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World War 3 News

Accounts transfer to WLG

Operators, we’ve got some big news!

You’ve been asking when the first game update is coming.



Until last year, MY.GAMES was the publisher of World War 3, and they managed the project with their own tools. Right now, we’re finishing building our own tools and the whole backend like servers infrastructure. We are doing this to make a full closure of our cooperation with MG and take full control of the game as soon as possible.

This is the final step to becoming fully independent as a company, after which we’ll be able to focus entirely on game development.

Soon, we’ll start transferring your game accounts from MG to our own Wishlist Games system. After transition period, you’ll only be able to play WW3 using WLG accounts. MG accounts will become inactive, but rest assured, all your progress and inventory will be preserved.

The transfer won’t affect gameplay in any way.
Stay tuned for more details, we’ll share them soon!

At the same time, the first game update you’ve already seen in the PTE playtest will go live. This will happen within the next two months!

PTE QnA

Operators!

After our last QnA, you sent us more questions about the playtest itself. We decided to answer.



Why is there so much desync in the PTE servers?
You were playing on a PTE server, which is a lot less powerful than the main servers. That’s why the issues occurred. We’re already working on improving the PTE server, and once the update hits the live servers, these problems will be gone.

When will we see a clear game meta?
Our first goal is to bring more players into the game, and then we want to hear your thoughts on the game’s meta. We’ve got a lot of ideas in mind. First, we want to make the meta deep and rewarding; second, we want it to be easy to grasp. Most importantly, we want it to feel truly unique - not just another copycat like many others out there.

What’s being done about the sound problems?
We've been working on this for a while, and some important fixes are almost ready, such as fixes for footsteps and artillery sounds. However, our main focus is on getting the gunfire sounds right, which may take a bit longer.

Can we have a dedicated Discord channel for PTE discussions?
Yes, we already have one called “PTE”.

Can we get more time for testing in the future?
We hear you! We'll be dedicating more time to playtesting in the future. Our plan is to run a PTE playtest before every update, change or improvement.

What are you doing about cheaters?
We’re actively working on this issue and will have more updates to share soon.

Why couldn't my friends and I join the same party in PTE?
We mentioned in the PTE announcement that Party Service would be disabled. We’ll try to keep it enabled in future tests to avoid this issue.

How are you planning to keep the community engaged with new content?
We've been working on new content for a while now, and we'll be sharing the details soon. Stay tuned!

Are you planning to promote the game more?
Yes, marketing is a crucial part of our strategy, which we’re discussing right now. As soon as we address most of the game’s technical issues, we’ll resume our marketing and advertising efforts.

Why do we have to use a separate launcher?
Previously, the game was published by MY.GAMES using their internal tools. Our current goal is to take full ownership of the game. This means replacing everything they've had with our own tools.
Once that's done, we'll have full control over the game. That's why we moved to our own launcher first, the next step will be getting rid of it step by step.

Can you focus more on infantry combat and small-scale modes? Tanks are frustrating!
We’re already looking into the game modes, including infantry combat. We’ll likely bring this up for discussion with the community as well.

Are you considering adding a battle royale mode?
We've received a lot of feedback on this. We're currently looking into the possibility of adding this mode, but we want to hear what players think first. It will be a monumental task for us to create it, so we definitely need your input on this.

Will you balance the drones and other player-controlled vehicles?
This is one of the major areas we plan to review first. The process will be gradual and iterative, and you’ll be the first to hear about any changes we start making.

Poll results

Operators!

The poll is closed. You have chosen Hardcore Tac Ops!
From now on it will require only 12 players to start the match.



New settings have already been applied. You don't have to restart the game, just select this mode in custom play.

Thank you for voting and have fun!

Fall Out Operators!

Hardcore Tactical Ops, FUBAR or Domination? Let's vote!

Hello Operators!

We know that some game modes are currently never played, because they have high player count requirements to start the match.

Namely Hardcore Tactical Ops, FUBAR and Domination.



We noticed that some of you wanted to play these modes, which is why we decided to bring these requirements down.

But you need to choose which mode will get it.

Vote on our official Discord server (click):

- Tactical Ops Hardcore
- Domination
- FUBAR



Deadline for answers - 16:00 CEST on Friday. We'll apply the changes the same day.

PTE Playtest - Reward distribution complete!

Operators!

Thank you for participating in the latest PTE playtest! The survey closed on Wednesday.

We are currently confirming the bugs you reported and analyzing the feedback. In the meantime, we transferred the rewards to the accounts you've specified.

You can pick up your new weapon blueprint now! It is waiting for you in the inventory on our official website:

[h2]https://worldwar3.com/inventory[/h2]

Steps to transfer it to the game: sign in with your account (choose Steam authorization if you play on Steam), select the item or few of them in the inventory and press "Transfer Items" and "Confirm transfer" buttons.



According to what we announced before, if you already have the Alpha Drought blueprint, you received M416 Autumn Mosaic. We hope you enjoyed this surprise!

Once again, thank you all for participating in the playtest and the survey!


P.S. If you did not receive any reward, please contact our Community Manager nicknamed "Polak" on our Official Discord server.

Make sure to prepare your correct ID beforehand:

If you’re playing the game on Steam - here’s how you can find your SteamID:

First click on your nickname in the top right corner and go to your account details.


And then copy the Steam ID.