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World War 3 News

Login Event: Claim Recon Team Gear from November 10–13!

Ready to carry out some reconnaissance?

Log in and play World War 3 from November 10–13 to claim exclusive items from the Recon Team set and kit out your Operator with new gear, including:
  • Thursday: Helikon-Tex Gloves (Black)
  • Friday: Partizan Pants (Woodlands)
  • Saturday: Assault Vest with Jacket (Woodlands)
  • Sunday: LWH Helmet (Woodlands)

Your Recon Team gear will be sent to your Inventory after your first login each day. Players who log in for four consecutive days will also receive the Three Stripes Fill Facepaint (unlocked in the full Recon Team Operator set in the 'Operator' menu).

Don’t miss out on completing the full Recon Team Operator Blueprint!

IMPORTANT: Login periods begin and end at 05:00 UTC.

Weekly Shop Spotlight: MARSOC Winter Raider

If you’ve got an eye for a deal and want to craft your own unique style and military identity in World War 3, be sure to explore the Shop regularly. Take a look at the latest Weekly Shop Spotlight, available to buy now from the World War 3 Shop!
[h2]MARSOC Winter Raider (Operator Blueprint)[/h2]
The winter field uniform for the United States Marine Forces Special Operations Command (MARSOC), an elite force specialized in counterterrorism, counterinsurgency, foreign internal defense, and security force assistance. This Operator Blueprint features a MARPAT design, a helmet with ballistic goggles and a headlight, active ear protection, and a SPARTAN modular vest with various pouches for magazines, grenades, and other necessities.



Be sure to check out the other new items currently on offer, including:
  • Operator Blueprints: Royal Marine and GROM
  • Weapons: Beryl Night and AK-15 Modernization
  • Strikes: Anders Snake and Marder Winter Escalation
  • Identification Sets: Night Vision and One Shot

Hit the Shop before it refreshes on November 14!

XP Extravaganza: Earn +50% XP All Weekend Long!

Play World War 3 this weekend to enjoy +50% bonus player XP, gun XP, and strike XP in all matchmaking battles!
  • Starts: November 4 at 17:00 UTC 
  • Ends: November 7 at 05:00 UTC 

Have a great weekend!

Feature Spotlight: Traversal

Sometimes outgunning your enemies isn’t enough. You may need to outmaneuver them, and knowing where and how to move could make all the difference between victory and defeat. Join us as we take a closer look at traversal in World War 3 in our latest Feature Spotlight!

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[h2]INTRODUCTION TO TRAVERSAL[/h2]
Any FPS worth its salt has a smooth and responsive movement system, and like every other aspect of World War 3, we set out to achieve a tangible level of realism in player movement. We wanted players to consider their loadout by having dynamic factors in play, including armor and loadout, which can impact their speed and stamina.

Your mobility, which is your ability to easily and swiftly get around on the battlefield, can be affected by your weight. Depending on your loadout, you might be able to sprint quickly through dangerous hotspots. With a heavier approach, you could also move slowly yet methodically from cover to cover, waiting for an opening to launch a counter-attack. However, while heavier armor will protect you at close range, it will also make you vulnerable at long-range, and an easy target for faster players to outflank.

Try to optimize your loadout for the best approach!


[h2]METHODS OF TRAVERSAL IN WORLD WAR 3[/h2]
Whether you’re fully upright, crouched, prone, or on your back, there are a wealth of tactical traversal options and positions available to you:
  • Sprinting (Press ‘Shift’): Run like the wind.
  • Fast Sprinting (Press ‘Shift’ twice rapidly): Hotfoot it out of danger, or even towards it… but watch your stamina.
  • Crouch Sprinting (Press ‘Shift’ while crouching): Move faster while remaining cautious and covered.
  • Prone Sprinting (Press ‘Shift’ while prone): Get moving quickly from a prone position.
  • Vaulting (Press ‘Spacebar’ while close to an obstacle): Don’t let obstacles stand in your way. Effortlessly vault over obstacles and ledges while walking, sprinting, or fast sprinting!
  • Climbing (Press ‘Spacebar’ while jumping towards a ledge): Clamber up on ledges or towards the higher ground for a better vantage point, or to make your escape.
  • Leaning (Press ‘Q’ or ‘E’): Need to get a better shot or check out potential danger around the corner? Lean into it!
  • Freelook (Press ‘Alt’): Survey your entire surroundings while you’re vulnerable to watch out for enemies.
  • Prone Position (Press ‘Z’): Keep a low profile to avoid enemies’ lines of sight or get the jump on them.
  • Prone-to-Back Position Change (Press ‘A’ or ‘D’ while prone): Feel like someone’s watching you? Quickly switch from a prone position to lying on your back to cover your six.


Use your knowledge to tear enemies a new one in close combat, or silently stalk the shadows and strike decisively when the time is right. Combine what you’ve learned to become a master of traversal in World War 3!

Technical Roadmap for Open Beta

The Farm 51 is actively working on new improvements for World War 3 to ensure all players can enjoy a technically stable and solid gameplay experience. The Technical Roadmap showcases what we’re working on, what we’ve been working on (and fixed), and our technical plans for the near future.

Scroll down for more details on each section, and keep an eye on the latest news and official World War 3 social media channels for progress updates.


[h2]COMPLETED FIXES[/h2]
Improved Database Communication

The main database is one of the most important elements of the game's technical infrastructure. It contains information about players' stats, progress, actions, and more. A well-optimized database makes fewer requests to the master server, putting less stress on the server system. By carefully optimizing the database and its requests, we greatly reduced the number of timeouts and authorization issues and generally improved the play experience for a majority of players.

Timeouts

Timeouts occur when the master server is overwhelmed by requests from the game or database. Careful optimization work greatly reduced the occurrence of issues experienced since the Open Beta launch.

Authorization Issues

Authorization issues create an inability to log into the game. This issue was prevalent during the launch and was mainly connected to the number of players joining the game. It was caused by the fact that the authorization process was actually a part of the game's initialization screen. Splitting these processes up and performing additional optimization work resolved the issue.

Players Stuck in Lobbies

Many players became stuck in the lobby indefinitely while trying to find a match. This was caused by slow request times related to communication between the master server and the database. Additional optimization performed on the database allowed us to drastically improve this process, and now this issue is affecting a very small number of players. We are working to eliminate it entirely.

Game Crashes When Accepting Friend Requests

This was one of the most annoying bugs for team players. It was fixed so no more crashes like this can occur.

Infinite Loading Screens (Steam)

Players were unable to pass the loading screen if they did not run the Steam application. We have changed the .dll file to fix the problem, so now players can run the game without also having Steam running in the background.

Party Issues

Party functionality suffered a number of player issues after the Open Beta launch. Players could not invite their friends to a party, and sometimes a party would be disbanded right after the match, and we also had instances of players being kicked during a game if another party member left. Most of these issues have been resolved by tweaking the server settings. We are still monitoring any issues connected to the party system to ensure players enjoy a seamless multiplayer experience.
[h2]UPCOMING FIXES & IMPROVEMENTS (TEST PHASE) [/h2]
Increasing CCU Peak (More Players In-Game)

Server optimization is important, but the challenge is to find a way to better distribute the load that the master server must handle among the cores used by the master server. Currently, we have four cores, but the stress is directed through only one of them. The more cores we use, the less stress on each of them. Distributing the load gives us the potential for a much higher player capacity.

Increasing Number of Dedicated Servers

Extensive hardware expansion gave the team the opportunity to raise the hard cap of players, allowing for shorter queues and overall faster waiting times to get into the game.

Improving Matchmaking Geolocation

The proper geographic distribution of players is one of the key ways to ensure all players have the same seamless experience. Changes made to matchmaking logic drastically improved players' ping and reduced the number of complaints related to server-side issues such as rubberbanding, faulty hit registration, and others.
[h2]UPCOMING FIXES & IMPROVEMENTS (IN PROGRESS) [/h2]
Increasing Data Load Capacity (More/Upgraded Database Hardware for Smoother Communication Processes)

The distribution of load is possible not only with the master server itself but with the database too. The distribution of requests made by the database to the master server is another way of optimization that is currently under development.

UNC & Inventory Transfer Issues

Resolving missing UNC and item transfers from the World War 3 website and Inventory is one of our most pressing issues, and we will strive to provide all affected players with their owed content as soon as possible. 

Items Progression Locked / Missing Profile

Many players experienced progression loss or realized that some items were locked despite the necessary level requirements to unlock them being reached. The team is hard at work on solving this issue and will provide compensation to any affected users.

Active Boosters Lost During Maintenance

Boosters do not currently stop their countdown if the game undergoes maintenance. The team is working to fix the issue so players are not penalized for downtime beyond their control.
[h2]ONGOING WORK & FIXES [/h2]
Server Performance & Optimisation

Continued work on server optimization.

Game Stability

Continued work on improving game systems and infrastructure.

Minor Fixes

Eliminating any remaining bugs.