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World War 3 News

Hotfix 0.8.7.1

0.8.7.1 Hotfix Patch Notes

[h3][BUGFIX][/h3]
  • Fixed post processing for weapons and scopes,
  • Fixed save configs of the new account.

Update 0.8.7



Our game servers are currently offline due to technical difficulties with the servers. We will let you know once servers are back online.


Hello, Soldiers!

It's been a while, but there are good reasons for it: we're working on some big stuff in the background and we're very excited to share those things with you at a later date. While that is going on, we wanted to make some improvements to the current state of the game, so there are a few big items on the list below.

Mainly, the PhysX crash has been fixed. It seems to be a bug in how UE4 handles collision and we can't be 100% sure our fix will cover all cases, but from our internal testing we've had 0 crashing related to this issue. We've also fixed some long standing bugs, like the dark parking lot and some minor issues.

There's a few improvements as well, like the new Breakthrough Station sounds, client update speed and the Continue button sending people off to far away lands on a laggy adventure. The last one is just a temporary fix while we work on the matchmaking, so don't worry - it's coming back one way or another.

Update 0.8.7 Patch Notes

[h3][BUGFIXES][/h3]
  • Fixed the PhysX crash,
  • Fixed Warsaw underground parking lot postprocess,
  • Fixed capture point icon going grey on Warzone,
  • Fixed SCAR-H having no sight in the default loadout,
  • Fixed character becoming invisible when possessing Mini UGV or Mini Drone,
  • Fixed repair station not repairing vehicles if repairing was interrupted,
  • Fixed OTV strike granting too many Battlepoints,
  • FIxed damaging enemy vehicle with suicide drone not adding points when the player is not controlling it at the moment,
  • Fixed not being able to place AT Mines,
  • Fixed Semtex grenades not detonating other Semtexes when exploding,
  • Fixed smoke grenade mesh and marker disappearing halfway through the smoke animation, now the mesh disappears in the moment of activation.
  • Fixed the tablet not hiding after using OTV,
  • Fixed claymore explosion not triggering other explosives, and claymore itself,
  • FIxed not being able to edit equipment configs when using special characters to name them,
  • Fixed some meshes that were clipped through by the camera,
  • Fixed the Battle Robot top speed being too high,
  • Fixed mouse cursor if the game finishes while the player was using the tablet,
  • Fixed thermal scopes not working on Berlin Warzone,

[h3][IMPROVEMENTS][/h3]
  • New Breakthrough sounds,
  • Added XP notification for repairing friendly vehicles,
  • Improved the invisible character situation (it still needs more testing),
  • Problem with "Continue" after match - temporarily all matches end by sending players to the menu,
  • Improved update speed - might be noticeable after the next patch and it's still not 100% there.

Hotfix 0.8.6.1



Hello everyone, we've fixed today major bug in server code. This improvement should increase server stability. We still have some problems with PhysX and we working on it.

0.8.6.1 Hotfix Patch Notes

[h3][BUGFIX][/h3]
  • Fixed server crash when entering vehicle on repair station.

Update 0.8.6



Hello again! We've had some major reworks completed this week, so able to push the newest update your way, with some cool fixes. There also has been some hardware changes on our machines to make sure the game is more stable, so let us know if you have any issues.

Update 0.8.6 Patch Notes

[h3][BUGFIXES][/h3]
  • Fixed Anders PhysX crash,
  • Fixed Quad and Buggy summon limit,
  • Fixed not gaining XP for repairing friendly vehicles (they still don't show up on HUD, but are calculated properly now),
  • Fixed Breakthrough Radio Station being marked after destruction,
  • Fixed Breakthrough Radio Station being marked as objective after destruction,
  • Fixed Breakthrough Station markers interfering with using strikes via map,
  • Fixed Zuni rockets not dealing enough damage to destroy UAV,
  • Fixed UGV summon limit not being counted properly,
  • Fixed some minimap markers staying on the map after parent object is destroyed (Mini Drone, UGV Battle Robot, UGV Leviathan),
  • Fixed canted red dot reticle not appearing after switching from main one,
  • Fixed Battle Robot max speed,
  • Fixed TPP/FPP HUD for Drones,
  • Fixed friendlies appearing on compass widget as red markers,
  • Fixed overlapping HUD when in vehicles,
  • SCAR-H: Fixed wrong default handguard appearing after clearing the CASV handguard,
  • Fixed Screen Space Reflections setting being reset on game restart,
  • Fixed music volume setting being reset on game restart,
  • Fixed debug .dll files being included with shipping build, making playing on Windows 7 crash the game,
  • Fixed Battle Robot with radar map circles staying on the map after BR is destroyed,

[h3][IMRPOVEMENTS][/h3]
  • Changed some hardware on the server hosting machines - let us know if this helped!
  • Markers rework (this is a WIP, please let us know about any bugs you find),
  • Added "Bombing Kill" and "Artillery Kill" to kill feed icon list,
  • Gadget refill progress bar will now autohide when not updating,
  • Improvements to air vehicle HUDs.

PTE UPDATE 0.8.10


This one is mostly focused on bugfixing and small improvements, mainly in the game stability. We've done some work with streaming data and it seems to help with both crashing and stuttering, but we'd prefer to test it first.

PTE 0.8.10 Patch Notes

[h3][BUGFIXES][/h3]
  • Fixed crashes related to streaming,
  • Fixed Quad and Buggy map limits,
  • Fixed not gaining XP for repairing friendly vehicles,
  • Fixed some minimap markers staying on the map after parent object is destroyed,
  • Fixed canted red dot reticle not appearing after switching from main one,
  • Fixed no punishment points for destroying friendly BCV/VAB,
  • Fixed Battle Robot max speed,
  • Fixed Zuni HE rockets not dealing damage to UAV,
  • Fixed TPP/FPP HUD for Drones,
  • Fixed overlapping HUD when in vehicle,

[h3][IMRPOVEMENTS][/h3]
  • Compass widget improvements,
  • Gadget refill progress bar will now autohide when not updating,
  • Improvements to air vehicle HUDs,
  • Improved kill list.