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World War 3 News

PTE HOTFIX 0.8.8


Sunday patch time, we've got just one fix, for crashing servers - but it's a big one.

Please give some time for the servers to restart!

PTE 0.8.8 Hotfix Patch Note

[h3][BUGFIX][/h3]
  • Fixed servers crashing due to misconfiguration of challenges.


- WORLD WAR 3 TEAM

PTE UPDATE 0.8.7


Here's a biggie, coming in just before the holiday break, we've got fixes for the most pressing issues and some quality of life improvements, like the revamped for clarity pack icons and a lot of HUD changes - most of them are more under-the-hood, but it also shows visibly. We're still tackling the newest iteration of invisible players, but other than that, most pressing issues should be fixed.

We'll be testing this one for a day or two on the PTE and see if it's a good candidate for Live.

* Notes with a star symbol need further testing, we weren't able to reproduce the issue, but it doesn't mean it's 100% fixed.

[h3][IMPROVEMENTS][/h3]
  • New Icons for Ammo, Equipment and Med packs to increase visibility,
  • Added Spawn Warnings (Suppressed/No space) for Deployment Widget,
  • Added Markers Objectives Border to ignore progress color,
  • New altitude widget sliders in Heli Drone,
  • Suicide Drone Layout improvements,
  • Static part for tilt widget in Heli Drone,
  • Added new animations for Breakthrough messages,
  • Changed some HUD layouts: (strikes position, inventory widget, player status widget,
  • All TPP and FPP vehicle HUDs are working properly now,
  • Anders is back after extended maintenance.

[h3][BUGFIXES][/h3]
  • SCAR-H should no longer crash the game,
  • Fixed key rebinder widget z-order,
  • Fixed detonation timer not working properly on Breakthrough
  • ,
  • Fixed not being able to plant charges on Breakthrough
  • ,
  • Fixed opacity on capture point display on the map,
  • Fixed progress offset for capture points,
  • Fixed opening ESC Menu with opened scoreboard allowing you to control the player,
  • Fixing repair station (out of battle zone) placement on Moscow Warzone,
  • Deleting problematic blocking volume and fixing boundaries of battle zone in east side of Warsaw on Warzone,
  • Removed an option to change role on Breakthrough,
  • Fixed Mini Drone icon on the map being visible for all players on the server,
  • Fixed character leaning too much when next to a wall,
  • Fixed suppress effect not working correctly,
  • Fix for Commando not dealing damage,
  • Stop peeking location of the pawn to spawn on, when character already spawned.

[h3][MISCELLANEOUS][/h3]
  • Added holiday flair to the main menu,
  • Customization - Added missing flag thumbnails,
  • Customization - character skin thumbnails rework,
  • Added challenge modifier for killing enemies with shots in specific bones (no new challenges yet, just an option for us to add them),
  • Added holiday sweaters to customization.

Steam Winter Sale 2019 is here!



[h2]Steam Winter Sale 2019 is here! If you haven't had a chance to buy our game yet, now would be the best time to do so - World War 3 is 40% off! Grab your copy here: [/h2]https://store.steampowered.com/app/674020/World_War_3/
[h3]Jump to the action with customised weapons, real location maps and our new Community game mode Breakthrough! To find out more visit our official forum or join our discord server to be in touch with us.[/h3]

Weekly Report #42 - Last Week in World War 3


Available in the following languages: PL | RU | DE | FR

Hello, Soldiers!

Another week goes by with us working hard to make World War 3 a better game for you. Without any needless introduction, let’s go into this week’s Report!

[h3]Last week in World War 3[/h3]We’ve pushed two much-needed patches for both our test version of World War 3 and the Live version. Again, if you’d like to try out the newest items, sometimes even maps and game modes before they come to the Live servers, it’s real simple: all you have to do is to pick World War 3 PTE instead of World War 3 game from your Steam library and you’re good to go! Just remember - it’s an entirely different branch, so you’ll unfortunately have to download it in its entirety.

Going back to the patches: The 0.8.6 update - the PTE one - went live on tuesday and focused mainly on bug fixes and improvements. We’ve fixed the disappearing packs, which we know was an issue for a lot of our players, but that’s something that shouldn’t be bothering you during games anymore. On top of that, asynchronous loading of replicated objects should work fine now, which means that there should be less stuttering caused by loading others players.

If you want to know exactly what went into the PTE patch last tuesday, please visit our official forums: https://forum.worldwar3.com/index.php?/topic/11122-pte-086-patch-notes/


As for the Live version of our game, the update encompassed most of the stuff that we’ve released to PTE servers: fixes for disappearing packs, for major issues with DX12 (even though we’ve suggested you should run the game with DX11, but some of you are as stubborn as we are!) and a couple more. There were also a couple of issues with Breakthrough, but we’ve worked out what could be done about it and swiftly resolved the issues.

If you’re interested in more in depth information about the patch from thursday, patch notes for the 0.8.6 update can be found here: https://forum.worldwar3.com/index.php?/topic/11131-update-082-patch-notes/

[h3]Breakthrough Community Trailer[/h3]Some of you - and for sure those of our players who sent their submissions - have probably been wondering: hey, so what’s going on with the Breakthrough Community Trailer and the contest around it? Well, we have both bad news, and good news for you about it. Without any smoke and mirros: there was too little submissions for us to choose from. Not to say some of them weren’t of a good quality, but we decided to not make the trailer with what we’ve received. We feel like pairing some great actions with some that weren’t up to such high standard wouldn’t do justice to anyone, and making a trailer that’s not long enough wouldn’t be great as well. So, that’s the sad part.

The good part is that since you did submit your clips, your actions and tried your best, we decided that everyone who submitted their work will get their World War 3 key as a thank you! We will be contacting everyone that sent a mail before the deadline this week, so make sure to check your e-mail every now and again. We had a lot of fun going through your clips and watching you have fun in our game, and who knows - maybe we’ll find a use for your videos in the future?

Thank you for reading and enjoy your week. See you in our next Weekly Report!

- WORLD WAR 3 TEAM

UPDATE 0.8.2

Hello again! This week, we've got some much needed fixes, mainly for the missing packs. Let us know if indeed, everything is ok. There's a lot of other smaller, but also important fixes and it should improve the game overall. Thanks to everyone that helped test the update on the PTE. We strongly suggest installing the PTE, as there is potential for 60 player battles if we get enough of you. Remember, it can only happen on the PTE.

Update 0.8.2 Patch Notes

[h3][OPTIMIZATION][/h3]
  • Asynchronous loading of replicated objects is now working properly (stuttering from loading other players should be reduced),

[h3][BUGFIXES][/h3]
  • Fix for disappearing packs, and potentially for a lot of other replication issues,
  • Fixed HUDs changing during Kill Screen,
  • Fixed camera cliping while leaning against corner,
  • Partially fixed auto exposure in thermal scopes,
  • Fixed punishing after suicide,
  • Possible bugfix for invisble players,
  • Fixed laser not turning off properly,
  • Fixed pausing Reliable methods when replication is paused,
  • Disabled the ability to fire when interacting with objects using [Default: F],
  • Breakthrough: Fixed a bug with not ending retreat when retreat time ends,
  • Breakthrough: Fixed C2 spawn trap on Smolensk,
  • Fixed detonation timer sometimes not showing up properly on Breakthrough,
  • Fixed the map showing up on top of settings,
  • Fixed wrong vehicle spawned on Warsaw Warzone,

[h3][IMPROVEMENTS][/h3]
  • Small improvements in the team manager code,
  • Breakthrough game code and replication improvements,
  • Clamped sharpen to 0-1 range instead of 0-3,
  • Added bCanAttachSemtexAndClaymore flag to mark vehicles to which semtex and claymore should not attach,
  • Reduced explosion camera shake for tank shells,
  • Breakthrough: Match timer will now pause during retreat,
  • Fixed other player stutters when coming into player view,
  • Gepard radars are no longer destructible,
  • Gepard Shells + spread improvement,
  • Improved vehicle LMG tracer visuals,
  • Fixed major D3D12 issues (DX12 is still not supported fully and will degrade performance, but some of you insist on running WW3 in DX12 and crashing).


- WORLD WAR 3 TEAM