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WW3 Boot Camp || TDM

[p]In this week’s Boot Camp series, we will be exploring the TDM gamemode. It’s a known classic, existing as a mode in almost every shooter ever made. In WW3, this mode is [/p][p][/p][p][/p][h3]
Rules[/h3][p]The Rules of TDM may contain some twists from the basic formula you possibly know.[/p]
  • [p]10v10.[/p]
  • [p]3 Rounds.[/p]
  • [p]7 Minutes Per Round.[/p]
  • [p]50 Kills to Win a Round.[/p]
  • [p]Best of 2 Rounds Wins.[/p]
  • [p]No strikes are allowed.[/p]
[p]
[/p][h3]The Objective[/h3][p]The objective in TDM is to win 2 rounds, of which there are 3. Each round is won by getting 50 kills, or by having more kills than the other team by the end of 7 minutes. There are no strikes allowed, so it is a pure gunplay experience, which can be beneficial for newer users to come in and learn.

Gameplay[/p][p]In TDM, you spawn at random locations that are not within the vicinity of enemies. Spawning on squad members is disabled. From here, it is valuable to identify the hotspots, where players typically play. For example, the 2nd floor of the Warsaw mall, the tower and middle building in Gobi, or the 2nd floor buildings in Berlin. Seeking out players in these areas means getting more kills than looking for them in the map’s outskirts. However, above all else, the key to winning in this gamemode is having superior gun skills. Just don’t forget to have fun with your kills![/p][p][/p][previewyoutube][/previewyoutube][p]
[/p][p]Thank you for reading! We hope this article has answered some of your questions and helped you navigate the game mode. It is the last entry in the gamemodes category, for now, so we will be sharing some more in-depth knowledge in the following reports. See you next time![/p]

Meet the Juggernaut Operator!

Operators!
Today we want to introduce you to an operator available in World War 3 christened with the name Juggernaut!

[previewyoutube][/previewyoutube]

[h3]You can purchase the Operator directly in our launcher after clicking "Shop" button.[/h3]

The Juggernaut is wearing assault gear that allows him to fight on the front line during combat in buildings or other types of close-quarters combat, where protection is paramount and attacks can come from any direction.



This operator's outfit consists of a helmet with an additional visor that protects the front of the face from shrapnel and improves the ergonomics of communications equipment.



The torso is protected by a heavy vest equipped with a set of armour plates and soft inserts; attention is drawn to the additional soft underbelly cover. On the back is an additional cover in the form of a backpack containing extra equipment.



The camouflage used on this operator's uniform is one of many variations of the currently most popular woodland pattern. Other equipment besides the weapon is the standard green colour generally referred to as 'khaki'.



The operator in its original form belongs to the U.S. infantry, specifically to the well-known and famous “Big Red One”. That is, the 1st Infantry Division. Despite its name, it is a heavy unit with tanks and other AFVs.



It is the oldest infantry division still active in the US Army armed forces. Its history begins with the formation of the Expeditionary Corps, which sailed to fight the Germans in 1917, when World War I was entering its bloodiest period.

After it ended, the Red One also participated in World War II, starting its combat route in Africa and ending it again in Europe, this time in Germany.

The division missed the Korean War because it served as an occupation unit in conquered Germany.
The next major conflict it participated in was the Vietnam War. Its last major war was the First Gulf War.

That's it Operators, let us know if you like this type of article. Fall out Operators!

May Specials, Operators

Operators!

Check out this week's special deals related to Operators.

[h3]Juggernaut[/h3]



A living war machine. Pushes through the frontlines without hesitation, withstands heavy fire, and doesn't stop until the objective is reached.


[h3]Metro Militia[/h3]



The streets are safe thanks to him. Even the most dangerous terrorists can’t escape his grasp.


[h3]ROK Flotilla[/h3]



An elite WARFLOT operative. Light, precise, and always one step ahead of the enemy.


[h3]S.O.G.[/h3]



An elite operative from the rapid response unit. Trained for the toughest missions in any conditions. Acts fast, decisively, and silently.


[h3]Red Devil Pack[/h3]



Red beret - a sign of an elite soldier. Tactical gloves - stand out in any situation. Cool glasses show who's the boss. Beryl in unique camouflage - the devil's own scythe.

WW3 Boot Camp || Stronghold

In this week’s Boot Camp series, we will be exploring the Stronghold gamemode. It is our latest addition, aimed at helping beginners have a more stress-free environment to learn the basics of the game, such as gunplay, capturing objectives, teamplay, and movement. We aim at having new players enjoy their experience without having to worry about more than the basics or being obliterated by higher levels. For this reason, this mode also has separate matchmaking tiers which allows users who have not yet played 2 games to not meet players who have.



[h2]Rules:[/h2]
  • The Rules of Stronghold are simple.
  • 8v8.
  • 10 minutes.
  • 750 score to win.
  • Single objective.
  • No strikes are allowed.
  • Bots are present in this gamemode.


[h3]The Objective[/h3]
Stronghold has one objective. Capturing it will increase the score of your team. This should be your priority, as playing the objective will grant you the largest amount of points, and therefore the highest amount of XP for your guns and account. Like in Tac Ops, the objective will be captured quicker if more players from one squad are present. Once captured, ensure that you secure it from numerous angles. This objective location has many entry points, and the enemy can be anywhere.

[h3]Bots[/h3]
Bots will fill the space of any missing player. These bots will play the objective and can give you missing supplies such as health, ammo, or equipment. You can request supplies from a bot with the specific pack by pressing “X” on them. They’re extremely helpful! You may also request the same items from players, by using the same method, after which they will be notified that you need whatever they have.

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[h3]Spawning[/h3]
In Stronghold, you are only able to spawn in your team’s base. There are numerous ways out of the base, which let you bypass enemies close to a certain exit, or approach the objective from a safer position. Switch up your tactics to not let the enemy predict you easily.

[h3]Team Play[/h3]
In order to be an effective team player, and earn the maximum amount of points, ensure that you’re:
  • Capturing the objective with your squad.
  • Dropping med, ammo, and equipment packs for your teammates.


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Thank you for reading! We hope this article has answered some of your questions and helped you navigate the game mode. The new player experience is very important to us, and this mode as well as this article series are core components of helping new players get ready to face incoming challenges. Help us help them by sharing this article with someone who might need it! See you next time!

Dispatches from the "Box": My Ratnik

My name is Alexei, callsign "Granit". Senior Sergeant, contract service. Specialization – assault operations, reconnaissance. I've got more than a few years of service and deployments to various "hot spots" behind me. And for almost all that time, my constant companion has been it – my "Ratnik 3" combat gear set. I want to tell you about it not from the PR brochures, but as it is, from the perspective of a simple soldier for whom it’s like a second skin.
You know, it's a strange feeling when you stop noticing the weight. It's not like those kilograms of armor, sensors, and other kit disappear – no, they're there, on your shoulders, chest, legs. But they become… an extension of you. Like an arm or a leg. I've done so many ops in "Ratnik" that without it, I feel naked, vulnerable.



The first thing you appreciate is the protection. I remember in the North Caucasian region, during a clearing operation in a mountain village, a sniper bullet ricocheted off my chest plate. The impact was so strong I almost couldn't breathe, but I was unharmed. And my buddy walking next to me said then, "Looks like your guardian angel is wearing your 'Ratnik' size today." In those mountains, where every rock could hide an ambush, and shrapnel from IEDs flew everywhere, this "box" proved its worth many times over.

The communication system is your voice and ears in combat. Clear, no interference, even when it’s roaring around you so loud it feels like your eardrums are about to burst. During a peace enforcement operation in a neighboring state, when our column came under heavy mortar fire, it was the coordination through the "Ratniks" that allowed us to quickly get our bearings, suppress the enemy firing positions, and evacuate the wounded. I heard the commander, I heard the guys from the group, every rustle, every warning. Information is half the battle in our line of work. And the "Ratnik" gives me that information. The helmet-mounted display (we call it a "monocle," though it's more like a built-in HMD) shows a map, thermal imager data, and a
command feed. You don’t have to constantly stare at a tablet, distracting yourself from the situation. Everything is right in front of your eyes. It saves precious seconds.



Ergonomics – that’s something I’m especially grateful to the engineers for. Yes, it seems cumbersome at first. But then you get used to it, and you realize that every strap, every buckle is in its place. I recall a peacekeeping mission in an African country, where we had to patrol scorching hot streets and jungles for hours. Of course, it was hellishly hot, but the "Ratnik's" design allowed for reasonably free movement, to quickly take a firing position without feeling like you're encased in knight's armor. Crawling, rolling… Modularity is also a huge plus. Depending on the mission, you can attach additional pouches, a first-aid kit, a canteen, special equipment. Everything is at hand. For desert operations, we used lighter kits; for urban combat, maximum protection.

As for the "active" elements – that’s leaning more towards exoskeletons, but our "Ratnik" has its own tricks. For example, the built-in air filtration system, if we're working in smoke or with the potential use of chemical agents – that helped us a lot during the
clean-up after a man-made disaster at a facility in the North, where all sorts of nasty stuff was in the air. Or the power supply system for all these gadgets. The batteries aren't eternal, of course, but they last long enough for a standard operation with some to spare.

Is it heavy? Yes, if you're standing still and thinking about the weight. But when you're in the thick of it, when adrenaline is pumping, when you need to complete the mission and cover your comrades – you forget about the weight. Whether it's assaulting a fortified area somewhere in the steppe zone on the border or quiet observation work in the forest, you are part of a well-oiled machine, and the "Ratnik" is your indispensable tool. It doesn't make you a superman, it doesn't grant invulnerability. It doesn’t forgive mistakes. But it gives you a chance. A chance to survive, a chance to complete the order, a chance to return home.

Of course, there are downsides. It's, to put it mildly, uncomfortable in the heat. Mobility is still limited compared to light gear. But it's a compromise you make consciously. Because the price of that compromise is your life and the lives of your brothers-in-arms. And it doesn't matter where you are – in the mountains, in the desert, in a ruined city, or in the cold tundra – it's your shield.
So yes, the "Ratnik" isn't just armor. It's my office, my fortress, my loyal partner. And I trust it. It already has so many scratches and marks, and each one could tell its own story. A story of survival. A story of victory. And as long as I'm in service, it will be with me.

Granit, over and out.