content 1.1.0

If you haven't already, you should really check out the Tiresus Patch 1.1.0 which added new hidden content to Mechanicus.

It features glowing stuff, you should really check it out 😉



Tiresus patch 1.1.0


The Tiresus patch is finally here!

It's a big one, but because everything pretty much is hidden we aren't listing everything. In short, there's a whole new character mission line to take your Tech-Priests on. With a rather spectacular surprise at the end of the adventure.

For as much as we want to share, please as always check out the ChangeLog

Head over to the official post to Lingua-technis all about it ːtechpriestː

PTR - balance patch 1.0.8

1.0.8

With patch 1.0.8 we are now focusing on balancing Mechanicus to have a nicer and smoother difficulty curve. We understand that change can be hard, and as such we have launched 1.0.8 exclusively (for now) on the PTR. We want to give you all enough time to explore the changes and the patch notes.

For more details on 1.0.8 or in fact any previous patch, check out our master ChangeLog

When will 1.0.8 go LIVE, and leave PTR?

It's possible it may never go live, it might merge with a future patch or go live some time in the future. We cannot say at this point, as balance is a difficult art indeed.

So was this the hidden message?

Not entirely.

So is this happening?

Sure thing! We're also not pleased, but this is just the way things are. We do have a balance patch as you already know, and hope this helps for the week delay.

What were those last two questions about?

Easter eggs

Thank you from myself and the entire Bulwark Studios team




p.s. yes... you probably spotted we didn't post about 1.0.7, it was a thing, and it's currently live. If you weren't aware, our apologies, here's a link https://steamcommunity.com/app/673880/discussions/0/1743353164084350509/

Patch 1.0.6 is LIVE

Omnissian Glory

Just over a week ago today we launched Warhammer 40,000: Mechanicus.
Two small patches and now our third. We have servitored day and night to deliver the smoothest Mechanicus experience to date!

1.0.6

With patch 1.0.6 we've resolved the lion’s share of bugs, in what fans have been telling us, "record speed".

For more details on 1.0.6 or in fact any previous patches, we have now created a master list ChangeLog so that we all know everything, ever, just as the Omnissiah had planned.

Here's the Steam Community overview of the patch: https://steamcommunity.com/app/673880/discussions/0/1743352529770498103/

PTR

Lastly over the past 24hrs we've also launched our first PTR. Currently this is now the same build as the CURRENT live build. However going forward when we move into balancing and addition features, this is going to be the place to go to get the latest builds before they go live for the whole world. Want to know more about PTR? Head here.

Thank you!

Lastly thank you so much to everyone that has supported us and have been giving valuable and constructive feedback. With your support we know that we can take Mechanicus from being the greatly loved passion project we’ve created into something so much more.

Thank you from myself and the entire Bulwark Studios team