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World War 3 News

Maintenance - Update 1.1

[h3]On the 14th of March, starting from 13:00 CET, the server will not be available for 4 hours due to a planned server maintenance.[/h3]



Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.

WW3 Community bugs hunt - spawns edition

Operators, we need your help!

You have reported problems with respawning in various locations on the maps. Respawns in walls, on windowsills, on roofs in enclosed spaces. However, sometimes the reports are not very specific, or contain just whining.

For our part, we are doing everything we can to resolve these issues as quickly as possible. However, our team has limited capacity and it will take some time to fix all the bugs with our efforts alone. However, there is a way to speed up the process. Cooperation!

Below is a link to a form you can use to report suspicious respawn locations.



Appropriate compensation is due for the work. Every report we manage to confirm will be rewarded with 500 UNC code. There are no limits. As many bugs related to respawns as you find you will be rewarded for. Payment will not be immediate due to the requirement to verify each report.

Remember to enter the relevant details for the payout in the form and that's it!

Fall out Operators.

Free Evergreen Battle Pass has arrived with the Update 1!

Operators, it's time to show you the new content we've prepared for World War 3!

As you know - there were no content updates last year. We've been concentrating on technical improvements. But we heard you asking for new content! We had to push ourselves to deliver.

At the same time, we wanted to thank you all for sticking with us in a meaningful way. Without you, this game would not have survived. So as a token of our gratitude, we decided to make this Battle Pass free for all of you: those who have stuck with us through all the setbacks, those who have decided to give the game another chance, and all the new players who are coming to give it a try.

We've poured our hearts and souls into it. Let us celebrate this as the beginning of a new era for World War 3!

[previewyoutube][/previewyoutube]

[h2]Evergreen Battle Pass:[/h2]

The free Evergreen Battle Pass includes lots of new content!
The formula has not changed significantly from its previous counterparts:
50 levels await you. Each level with a prize requires 3000 XP to unlock. If you don't have much time to play the game, you can skip each level or buy all the BP content for UNC.
Prizes include new weapons, strikes, operators, blueprints and customizations.

[h2]Here is a tiny slice of what we have prepared for you:[/h2]

[h2]Main Battle Tank Panther[/h2]



The Panther was developed by Rheinmetall as a private venture and a competition to the planned MGCS main battle tank program in order to replace the aging Leopard 2 series of Main Battle Tanks while keeping things affordable. That is why the entire concept is rather conventional and using tried and true pieces of technology despite some innovative approaches to various issues that plague modern MBTs.

[h2]RAK Artillery[/h2]



A laser-guided heavy mortar that covers a laser-pointed target with a short burst of high-explosive rounds, effective against all targets.

[h2]Battle Rifle MSBS-N[/h2]



The big brother of the MSBS family, the MSBS-N packs a serious punch thanks to the 7.62 NATO cartridge. This version is not capable of fully automatic fire, but makes up for this shortcoming with improved and reduced recoil.

[h2]Assault Rifle WSW-15 [/h2]



Chambered in .300 Blackout, the compact WSW-15 offers surprising firepower for its size. Equipped with a compact barrel, this rifle makes short work of enemies at close quarters. When you need extra accuracy at long range, switch to burst fire.

We don't want to spoil everything! To find out about all 50 prizes, simply log into the game and see for yourself.

*Note:
To unlock bonus content in BP - you need to "buy" the standard version of the BP for 0 UNC.



*Note 2:
MBT Panther currently has limited armor customization, we'll bring more in future updates.


Of course, new content is not the only thing in this update. We have also made improvements and fixed a number of issues. See the full list of changes below:

[h2]General: [/h2]
  • Several rare graphics bugs have been fixed
  • Many minor localization fixes have been made in all supported languages

[h2]Maps:[/h2]
[h3]Smolensk: [/h3]
  • Collision model added to several boxes

[h3]Polyarny:[/h3]
  • Fixed a rare black rectangle bug when loading into battle

[h2]Weapons:[/h2]
  • PZPR Piorun: Now available on first level to counter flying drones


That's it for the Update 1. We hope you'll enjoy new content!

We've got more content in the works, we'll let you know when the time is right.

Fall out Operators!

Maintenance - Update 1.0

[h2]On the 30th of January, starting from 09:00 CET, the server will not be available for 6 hours due to a planned server maintenance.[/h2]

Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.

Patch 0.3 is now available!

Operators!

We hope that the winter break was a moment of rest for you. We have managed to recharge our batteries and are back to work in the new key year for World War 3 - 2025!



In the patch 0.3, we focused mainly on fixing the problem of respawning in odd places, like inside walls, roofs or objects, where no one should ever set foot. We also continued to tweak the maps for appearance and performance. As usual, we've also made some changes to the backend to make it easier to work with, and we've added new content related to the Evergreen Battle Pass that's coming in the near future. Could even be in the very near future.
*Note that you can't use it in games yet.

See the full list of changes below:

[h2]General:[/h2]
  • Fixed issues causing "you were kicked out of the match" error
  • Fixed 90% of respawn points in odd places such as walls, roofs, inside some objects, etc. on all maps. Please note - we've yet to fix the remaining 10%, so on rare occasions you may still experience this
  • Fixed respawn points that were causing players to be thrown into the air or teleported long distances
  • The system responsible for server-client time synchronization has been fixed (no more rubber-banding)
  • Improved navigation mesh on all maps


[h2]Drones:[/h2]
  • Leviathan: Slightly reduced maximum speed and maneuverability
  • Scarab: Slightly reduced maximum speed and maneuverability


[h2]Maps: [/h2]
[h3]Berlin: [/h3]
  • Collision model added to building in square B1 and B2
  • Invisible collision model in square B1 has been removed

[h3]DMZ: [/h3]
  • Missing collision model added to crates

[h3]Gobi: [/h3]
  • Several holes in the walls have been closed
  • Collision model removed from several bushes

[h3]Moscow: [/h3]
  • Added "invisible walls" to prevent falling off the map
  • Fixed disappearing environmental elements
  • Fixed spots that allowed the player to respawn off the map and avoid the consequences of leaving the battlefield

[h3]Polyarny: [/h3]
  • Re-created map lighting

[h3]Smolensk: [/h3]
  • Fixed disappearing environmental elements

[h3]Tokyo: [/h3]
  • A collision model has been added to the building in square A2, it is no longer possible to fly a drone there
  • Shadows have been added in places that didn't have them but should have

[h3]Warsaw: [/h3]
  • Re-created map lighting


That's all for this update, see you later in January.

Fall out operators!