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Weekly Report #17 - Free Weekend Summary


Available in following languages: PL | RU | DE | FR

Greetings, Soldiers!

This week’s Report is a bit later than normal, but there’s a good reason for it - we wanted to sum up the Free Weekend and to do that - it had to end. We’ve got some cool stats for you as well as our summary of what happened and what we learned.

The most important thing for us was to keep the systems stable and make sure the Master Servers are not slowing down and crashing. This was a resounding success, as there was just a minor incident that rendered one of the login servers inoperable for less than 1 minute at 2:54 am local time on Friday. The automated recovery worked as it should and the system came back without human interference in about 50 seconds.

We’ve had a lot of new players join us in testing the game and making sure we’re doing the right things. We’ve had a lot of new feedback from new players, which is invaluable - while veterans can generally provide better quality bug reports and feedback, new players have a unique perspective on the game that seasoned players can’t have - and that’s very important for us. Thanks to the feedback we got we can now make the new player experience better and make sure more and more players are happy with the game in those critical first few hours of playing.

We’ve also gathered a lot of data, bugreports and we learned a lot about both how the game works with the influx of new players, how our systems work and how to handle the communication on social media, forums and Discord.

Of course, there were some problems, crashes and server instability, but that’s to be expected - we are still far away from release. One very encouraging thing that came out of the negative part of the feedback and comments is this though: in general, our players are happy with the game design and how the game plays - it’s the technical issues that are preventing some people from enjoying the game. And technical issues are a lot easier to fix than core game design.

We’ve learned and tested so much during this Free Weekend, that it’s a no-brainer to do more of them. We don’t know when yet, but for now, let’s take a look at some stats (for a more visual version, check out the image at the end of this Report):

Top daily unique players: 22 411
Avg. daily unique players: 18 350
Peak online: 2 513
Game launches: 170 906
Automated cheater bans: 4
Steam store visits: 4 631 020
Peak Twitch viewers: 1 393

Overall we see this Free Weekend as a big success. We’ve learned a lot, tested a lot, got heaps of feedback and introduced the game to a lot of new players. Even our Steam review score went up for the last 30 days, which means that it’s not only us that think the game is getting better and better.

Now it’s time to get back to work on 0.7 and the Engine Update. This update should improve server stability and performance, reduce stuttering and make the game more stable. We’ve got a lot of cool stuff slated for 0.7, so make sure to check future Weekly Reports for more information.


Thank you for playing with us over the weekend and see you in the next Report!

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World War 3 Joins Steam Summersale!


The discount season is not over - we're joining the Steam Summer Sale! Starting now, until 9th of July you can grab a copy of the game with a 40% discount! If you had a chance to play this past weekend and you've been on the fence about getting World War 3, now is a great time to do so!


https://store.steampowered.com/app/674020/World_War_3/


If you have issues loading the store, check back in a bit! Steam is having some server difficulties.


Enjoy the Steam Summersale and World War 3!


- Captain Price

PTE 0.6.11 Patch Notes


Here we go! Thanks to the free weekend, we've found some fixes that should (in theory) improve performance. Let's test those!

PTE 0.6.11 Patch Notes


IMPROVEMENTS
  • Allowed async net loading, should reduce stuttering caused by server performance.
  • Streaming improvements to reduce streaming issues (mainly Smolensk).
  • Adjustments of neutral packs positioning on Warzone maps.
  • Improved skins for Defender chest.
  • Improved textures for M417 additional sights.



BUGFIXES
  • Vaultfixes on Polarnyj.
  • Minor bullet penetration fixes.
  • Destroy Packs fixes on Warsaw, Berlin and Polarnyj.
  • Leader star wasn't disappearing after Barracuda scan.



Thank you everyone,

- Captain Price

Free Weekend Is Over - Thank You!


Hi everyone,

Here is a big, "Thank you!" from us over at World War 3! We appreciate you taking the time to try WW3 and we hope you enjoyed it! We'll continue to update and implement new changes to the game in the coming weeks and months of 2019. The game will remain on sale for a little over three hours, be sure to grab it if you're interested!


As for our Weekly Report, it will be postponed to Wednesday(June 26th).


Thank you everyone,


- Captain Price

Content Creators Wanted!



The Free Weekend is here and Warzone Giga Patch has arrived a few weeks ago, so we have a crazy idea for a video contest for content creators around the world! We have three special limited edition World War 3 sets and a batch of Steam keys for winners. To win, you just have to create an awesome - gameplay, action montage, tips & tricks, funny etc - video about World War 3. The most creative videos will win the limited edition sets or steam keys! Deadline for submissions is Friday, July 19th, noon CEST. We're waiting for your videos at contests@worldwar3.com!


Special Edition is a unique collection of World War 3 gadgets: T-shirt, dog-tag, WW3 Steam key, poster, WW3 badge, "Sprzymierzeni z GROM" sew-on badge and a metal pin with our logo packed into a solid Helikon Tex backpack.


Good Luck Soldiers!

- Captain Price