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WW3 Boot Camp || Operator Customization

[p]This week, in our Boot Camp series, we will explore everything related to operator customization. We will explain how it works and how to unlock it.[/p][p]
[/p][h3]Customization[/h3][p]Now, let's take a look at how to customize your operator. The process is simple, but we'll walk you through it.[/p][p] [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Remember, when customizing your operator, the hitbox remains the same. Thinner operators have no advantages in this regard, and bigger clothing does not slow you down. The helmet shape and size does not matter, the helmet hitbox covers your entire head. As long as you have headgear equipped, your loadout’s armor will protect you. So with this in mind, be free and go wild![/p][p]
[/p][h3]Customizable Items[/h3][p]In WW3, you customize several aspects of your operators. [/p]
  • [p]Head[/p]
  • [p]Headgear[/p]
  • [p]Facewear[/p]
  • [p]Facepaint[/p]
  • [p]Chest[/p]
  • [p]Pants[/p]
  • [p]Gloves[/p]
  • [p]Bodypaint[/p]
  • [p]Arm Patch[/p]
  • [p]Flag Patch[/p]
  • [p]Sentence Patch[/p]
  • [p]Voiceover[/p]
  • [p]Camouflage for clothing[/p]
[p]
[/p][h3]Obtaining Customization[/h3][p]To start with, you have 3 loadouts. Each of these carries a different set of customization items, which you can mix in any given character slot. However this will be a little limited, so let’s look at how to unlock new items.[/p][p]
First, you can obtain some free items via achievements. Upon obtaining 500 kills in Moscow, Berlin, or Warsaw in Tac Ops, you will obtain an operator blueprint, one for each map where you achieved 500 kills. You can find these achievements in Career -> Achievements -> Events -> Local Advancements. In addition to this free option, there are occasional silver currency blueprints being added to the shop. You can obtain this currency by doing weekly challenges or completing achievements. Secondly, you can obtain operator blueprints from the in-game or launcher shops. And of course, by purchasing the Battle Pass and completing the necessary tiers, you will unlock even more operator customization via blueprints.[/p][p]Once you get an operator blueprint, it will become available to use from your list of operators. But more importantly, each item that’s included in the operator blueprint can now be used to create your own new one. You’ll be able to use all of the components that the operator came with, i.e. the helmet, the arm patch, the voiceover, the pants, etc. Obtaining a certain camouflage for a certain piece of clothing will let you color that piece of clothing with that camouflage. In essence, each operator is an expansion to your catalog of customization.[/p][p]
Thank you for reading! We hope you learned something, and we’d love to see what you create in our Discord where you can also go for some inspiration from fellow tacticool enthusiasts! And if you wish for us to go into extra detail on any one topic, make sure to tell us, and we’ll be happy to explain. See you next time![/p]

WW3 Boot Camp || Loadouts

[p]In this week’s Boot Camp series, we will be exploring all to do with loadouts. [/p][p]
[/p][h3]Loadout Items[/h3][p]In WW3. you carry several items with you into the battle. [/p]
  • [p]2 Weapons[/p]
  • [p]Armor plate and helmet[/p]
  • [p]A gadget or grenade[/p]
  • [p]A supply pack[/p]
  • [p]Extra attachments and a gadget in the backpack.[/p]
[h3]
Loadout Weight[/h3][p]The loadouts you carry are limited by weight. This means that the heavier your gun or armor, the less space you have for other items. In addition, there are 3 weight brackets in the game, light, medium, and heavy.  Each weight bracket comes with a set of speed buffs or nerfs. It also determines your HP regeneration. Your HP regenerates in segments, so if a segment is not fully depleted, it will regenerate until it is full. The heavier your loadout, the larger the segments.

These weights are broken down as follows:[/p][p]Light [/p]
  • [p]10% faster animations and movement speed.[/p]
  • [p]Longer “tac sprint” duration.[/p]
  • [p]50/50 HP bar split. [/p]
[p]Medium[/p]
  • [p]Neutral animation and movement speed.[/p]
  • [p]33/33/34 HP bar split.[/p]
[p]Heavy[/p]
  • [p]10% slower animation and movement speed.[/p]
  • [p]Shorter “tac sprint” duration.[/p]
  • [p]33/33/34 HP bar split.[/p]
[h3]
Weapons[/h3][p]Your weapon is the most important part of your loadout. You can choose from a variety of weapons from all categories. Note that you can equip two assault rifles, at the expense of weight, or you can settle for a good old pistol.

Weapon customisation in WW3 is split into performance and cosmetic attachments. Performance attachments are limited to a certain number of slots and affect the statistics of the weapon. Cosmetic attachments on the other hand are purely for your customisation pleasure, and will not impact the weapon’s statistics. They are also not limited by slots, so make your rifle truly your own.

[/p][previewyoutube][/previewyoutube][p]
[/p][p]Extra customisation can be earned from the shop or battlepass in the form of a blueprint. Everything contained in a blueprint will be unlocked for that weapon and you may swap out bits and pieces as you please. You can access your blueprints while selecting the weapon for a loadout, as seen below.

[/p][previewyoutube][/previewyoutube][h3]
Armor Plates and Helmets[/h3][p]You can choose from different armor plates, with each having its own HP value, bullet damage reduction, and weight. As the weight of the armor increases, so does its HP and bullet damage reduction. So essentially, lighter armor will not just reduce less damage, they will also take fewer bullets before they are destroyed. In the game, you can restore the armor plates using equipment packages dropped by your teammates.

Helmet materials follow the same principles. Be mindful that not having a visual headgear equipped for your operator will remove this armor when a loadout is selected. It does not matter what kind of headgear you have equipped, this will protect you all the same. The hitbox for the helmet covers the entire head. This way, your friends and enemies have an info-layer informing them of your helmet status, while not impacting customisation or introducing P2W elements into the game.[/p][p]
[/p][h3]Gadget Or Grenade[/h3][p]A vital part of your loadout, your choice of gadget or grenade can add functionality to your in-game role. You can choose from a few types of anti-personnel grenades, an anti-tank mine, anti-tank grenades, or C4. This choice is inconsequential, so choose according to what you wish to do.[/p][p]
[/p][h3]Supply Pack[/h3][p]There are three supply packs available in the loadout. A med pack, ammo pack, or equipment pack. With the first two being self-explanatory, the equipment pack can restore armor, helmets, grenades, and gadgets. Each of these packs is vital to the team, so make sure to choose something that your team needs the most.[/p][p]
[/p][h3]Backpack[/h3][p]Inside the backpack, you will find five slots. Four attachments and a grenade or gadget slot. The backpack contains some special items that are universal to almost all weapons but are not available via the weapon progression tree. These items are unlocked using the account progression, allowing you quick access to attachments before you unlock some for a new weapon. There are a few utility items in the backpack, too. In this slot, you can take gadgets such as a med syringe for your personal use, a mini drone for scouting, or a range of grenades. To access the backpack, you have to press “i” by default.[/p][p]
[/p][p]Thank you for reading! We hope you learned something, and that you were inspired to create some new loadouts! As a final tip, we suggest making a loadout for every scenario, and changing them in-game based on your team’s needs. And if you wish for us to go into extra detail on any of these topics, make sure to tell us, we’ll be happy to explain. See you next time![/p]

June specials

[p]Operators![/p][p]We present you new operators available now in the game![/p][h3]Crusader[/h3][p][/p][p]Its armor is fortified with faith. A heavy class stormtrooper, it is the first to charge head-on and break through fortified positions. The Crusader's reinforced defense and aggressive silhouette make it a symbol of pressure and decisive offense.[/p][h3]Ronin[/h3][p]Naval anti-terrorist special forces. Master of boarding operations.[/p][h3]SDF Landing[/h3][p]Japan Self-Defense Force (JSDF) Maritime Unit. Expert in amphibious operations.[/p][p]These operators are already available in our launcher's shop.[/p][p][/p][p]Fall out Operators![/p]

WW3 Boot Camp || TDM

[p]In this week’s Boot Camp series, we will be exploring the TDM gamemode. It’s a known classic, existing as a mode in almost every shooter ever made. In WW3, this mode is [/p][p][/p][p][/p][h3]
Rules[/h3][p]The Rules of TDM may contain some twists from the basic formula you possibly know.[/p]
  • [p]10v10.[/p]
  • [p]3 Rounds.[/p]
  • [p]7 Minutes Per Round.[/p]
  • [p]50 Kills to Win a Round.[/p]
  • [p]Best of 2 Rounds Wins.[/p]
  • [p]No strikes are allowed.[/p]
[p]
[/p][h3]The Objective[/h3][p]The objective in TDM is to win 2 rounds, of which there are 3. Each round is won by getting 50 kills, or by having more kills than the other team by the end of 7 minutes. There are no strikes allowed, so it is a pure gunplay experience, which can be beneficial for newer users to come in and learn.

Gameplay[/p][p]In TDM, you spawn at random locations that are not within the vicinity of enemies. Spawning on squad members is disabled. From here, it is valuable to identify the hotspots, where players typically play. For example, the 2nd floor of the Warsaw mall, the tower and middle building in Gobi, or the 2nd floor buildings in Berlin. Seeking out players in these areas means getting more kills than looking for them in the map’s outskirts. However, above all else, the key to winning in this gamemode is having superior gun skills. Just don’t forget to have fun with your kills![/p][p][/p][previewyoutube][/previewyoutube][p]
[/p][p]Thank you for reading! We hope this article has answered some of your questions and helped you navigate the game mode. It is the last entry in the gamemodes category, for now, so we will be sharing some more in-depth knowledge in the following reports. See you next time![/p]

Meet the Juggernaut Operator!

Operators!
Today we want to introduce you to an operator available in World War 3 christened with the name Juggernaut!

[previewyoutube][/previewyoutube]

[h3]You can purchase the Operator directly in our launcher after clicking "Shop" button.[/h3]

The Juggernaut is wearing assault gear that allows him to fight on the front line during combat in buildings or other types of close-quarters combat, where protection is paramount and attacks can come from any direction.



This operator's outfit consists of a helmet with an additional visor that protects the front of the face from shrapnel and improves the ergonomics of communications equipment.



The torso is protected by a heavy vest equipped with a set of armour plates and soft inserts; attention is drawn to the additional soft underbelly cover. On the back is an additional cover in the form of a backpack containing extra equipment.



The camouflage used on this operator's uniform is one of many variations of the currently most popular woodland pattern. Other equipment besides the weapon is the standard green colour generally referred to as 'khaki'.



The operator in its original form belongs to the U.S. infantry, specifically to the well-known and famous “Big Red One”. That is, the 1st Infantry Division. Despite its name, it is a heavy unit with tanks and other AFVs.



It is the oldest infantry division still active in the US Army armed forces. Its history begins with the formation of the Expeditionary Corps, which sailed to fight the Germans in 1917, when World War I was entering its bloodiest period.

After it ended, the Red One also participated in World War II, starting its combat route in Africa and ending it again in Europe, this time in Germany.

The division missed the Korean War because it served as an occupation unit in conquered Germany.
The next major conflict it participated in was the Vietnam War. Its last major war was the First Gulf War.

That's it Operators, let us know if you like this type of article. Fall out Operators!