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World War 3 News

PTE UPDATE 0.8.4


Hello there! We have some fixes to test on the PTE before we feel they're safe for Live servers, so anyone that can - send us your feedback!

PTE 0.8.4 Patch Notes

[OPTIMIZATION]
  • Asynchronous loading of replicated objects is now working properly (stuttering from loading other players should be reduced),
[BUGFIXES]
  • Fixed invisible players,
  • Fixed HUDs changing during Kill Screen,
  • Fixed camera cliping while leaning against corner,
  • Partially fixed auto exposure in thermal scopes,
  • Fixed punishing after suicide,
[IMPROVEMENTS]
  • Small improvements in the team manager code,
  • Breakthrough game code and replication improvements,
  • Clamped sharpen to 0-1 range instead of 0-3,
  • Added bCanAttachSemtexAndClaymore flag to mark vehicles to which semtex and claymore should not attach.


- World War 3 Team

Weekly Report #40 - 0.8 Update Hits Live Servers


Available in the following languages: PL | RU | FR

Greetings, Soldiers!

We’ve had a busy week at the studio, finishing up the 0.8 Live release of Breakthrough. The patch went live on Tuesday, and on Friday we had another one - to address some of the issues we found while testing with the players.

Infantry HUD
In last week’s weekly we’ve shown you how and why we decided to change the player HUD and this week everyone gets to see it and comment on it as well. We very much appreciate the feedback and we are happy that for the most part, the new HUD is a success among the community. There are some things that some people didn’t like, but we’re open to change if it’s a good idea, so - as with everything else in World War 3 - expect constant improvements and changes, so in the end we’ve got an awesome game for you and us to enjoy for years to come.

AA Options
Apart from the HUD, there are some other changes: we’ve added a dedicated anti-air vehicle to base spawns on Warzone. Since the Heli Drone was nerfed, there isn’t much to defend against, but in the future - there might be, so keep an eye on the skies.

Map Rotation
Some of you might also be happy to learn that with the map rotation working now, we’ve enabled players to join matches that are ending. This was done so that if a match is nearly done, you can get in and make sure you rotate together with other players and if you disconnected, you can always go back and finish the match.

Optimization
There also was some optimization work done, mainly with how the assets are streamed. This has had a massive positive impact on how Berlin, Moscow and Warsaw play - if you haven’t played in a while, make sure to check it out, it’s a massive difference - especially, since apart from the streaming, there were also other work done to improve the game overall. For Smolensk and Polyarny, since those were done later in development, this kind of performance improvement is yet to come.

0.8.1 was mostly a maintenance patch, fixing some bugs in the rotation, how profiles were read in TDM (resulting in mismatch between player speed on the server and client and thus some laggy movement), not applying the reward for switching teams and a few other bugs.

Here are the patch notes for both of the patches:

Update 0.8: https://forum.worldwar3.com/index.php?/topic/11006-update-08-patch-notes/
Update 0.8.1: https://forum.worldwar3.com/index.php?/topic/11046-update-081-patch-notes/

If you want to get up to speed on the new game mode, we also have an overview on our forums:
https://forum.worldwar3.com/index.php?/topic/11007-breakthrough-information/

For anyone that didn’t see it, here’s our Breakthrough Trailer:
https://www.youtube.com/watch?v=p94g_7NO5zU
Community Trailer
It’s time to get your last submissions in, the Community Trailer Contest will end in 48h! The deadline is Wednesday, December 4th, 3pm CEST!

For more information about how to submit, please visit this topic:
https://forum.worldwar3.com/index.php?/topic/10948-updated-breakthrough-community-trailer-submissions-are-open/

We’ll need at least a week to go through all the submissions, pick the best ones and put it all together into a cool video, so we’ll let you know when to expect the trailer release. We think the additional time will help people that didn’t get to play on the PTE to get their recordings in. Good luck!
Steam Awards
Every year Steam asks their users to vote on games to receive awards. If you think World War 3 fits some of those categories, help us with a vote:
https://store.steampowered.com/steamawards/nominations

Thanks for supporting us and for testing the game and sending us feedback, we wouldn’t be able to do this without you. See you next week!

- World War 3 Team

Update 0.8.1



A small one before the weekend, just so it's a bit more fun to play. Keep letting us know about issues, we're working on the infinite loading (there's two new ones of those - we've got some leads to fix it definitive) and we have some intermittent lagging issues we can't track without more testing.

Happy thanksgiving to those in North America and happy weekend to everyone else!

Update 0.8.1 Patch Notes

[BUGFIXES]
  • Restoring the Winter Gepard camo,
  • Warmup widget should now be visible again while warmup is in progress,
  • Potential crash fix in character spawning,
  • Fixed not being able to enter vehicles sometimes,
  • Proper fix for planting through walls,
  • Reward for team switch not applying,
  • Fixed bad configs on TDM - no more lags from weight mismatch,
  • Fixed map rotation constantly choosing Berlin,
  • Fixed HUD replacing deploy screen when player spawned for first time,
  • Blocked bomb planting when retreat is in progress,
  • Damage Type Modifiers for BRE station: nerfed bullet and strikes damage,
  • Fixed destroyed point marker opacity on Breakthrough (won't look like selected spawn anymore),
[OPTIMIZATION]
  • Shadow Quality setup - should improve shadow performance.


- World War 3 Team

Purchase World War 3 with 33% Discount

JUMP IN TO OUR NEWEST GAME MODE CREATED BY PLAYERS, POLISHED BY DEVELOPERS - BREAKTHROUGH

https://www.youtube.com/watch?v=p94g_7NO5zU
https://store.steampowered.com/app/674020/World_War_3/
Enjoy the Autumn Sale and see you in World War 3!

- World War 3 Team

Update 0.8


Available in the following languages: PL | RU | DE | FR

Here it is! The long awaited community game mode is here. Breakthrough is a dynamic and intense experience that will require quick thinking and steady aim. Teams are split into two roles: attackers and defenders. The goal of the attackers is to destroy enemy Radio Stations by means of explosive charges (plat them by holding F), C4, grenades, strikes or big caliber rounds to advance the match forward. The goal of the defenders is to stop the opposing team from reaching and destroying the Stations.

Match ends when all of the stations are destroyed and attackers win, or when the timer elapses and hits 0 - that's the defenders win condition. Timer starts at 15 minutes and each pair of stations that are destroyed will increase it to 5 minutes. Match can take anything from 15-25 minutes, so stay frosty.

Important: we've temporarily removed Anders from the game. This is intentional as it was the main reason for crashing and instability. As soon as we've fixed the issue, it will be back, so don't worry!

This patch also introduces a few optimizations, mostly in the frame pacing and stuttering areas. As always, keep us updated on your thoughts and send us your feedback - we're reading it all!

Update 0.8 Patch Notes

[KNOWN ISSUES]
  • There are some problems with displaying customization in TDM, we're working on a fix. You will see default customization, but have the proper one in-game.


[CONTENT]
  • New game mode: Breakthrough,
  • New Infantry HUD,
  • New Strike: Napalm,
  • Adding Leopard2 Gepard anti-air vehicle to base spawns on Warzone,
[IMPROVEMENTS]
  • Disabled not being allowed to join when the match is ending,
  • Collimator glass is less dark now,
  • HUD: new in-game chat window,
  • HUD: new strike bar,
  • HUD: hiding armor status icons if armor is not present,
  • HUD: added current soldier weight class,
  • HUD: changed inventory status widget,
  • HUD: added laser/flashlight status icon,
  • HUD: improved kill feed,
  • HUD: added headshot indicator to kill feed,
  • HUD: destroyed vehicles will now show up on the kill feed,
  • HUD: changed icon resolution to sharpen them up,
  • HUD: added plant, defuse and destroy icon notification to the Breakhtrough HUD,
  • Many other, small improvements,
[BUGFIXES]
  • Reduced crashing on both client and server side,
  • Fixed invisible packs,
  • Fixed spawning in a wrong place when there's no space to spawn around selected player,
  • Fixed being able to look inside a building with Mini Done gadget,
  • Fixed lasers staying while throwing grenades,
  • Audio attenuation and occlusion fixes,
  • Claymore spawning fix,
  • Fixed destroyable objects not having particles at the start of the round,
  • Fixed some minor issues with mudflaps and other addons,
  • Fixed RPG Nets issues of Leopard 2A6 Body Armor,
  • Fixed wrong gib mesh in Commando turret,
  • Other bugfixes,
[OPTIMIZATION]
  • Fixed some stutters on the render thread,
  • Fixed stutters on the render thread when updating material scalar parameters,
  • Fixes for reloading assets that were already loaded (reduced stuttering),
  • Disabled per frame calculation on multiple objects,
  • Deleted empty skins to reduce stutters,
  • Disabled DoF calculations for vehicles that are far away.


- World War 3 Team