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CoffeeBiz Tycoon News

Friday Test Branch Update - Alpha 5.0.4 live

Some minor bug fixes and updates on the test branch version:
  • Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.
  • Customers' typical routes now depend on customer types.
  • Competitor pricing, profit, and attractiveness are rebalanced.
  • Some new details in the first location were added.
  • Sprites order logic changed (still not working 100% as needed)
  • "Next day" speed in 100+ days game increased
  • Charts scale bug fixed
  • Objects placement grid invisibility bug fixed
  • Rotated kiosk line crowding bug fixed
  • Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)




That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.

Friday Test Branch Update - Alpha 5.0.3 live

Some minor bug fixes and updates on the test branch version:

  • Kiosk problems visualized in UI
  • A kiosk that placed on location but can't brew coffee marked
  • Details of clients type panel can be opened from client panel
  • Time shifts bug fixed
  • District kiosk market chares graphs redesigned
  • Some kiosk zone visualization z-fight problems fixed
  • The client decides the preferred kiosk algorithm changed
  • The client remembering kiosk algorithm changed


That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.

Friday Test Branch Update - Alpha 5.0.2 live

Most time this week I was updating second and third locations to new game features. But also I made some minor bug fixes and updates on the test branch version.

[h3]Bug fixes and changes on the test branch[/h3]
  • Tree overlay objects bug fixed
  • M-size kiosk grid placement fixed
  • Kiosk can be placed and rotated at the same place it located
  • Worker can't get ill before 5th day of employment
  • Business owner cant get ill
  • Kiosk relocation button bug fixed
  • Work-in-progress M-size kiosk 2d graphics bug fixed
  • M-size kiosk collision box fixed
  • Vandalise operation money bug fixed
  • NPC navigation of M-size kiosk fixed
  • Competitor market size bug fixed
  • Messages design changed


That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.

Dev play Alpha 5.02 live stream

Trying out new features, looking for bugs, chatting with players (Russian or English)

New version on test branch!

[h2]Hi there![/h2]

What a wonderful year, 2020! Anyway, no, development is not stopped, and the project is not abandoned. But for sure, updates and the new versions of CoffeeBiz Tycoon are very, very, very delayed. Sorry about that. As a solo developer, I am taking full responsibility for this situation. As if I have a choice :)

[h2]The main news[/h2]
I am starting to publish the freshest version of CoffeeBiz in the test branch every week. From now on, every Friday, no matter what, a new version will be uploaded in the test branch.

Key new features of the version I just uploaded today:
  • Kiosks rotation
  • New zoning system with raytracing visibility
  • Kiosk assistants system changes
  • Some UI improvements




To increase the delivery speed of the new features, there are some limitations for the testbranch:
  • Only sandbox mode
  • Only the first location - neighborhood
  • No tutorial or detailed help for new features


[h3]How to enable TestBranch?[/h3]
  1. Open game settings in Steam.
  2. Open beta-versions tab.
  3. Choose "testbranch" and close settings window. No password needed.



Thats it! Thank you for your support in personal messages. Alpha5 coming soon.

As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.