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WW3 Intelligence file: Ruins of Gobi map and Stronghold mode

Operators!

A new variant of the well-known and popular temple overlooking the sands of the Gobi Desert is coming to World War 3 soon. Together with a new mode prepared for beginners and veterans!



[h2]Stronghold mode[/h2]

The idea for this mode has been in the works for some time. Why did we decide to add it?



[h2]A proving ground for new players[/h2]

The main reason was to create a space where new players can learn the basics of the game more easily and feel encouraged to stick around.
That is why we’ve introduced Stronghold – game mode with a simplified version of the Tac Ops rules, featuring a single capture point, no Strikes and fewer players per match.
We also wanted to separate them from the veterans so that they would not be under pressure from much more skilled players from the start. To achieve this, we’re working on a new matchmaking system. We aren’t releasing it yet, but aim to do so soon.



[h2]More action in its simplest form[/h2]

At the same time, we wanted everyone to enjoy the new mode and map.

That's why we're releasing them to everyone now.
If you ever feel tired of fighting on a large map with Strikes and Vehicles - here you'll be able to take a break and enjoy the core gameplay: firearms and gadgets.
The pace will be a little faster than a typical Tac Ops, but not so fast and chaotic that you'll get lost. Perfect for a small “break”.



We also want to get your feedback on the map and mode so we can improve them. That way, when we introduce a new matchmaking system, it'll be ready for new players. Please leave your feedback in this google form:



[h2]Why the new version of Gobi map?[/h2]

The answer is simple. It's small enough for new players to remember and not get lost.
Our main idea was to guide new players and introduce them to the game mechanics one at a time.
Smaller maps with simplified rules first, big maps with all the bells and whistles later. Highly skilled opponents in the end.
But to achieve this, we've had to redesign the map, to better suit our needs of hand-holding new players. Which is why the new layout is very simple and easy to learn.
At the same time, the team took the opportunity to practice their storytelling skills. What happened on the map is up to you to discover and fill in the blanks.



[h3]New map layout[/h3]

Let's move on to the layout of the Ruins of Gobi map. For veterans, there will be nothing revealing here, but they are not the only ones concerned here.
The center of the map (marked in red on the minimap above) is a tower that connects the ground level to the 2nd floor of the surrounding building. Securing it is very important in terms of dominating the enemy team. However, in order to reign supreme here, cooperation is required between players with equipment for very short-distance combat (a winding staircase leads to the top of the tower) and those for medium/long distance combat (marked in yellow on minimap above). The building and tower are connected by a long exposed footbridge, which doesn't allow you to quickly run and jump to the enemy.
Mid-range combat (marked in blue on minimap above) also takes place at the foot of the tower itself and the entrance to the building with which it is connected. Here, however, with a small exception.



The rest of the map, however, is much more flexible and allows you to play as you please. Almost the entire map can be walked around, sneaking through small rooms where rapid-fire and not necessarily accurate weapons are the order of the day. On the other hand, the map has plenty of shortcuts to get to a key location faster. However, this type of route forces you to use medium-range and very accurate weapons. You should also bear in mind that once you have run out of buildings, these areas are almost completely uncovered, so the enemy can attack from any direction.



The map itself is also useful for learning its layout quickly. It belongs to the so-called "mirror" category. This means that one side is very similar to the other. It's not identical, of course, but the layout of rooms, open spaces and shortcuts are in very similar places. The differences are noticeable, and potentially deadly, inside the rooms, as their furnishings are not a carbon copy of other rooms. This is where you need to focus as you learn the ins and outs of the map.



The map itself is also useful for learning its layout quickly. It belongs to the so-called "mirror" category. This means that both sides have the same length and number of routes to reach the capture point and other points of interest. And both are unique in design.
We hope you’ll enjoy the new mode and map!

Note: If you encounter a game crash after the update - please recheck game files in the launcher, it'll fix it.

Fall out Operators!

Update 1.1 is now available!

Operators!

In addition to the new Stronghold mode and the new Ruins of Gobi map. We have prepared a bunch of fixes and new features for you!



[h2]List of Update 1.1 Changes[/h2]

[h2]New features:[/h2]
  • Added new game mode: Stronghold
  • Added new map “Ruins of Gobi” to Stronghold mode


[h2]Customization:[/h2]
  • The visual effects of goggle lenses and masks have been fixed. They now look more natural
  • Mechanix gloves have a revised texture


[h2]Maps:[/h2]
[h3]Berlin:[/h3]
  • Fixed some of the respawn points in inappropriate places
  • Added some missing collision models


[h3]DMZ:[/h3]
  • Fixed some of the respawn points in inappropriate places


[h3]Smolensk:[/h3]
  • Improved lighting map, eliminating unnatural dark spots visible in different parts of the map


[h3]Moscow Senate:[/h3]
  • Textures inside buildings have been fixed


[h3]Tokyo:[/h3]
  • The appearance of some buildings has been improved


[h3]Warsaw:[/h3]
  • Improved some textures


[h2]User interface:[/h2]
  • A rare bug causing problems during loading the battle summary screen has been fixed


[h2]Shop:[/h2]
  • Fixed thumbnails of some items that didn't fit into frames


[h2]Vehicles:[/h2]
  • Issues causing vehicles to shoot into the air or drive them into places not intended for them have been fixed
  • Humpvi added as level 15 progression vehicle


[h3]Panther:[/h3]
  • The choice of camouflage no longer affects the color of the rear lights


[h2]Firearms:[/h2]
  • Added inactivity animations after a few seconds of stationary to the following weapons: SIG, Glauberyt, RPG-7, PPZR Piorun, YTG, PF3, DMG nine-milli, Deagle, Parm-12, Pecheneg bullpup, MG5, SA80, KNT-762, MSBS-B, QBZ-95
  • AK 15 is now one of the weapons available at level one
  • AK 15: Experience thresholds levels have been reduced so that progress is faster
  • M4 MWS is now one of the weapons available at level one
  • M4 MWS: Experience thresholds levels have been reduced so that progress is faster
  • KNT-762 added as a level 11 progression weapon
  • Parm-12 Shotgun added as a level 17 progression weapon
  • YTG Rocket Launcher added as a level 17 progression weapon
  • Karakal added as a level 33 progression weapon


[h2]Other:[/h2]
  • Added new backend functionality to make our work easier


Note: If you encounter a game crash after the update - please recheck game files in the launcher, it'll fix it.

Fall out Operators!

Maintenance - Update 1.1

[h3]On the 14th of March, starting from 13:00 CET, the server will not be available for 4 hours due to a planned server maintenance.[/h3]



Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.

WW3 Community bugs hunt - spawns edition

Operators, we need your help!

You have reported problems with respawning in various locations on the maps. Respawns in walls, on windowsills, on roofs in enclosed spaces. However, sometimes the reports are not very specific, or contain just whining.

For our part, we are doing everything we can to resolve these issues as quickly as possible. However, our team has limited capacity and it will take some time to fix all the bugs with our efforts alone. However, there is a way to speed up the process. Cooperation!

Below is a link to a form you can use to report suspicious respawn locations.



Appropriate compensation is due for the work. Every report we manage to confirm will be rewarded with 500 UNC code. There are no limits. As many bugs related to respawns as you find you will be rewarded for. Payment will not be immediate due to the requirement to verify each report.

Remember to enter the relevant details for the payout in the form and that's it!

Fall out Operators.

Free Evergreen Battle Pass has arrived with the Update 1!

Operators, it's time to show you the new content we've prepared for World War 3!

As you know - there were no content updates last year. We've been concentrating on technical improvements. But we heard you asking for new content! We had to push ourselves to deliver.

At the same time, we wanted to thank you all for sticking with us in a meaningful way. Without you, this game would not have survived. So as a token of our gratitude, we decided to make this Battle Pass free for all of you: those who have stuck with us through all the setbacks, those who have decided to give the game another chance, and all the new players who are coming to give it a try.

We've poured our hearts and souls into it. Let us celebrate this as the beginning of a new era for World War 3!

[previewyoutube][/previewyoutube]

[h2]Evergreen Battle Pass:[/h2]

The free Evergreen Battle Pass includes lots of new content!
The formula has not changed significantly from its previous counterparts:
50 levels await you. Each level with a prize requires 3000 XP to unlock. If you don't have much time to play the game, you can skip each level or buy all the BP content for UNC.
Prizes include new weapons, strikes, operators, blueprints and customizations.

[h2]Here is a tiny slice of what we have prepared for you:[/h2]

[h2]Main Battle Tank Panther[/h2]



The Panther was developed by Rheinmetall as a private venture and a competition to the planned MGCS main battle tank program in order to replace the aging Leopard 2 series of Main Battle Tanks while keeping things affordable. That is why the entire concept is rather conventional and using tried and true pieces of technology despite some innovative approaches to various issues that plague modern MBTs.

[h2]RAK Artillery[/h2]



A laser-guided heavy mortar that covers a laser-pointed target with a short burst of high-explosive rounds, effective against all targets.

[h2]Battle Rifle MSBS-N[/h2]



The big brother of the MSBS family, the MSBS-N packs a serious punch thanks to the 7.62 NATO cartridge. This version is not capable of fully automatic fire, but makes up for this shortcoming with improved and reduced recoil.

[h2]Assault Rifle WSW-15 [/h2]



Chambered in .300 Blackout, the compact WSW-15 offers surprising firepower for its size. Equipped with a compact barrel, this rifle makes short work of enemies at close quarters. When you need extra accuracy at long range, switch to burst fire.

We don't want to spoil everything! To find out about all 50 prizes, simply log into the game and see for yourself.

*Note:
To unlock bonus content in BP - you need to "buy" the standard version of the BP for 0 UNC.



*Note 2:
MBT Panther currently has limited armor customization, we'll bring more in future updates.


Of course, new content is not the only thing in this update. We have also made improvements and fixed a number of issues. See the full list of changes below:

[h2]General: [/h2]
  • Several rare graphics bugs have been fixed
  • Many minor localization fixes have been made in all supported languages

[h2]Maps:[/h2]
[h3]Smolensk: [/h3]
  • Collision model added to several boxes

[h3]Polyarny:[/h3]
  • Fixed a rare black rectangle bug when loading into battle

[h2]Weapons:[/h2]
  • PZPR Piorun: Now available on first level to counter flying drones


That's it for the Update 1. We hope you'll enjoy new content!

We've got more content in the works, we'll let you know when the time is right.

Fall out Operators!