1. World War 3
  2. News

World War 3 News

WW3 Tech files: ZTZ99 (Type 99)

[p]Let us begin this article by unravelling the mystery surrounding the name of this vehicle and the general nomenclature of tanks in China.
Due to general military secrecy and the lack of available official sources, Chinese vehicles are referred to in the West as Type and year. [/p][p]
In this case, we have Type 99. This is the name given to this vehicle by western military enthusiasts.
However, there is a second name that you may associate from World War 3 - ZTZ 99. ZTZ is a simplified Chinese name converted into an alphabet understandable to Westerners. When expanded, it is Zhuangjia Tanke Zhongxing, which when translated into English means Armoured, Tank, Medium. The more observant players may notice that this tank is not an MBT but a medium tank. This is directly related to Chinese nomenclature, where light and medium tanks still exist, but something like Main Battle Tank doesn't. However, it can be considered that ZTZ = MBT. That's it, let's move on to the article. In which we will stick to the Western name. [/p][p]
Type 99 is currently the most advanced mass production Main Battle Tank of the Chinese People's Liberation Army.
[/p][p]Type 99[/p][p]
As is common with many Asian vehicles (the Chinese in particular), there is very little official information and much of what we know is based on various estimates from military analysts working for reputable sources.[/p][p]
The general consensus is that the production variant of the Type 99 MBT was developed from the Type 99 prototype as China's first true third generation MBT. The prototype tank (often – incorrectly – labeled as Type 98) was first shown in public on the Chinese National Day military parade on October 1 1999. The prototype and production Type 99 both abandon the Soviet concept of tanks in favor of more western technology, even though traces of Russian designs can be found deep inside the vehicle.
[/p][p]Type 99 Prototype during parade rehearsals, 1999[/p][p]
The hull is low and generally typical of Chinese tanks but, unlike the previous Chinese MBTs, the turret is welded. The vehicle is protected by composite armor and by an advanced spaced armor kit and ERA (allegedly comparable to Russian Relikt), resulting in an estimated frontal protection on par with the newer variants of the Russian T-90 MBT (roughly 1000-1200mm of RHAe versus HEAT rounds).
Type 99 is equipped with a JD-3 laser system that allows it to send high intensity laser bursts (dazzling) at targets that are using their own lasers to target the Type 99 MBT. The desired effect of this is the damaging of enemy optics and temporary blindness of the enemy gunner.[/p][p]
The main armament is the automatically loaded fully stabilized Chinese 125mm ZPT-98 smoothbore gun, capable of firing 9M119M Invar and 9M119M1 Invar-M missiles (the often-cited Refleks designation belongs to the launching system, not the missiles themselves) along with other standard former Warsaw Pact 125mm ammunition. Some sources claim the gun is a license-produced version of the Russian 2A46M, but that is not the case – the gun is longer.
The effective rate of fire is around 8 rounds per minute. The Fire Control System is indigenous and – allegedly – highly accurate, although how exactly it fares compared to other contemporary systems is not known.[/p][p]
The vehicle is powered by a 1200 horsepower 150HB diesel, giving it decent mobility (the maximum speed of 80 km/h, cited by Wikipedia, is, however, speculative). The acceleration is said to be very good as well thanks to its power-to-weight ratio of approximately 23 hp/t (the vehicle weighs around 52 tons).
[/p][p]Type 99[/p][p]
Performance-wise, Type 99 should be on par with other third generation tanks such as the T-90 or Abrams, but it has never participated in any armed conflict and therefore it's very difficult to evaluate its performance. Some Chinese sources are known for notoriously overestimating domestic tanks to the point of absurdity and the only lead the public has to Chinese vehicle performance beyond the truly obsolete types participating in Middle-Eastern wars is the Chinese participation in Tank Biathlon.[/p][p]In Chinese service, approximately 700-800 Type 99s of several variants have been built since 2001 and production seems to continue still. It is, however, unlikely that this particular vehicle will ever be exported and various speculations about export deals to Pakistan and other countries that can be found on the internet are almost certainly false. Other advanced Chinese vehicles, such as the VT-4, are, however, available for export.[/p][p][/p][p]Type 99A[/p][p][/p][p]The Type 99A variant is an improved model of the Type 99, first tested in August 2007 and entering service in 2011. It shares most of its predecessor's features:[/p]
  • [p]A western-style welded turret[/p]
  • [p]125mm ZPT-98 autoloaded smoothbore gun, capable of firing Invar and Invar-M missiles[/p]
  • [p]A powerful diesel engine giving it excellent mobility[/p]
[p]But there are improvements. For one, the vehicle is powered by a 1500hp 150HB-2 diesel engine, an improved variant of the older 1200hp 150HB model used on the original Type 99. This gives it excellent mobility and acceleration, although the numbers available publicly (maximum speed of 80 km/h and acceleration from 0 to 32 km/h in 12 seconds) are unofficial and most likely speculative. The weight, however, increased from approximately 52 tons to 54 tons or even more (sources vary).[/p][p]The turret was also enlarged (possibly in preparation for the indigenous 140mm gun that is still in development) and fitted with a more effective, redesigned ERA kit and possibly a soft-kill APS system.[/p][p][/p][p][/p][p]Type 99A[/p][p]Precious little is known about this most modern Main Battle Tank of the People's Republic of China. Type 99A supposedly has more advanced electronics (including a GPS system and an indigenous battle management system), but details are very much classified.[/p][p]It's worth noting that while many online sources use names such as Type 99A1 and Type 99A2, these names are incorrect and (much like the Type 98 designation) probably made up by analysts or even journalists. What is sometimes referred to as Type 99A2 is in fact Type 99A while Type 99A1 is still "just" Type 99.[/p][p]China is currently estimated to operate around 200 of these modernized Type 99As with more being converted from the standard Type 99 MBTs. Type 99A, just like the original Type 99, is not offered for export and will very likely remain only in Chinese service.[/p][p][/p][h2]ZTZ99 (Type 99) in World War 3[/h2][p]In WW3, Type 99 appears under the more official Chinese ZTZ99 name. This vehicle is part of the current Red Line season pass. To obtain it, you must unlock level 18 of the pass. [/p][p]Like other vehicles in World War 3, the ZTZ99 can be found in the Strikes tab.[/p][p]There are three main versions of this vehicle, based on the available modules:[/p][p]The base version is equivalent to the Type 99 Prototype with a cast turret. [/p][p][/p][p]Version with upgraded modules has a welded turret, and the vehicle roughly corresponds to the production version of the Type 99.[/p][p][/p][p]The version with the best modules, including a reactive armour hull, is the Type 99A model.[/p][p][/p][p][/p][p]As always, these are not all the modules you can install on the vehicle; we give players full freedom to customize the vehicle to their preferences and tactics. [/p][p][/p][p]That's all for today. Fall out Operators! [/p]

TOP 3 contest | TACOPS

[p]Operators![/p][p][/p][p]It's time to show off your skills! [/p][p]
In this contest, we’ll be asking you to kill as many enemies as possible, in the top 3 formula in Tacops mode. [/p][p]Post the screenshot of your scoreboard summary tab (top 3 matches from the time specified below) in the dedicated Discord contest channel along with your Nick from the game and result number. The submission template is as such:[/p]
  • [p]    Result / Ingame nickname[/p]
[p]Please note– as we will be using a program to collect your results, please make absolutely sure you submit them with the template above. Submissions without this template will be ignored.[/p][p]
As an example, "123 / JohnFAF” is correct, while “/123/JohnFAF” is not due to the incorrectly placed spaces and symbols.[/p][p][/p][p]The contest ends on September 28th, 2025 (23:59 CEST) and all entries must be submitted by then.[/p][p][/p][p][/p][p]
[/p][h2]The prizes are as follows:[/h2][p][/p][p]Top 3 winners will receive:[/p]
  • [p]    First Place: 12500 UNC[/p]
  • [p]    Second Place: 6750 UNC[/p]
  • [p]    Third Place: 3250 UNC[/p]
[p][/p][p]We have also prepared a prize for participation, which will be: 500 UNC[/p][p]Please note:[/p]
  • [p]    One player can only submit one result, during contest[/p]
  • [p]    All submitted results must be from the battles that take place during the event[/p]
  • [p]    The winners will be announced and the prizes will be distributed after the end of the event[/p]
[p]
[/p][p]Good luck and see you on the battlefield![/p][p]

[/p]

WW3 Boot Camp || Strikes Overview

[p]
This week, in our Boot Camp series, we will give you a look at the strike system in WW3, and various strike types. These are currently available only in the TAC mode, as the smaller modes do not support them.[/p][p] [/p][previewyoutube][/previewyoutube][p] [/p][p]Strike System
The strike system allows you to use special equipment for a cost of “Strike Points” that you earn in-game. Every action you perform gives you these points, with objective play being the most rewarding.[/p][p] [/p][p]You have 3 slots for strikes in each loadout, and each of them contain different categories of strikes. Let’s look at each of these now.[/p][h2]
The First Slot[/h2][p][/p][p]The first slot can be considered a utility slot. Here, you can carry a UAV or a Jammer. UAVs let you know where the enemies are, and award you a bonus for teammates who get a kill with your support. Jammers can protect you from being marked by a UAV, scramble enemy drone controls, prevent the enemy team from spawning on teammates or vehicles in the jamming area, and also stop the enemy team from using strikes.[/p][p] [/p][h2]The Second Slot[/h2][p][/p][p]The second slot is almost purely offensive. You can choose missiles for anti-personnel and anti-tank purposes. Simply call it in once you gain enough points, and guide it to the target. You can also choose various artillery types. There are two types of artillery: laser-guided and an area barrage. Once you call in a barrage, a ranging shell will fire, giving the enemy a few second warning to get out of the area before the main barrage begins. Laser-guided artillery will follow the mark of your laser until it runs out of shells. And lastly, you can equip a bombing run. Varying in speeds and drop area, these will arrive at the location you select on the tablet.[/p][p] [/p][h2]The Third Slot[/h2][p][/p][p]The last slot contains your vehicles and drones. You can choose small aerial drones, large aerial drones, land drones, and many vehicles ranging from IFVs to MBTs. For drones, you can call them in anywhere on the map, but it is recommended to do so while hiding, as the enemies killing you results in your drone being destroyed too. Vehicles can be called in at base or on any captured objective. Be careful, however, as smoke marks your vehicle’s deployment zone and can easily be camped by an enemy. You can also respawn in vehicles from the deploy menu.[/p][p][/p][p]Thank you for reading! We hope you learned something, and we’d love to see how you use your strikes in the Discord! And if you wish for us to go into extra detail on any one topic, make sure to tell us, and we’ll be happy to explain. See you next time![/p]

Maintenance

[h3]On the 14th of August, starting from maintenance publication hour, the server will not be available for 4 hours due to a planned server maintenance.[/h3][p][/p][p][/p][p]Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.
[/p]

Patch 1.5 rolled in!

[p]Greetings Operators![/p][p]We have an update for you today with a large number of minor fixes and two big ones: improved matchmaking and bots on TacOps maps. Additionally, many maps have undergone another round of optimization.[/p][p]Full list of changes below:[/p][p][/p][h3]Challenges (missions):[/h3][p]-       New daily challenges have been added, optimized for new players.[/p][p]-       The rewards for some of the more difficult challenges have been increased.[/p][p]-       Updated the tracking of daily challenges and fixed bugs in the counting process.[/p][p][/p][h3]Performance:[/h3][p]-       Memory consumption was reduced.[/p][p]-       Improved FPS stability.[/p][p][/p][h3]Maps:[/h3][p]-        All maps: general performance optimization. [/p][p]-        All maps: lighting optimization. Shadows should look better now.[/p][p]-        All maps: broken respawn points were fixed.[/p][p][/p][h3]Bots:[/h3][p]-        Bots were added to the following TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo.[/p][p]-        Bots now have more varied weapon loadouts.[/p][p]-        Fixed respawn and interaction issues.[/p][p][/p][h3]Matchmaking:[/h3][p]-         A bug that prevented players from being properly matched together has been fixed.[/p][p][/p][h3]UI/UX[/h3][p]-         Fixed visual bugs in 3440×1440 resolution.[/p][p][/p][h3]Vehicles:[/h3][p]-         Fixed sights and other visual artifacts on vehicles.[/p][p][/p][h3]General:[/h3][p]-         Istanbul map is back to rotation. [/p][p]-         Translations of the new challenges have been added and adjusted. [/p][p]-         Fixed Label.undefined bug.[/p][p]-         Fixed client crashes on Windows 11.[/p][p]-         Updated Quick Play logic: removed Stronghold priority for experienced players (several matches or more).[/p][p]-         Removed incorrect object collisions.[/p][p]-         The display of the number of players in matches has been fixed.[/p]