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World War 3 News

Technical update and account transfer to Wishlist Games

Operators!

We are finally ready to present you our first update of the game!

As we’ve told you, the last 11 months have not been easy for us: we had to understand how the game worked, take it apart, make all the fixes we'd planned and put it back together again. Time and time again we encountered obstacles that we had to overcome. And it took time, sometimes a lot of time.



This week we’re finally ready to show you the results and update the servers with our first build that we internally referred to as “Update 0”.

Please don’t expect a flawless experience, there are still bugs to be fixed and we’re actively working on them.

But it’s a monumental step for us. From this point on - the sky's the limit!
Details of the update will be announced in a separate article soon.

To play this new version of the game - you’ll have to transfer your account from MY.GAMES to our own Wishlist Games system. We’ve explained the reasons behind it in our previous post: https://store.steampowered.com/news/app/674020/view/4516639958214115636

On the 28th of November at 9:00 CET, we will begin maintenance to update the game. It will take at least until 19:00 CET. There is a possibility that it will take even longer. You won't be able to play the game during that time. We'll make an announcement when the maintenance is over.

A guide to the transfer process will be posted when we finish the maintenance.

Fall out Operators!

Maintenance - Technical update

[h3]On the 28th of November, starting from 09:00 CET, the server will not be available for 10 hours due to a planned server maintenance.[/h3]

Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.

Accounts transfer to WLG

Operators, we’ve got some big news!

You’ve been asking when the first game update is coming.



Until last year, MY.GAMES was the publisher of World War 3, and they managed the project with their own tools. Right now, we’re finishing building our own tools and the whole backend like servers infrastructure. We are doing this to make a full closure of our cooperation with MG and take full control of the game as soon as possible.

This is the final step to becoming fully independent as a company, after which we’ll be able to focus entirely on game development.

Soon, we’ll start transferring your game accounts from MG to our own Wishlist Games system. After transition period, you’ll only be able to play WW3 using WLG accounts. MG accounts will become inactive, but rest assured, all your progress and inventory will be preserved.

The transfer won’t affect gameplay in any way.
Stay tuned for more details, we’ll share them soon!

At the same time, the first game update you’ve already seen in the PTE playtest will go live. This will happen within the next two months!

PTE QnA

Operators!

After our last QnA, you sent us more questions about the playtest itself. We decided to answer.



Why is there so much desync in the PTE servers?
You were playing on a PTE server, which is a lot less powerful than the main servers. That’s why the issues occurred. We’re already working on improving the PTE server, and once the update hits the live servers, these problems will be gone.

When will we see a clear game meta?
Our first goal is to bring more players into the game, and then we want to hear your thoughts on the game’s meta. We’ve got a lot of ideas in mind. First, we want to make the meta deep and rewarding; second, we want it to be easy to grasp. Most importantly, we want it to feel truly unique - not just another copycat like many others out there.

What’s being done about the sound problems?
We've been working on this for a while, and some important fixes are almost ready, such as fixes for footsteps and artillery sounds. However, our main focus is on getting the gunfire sounds right, which may take a bit longer.

Can we have a dedicated Discord channel for PTE discussions?
Yes, we already have one called “PTE”.

Can we get more time for testing in the future?
We hear you! We'll be dedicating more time to playtesting in the future. Our plan is to run a PTE playtest before every update, change or improvement.

What are you doing about cheaters?
We’re actively working on this issue and will have more updates to share soon.

Why couldn't my friends and I join the same party in PTE?
We mentioned in the PTE announcement that Party Service would be disabled. We’ll try to keep it enabled in future tests to avoid this issue.

How are you planning to keep the community engaged with new content?
We've been working on new content for a while now, and we'll be sharing the details soon. Stay tuned!

Are you planning to promote the game more?
Yes, marketing is a crucial part of our strategy, which we’re discussing right now. As soon as we address most of the game’s technical issues, we’ll resume our marketing and advertising efforts.

Why do we have to use a separate launcher?
Previously, the game was published by MY.GAMES using their internal tools. Our current goal is to take full ownership of the game. This means replacing everything they've had with our own tools.
Once that's done, we'll have full control over the game. That's why we moved to our own launcher first, the next step will be getting rid of it step by step.

Can you focus more on infantry combat and small-scale modes? Tanks are frustrating!
We’re already looking into the game modes, including infantry combat. We’ll likely bring this up for discussion with the community as well.

Are you considering adding a battle royale mode?
We've received a lot of feedback on this. We're currently looking into the possibility of adding this mode, but we want to hear what players think first. It will be a monumental task for us to create it, so we definitely need your input on this.

Will you balance the drones and other player-controlled vehicles?
This is one of the major areas we plan to review first. The process will be gradual and iterative, and you’ll be the first to hear about any changes we start making.

Poll results

Operators!

The poll is closed. You have chosen Hardcore Tac Ops!
From now on it will require only 12 players to start the match.



New settings have already been applied. You don't have to restart the game, just select this mode in custom play.

Thank you for voting and have fun!

Fall Out Operators!