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World War 3 News

Join The Farm 51 and MY.GAMES AMA on May 12!


In case you missed it, The Farm 51 and MY.GAMES have joined forces! Our two teams are working together to move World War 3 into the future, and we'd like to share more information about our plans with you.

On Tuesday, May 12 at 18:00 CEST, we will be hosting an AMA session on the official World War 3 Discord with Kamil Bilczyński, Creative Director and Co-Founder of The Farm 51, and Alexey Larionov, Producer at MY.GAMES. - https://discord.gg/ww3thegame

There will be two new channels on the Discord server: you can use the first to submit questions, while the second will host the live AMA. Questions and answers will be conducted in English only to ensure that participants can easily answer, and to make the AMA accessible to a wider audience. The session will last for about an hour, so don't miss out!

The World War 3 AMA is a great opportunity to find out more about the new partnership between The Farm 51 and MY.GAMES, plus more awesome features and details about the game. We'll try to take all questions into consideration, but please note that we may not have all the answers yet! We will do our best to answer these at a later date as our plans for the future become more precise.
Start thinking about your questions, and we'll see you on Tuesday!

MY.GAMES and The Farm 51 are working together!

Soldiers, we have really great news for you!

Global publisher MY.GAMES and The Farm 51 are proud to reveal their brand-new publishing and development partnership on World War 3, an upcoming online military shooter coming to PC in 2020. This collaboration will give The Farm 51 the necessary resources and expertise to expand the scale of their upcoming title, while retaining creative control and vision.

“We are happy to announce the partnership with MY.GAMES and benefit from their wealth of experience in publishing multiplayer shooters,” said Kamil Bilczynski, Creative Director and Co-Founder of The Farm 51. “Our collaboration with MY.GAMES ensures that we can take a truly global approach to publishing World War 3, while remaining faithful to our original vision for the game as we work to enhance its core gameplay, polish mechanics, and push the boundaries of the overall scale of the project.”

In a few days, Kamil will host an AMA session where he will answer fans’ burning questions about the game. The time and virtual venue of the session will be announced soon.

Hotfix 0.8.7.1

0.8.7.1 Hotfix Patch Notes

[h3][BUGFIX][/h3]
  • Fixed post processing for weapons and scopes,
  • Fixed save configs of the new account.

Update 0.8.7



Our game servers are currently offline due to technical difficulties with the servers. We will let you know once servers are back online.


Hello, Soldiers!

It's been a while, but there are good reasons for it: we're working on some big stuff in the background and we're very excited to share those things with you at a later date. While that is going on, we wanted to make some improvements to the current state of the game, so there are a few big items on the list below.

Mainly, the PhysX crash has been fixed. It seems to be a bug in how UE4 handles collision and we can't be 100% sure our fix will cover all cases, but from our internal testing we've had 0 crashing related to this issue. We've also fixed some long standing bugs, like the dark parking lot and some minor issues.

There's a few improvements as well, like the new Breakthrough Station sounds, client update speed and the Continue button sending people off to far away lands on a laggy adventure. The last one is just a temporary fix while we work on the matchmaking, so don't worry - it's coming back one way or another.

Update 0.8.7 Patch Notes

[h3][BUGFIXES][/h3]
  • Fixed the PhysX crash,
  • Fixed Warsaw underground parking lot postprocess,
  • Fixed capture point icon going grey on Warzone,
  • Fixed SCAR-H having no sight in the default loadout,
  • Fixed character becoming invisible when possessing Mini UGV or Mini Drone,
  • Fixed repair station not repairing vehicles if repairing was interrupted,
  • Fixed OTV strike granting too many Battlepoints,
  • FIxed damaging enemy vehicle with suicide drone not adding points when the player is not controlling it at the moment,
  • Fixed not being able to place AT Mines,
  • Fixed Semtex grenades not detonating other Semtexes when exploding,
  • Fixed smoke grenade mesh and marker disappearing halfway through the smoke animation, now the mesh disappears in the moment of activation.
  • Fixed the tablet not hiding after using OTV,
  • Fixed claymore explosion not triggering other explosives, and claymore itself,
  • FIxed not being able to edit equipment configs when using special characters to name them,
  • Fixed some meshes that were clipped through by the camera,
  • Fixed the Battle Robot top speed being too high,
  • Fixed mouse cursor if the game finishes while the player was using the tablet,
  • Fixed thermal scopes not working on Berlin Warzone,

[h3][IMPROVEMENTS][/h3]
  • New Breakthrough sounds,
  • Added XP notification for repairing friendly vehicles,
  • Improved the invisible character situation (it still needs more testing),
  • Problem with "Continue" after match - temporarily all matches end by sending players to the menu,
  • Improved update speed - might be noticeable after the next patch and it's still not 100% there.

Hotfix 0.8.6.1



Hello everyone, we've fixed today major bug in server code. This improvement should increase server stability. We still have some problems with PhysX and we working on it.

0.8.6.1 Hotfix Patch Notes

[h3][BUGFIX][/h3]
  • Fixed server crash when entering vehicle on repair station.