1.3.7 is LIVE
Almost 2 years ago we Announced.
A year ago we released.
...and we're still going!
It’s been one truly spectacular year. We’ve been working on console versions of Mechanicus as you may or may not already know. Going a little furth back we’ve also had the wonderful and well-received Augment Update that gave us all so much more choice! Lastly, let us not forget the Heretek DLC that was launched during the summer. It was a real pleasure to be able to craft new IP in a very unique opportunity and share that with you guys.
Now for what we’re really here for, the update...
Check out all the Patch notes, future, current or past in this ultimate ChangeLog
A year ago we released.
...and we're still going!
It’s been one truly spectacular year. We’ve been working on console versions of Mechanicus as you may or may not already know. Going a little furth back we’ve also had the wonderful and well-received Augment Update that gave us all so much more choice! Lastly, let us not forget the Heretek DLC that was launched during the summer. It was a real pleasure to be able to craft new IP in a very unique opportunity and share that with you guys.
Now for what we’re really here for, the update...
The Omnissiah's will has solved the following issues:
- Fixed: Secutor Command fire ability
- Fixed: Random Music during battles
- Fixed: Victory ending when losing the last DLC mission
- Fixed: Heretek blackscreen issue
- Fixed: Necron Lord never ends his turn after creating walls
- Fixed: New Troops units not showing in Cohort screen
- Fixed: Barrier after loading a save
- Fixed: Deathmark can shoot a Tech-Priest with the Cog Occultaris buff
- Fixed: Angered Spirit buff doesn't stack with Exploritor and Dominus
- Fixed: Litany of Life showing up twice in tech view
Check out all the Patch notes, future, current or past in this ultimate ChangeLog