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CoffeeBiz Tycoon News

Development status

Development status

Game abandoned? No! Not while I’m in charge!


Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev was not the first priority for the last half a year. But it does not mean I did nothing at all. There was a couple of hours a week for some CoffeeBiz Tycoon coding.
So here are some of the main upcoming new features for the upcoming Alpha 6:

[h2]Marketing overhaul[/h2]
I re-coded how customers and marketing work. Before it was a casual group approach, but now it's atomic. That means that clients represented and stored not like some pre-programmed groups (345 customers have a good opinion, 154 have a bad opinion, after another cup of coffee sold one group gets +1, other -1), but distinct - every customer who interacted with the kiosk are stored and living his/her life even when not walking on location. He can forget his bad experience or be so satisfied, that he will tell about your kiosk to his friends.
It can be visualized as a group of dots. Color represents opinion about kiosk, transparency – how long ago customers interacted with a kiosk.

That approach allows making more realistic marketing simulations.

Also, new marketing reports like the customers funnel are coming.


[h2]Research[/h2]
Current managers/tiers research approach seem not to work the way it should. It was more distracting than giving any interesting game experience. So, I am working on a more classic research point approach when the company collects research points and then spends them to open specific new technology.


[h2]Missions[/h2]
I like sandbox games when it's up to me to think up a goal for a game session. But I understand that some achieving some external complicated goal can be really satisfying. So I am working on a mission generation module that will give players some challenge.



That’s it! Thank you for checking up on my game and this update!


Alpha 5 update live!

Hi there!

I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon.



Key new features of the version:
  • Ingredients system updated
  • Kiosks rotation
  • New zoning system with raytracing visibility
  • Kiosk assistants system changes
  • UI improvements
  • New Location limits


Bugfixes
  • Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.
  • Customers' typical routes now depend on customer types.
  • Competitor pricing, profit, and attractiveness are rebalanced.
  • Some new details in the first location were added.
  • Sprites order logic changed (still not working 100% as needed)
  • "Next day" speed in 100+ days game increased
  • Charts scale bug fixed
  • Objects placement grid invisibility bug fixed
  • Rotated kiosk line crowding bug fixed
  • Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)
  • Kiosk problems visualized in UI
  • A kiosk that placed on location but can't brew coffee marked
  • Details of clients type panel can be opened from client panel
  • Time shifts bug fixed
  • District kiosk market chares graphs redesigned
  • Some kiosk zone visualization z-fight problems fixed
  • The client decides the preferred kiosk algorithm changed
  • The client remembering kiosk algorithm changed
  • Tree overlay objects bug fixed
  • M-size kiosk grid placement fixed
  • Kiosk can be placed and rotated at the same place it located
  • Worker can't get ill before 5th day of employment
  • Business owner cant get ill
  • Kiosk relocation button bug fixed
  • Work-in-progress M-size kiosk 2d graphics bug fixed
  • M-size kiosk collision box fixed
  • Vandalise operation money bug fixed
  • NPC navigation of M-size kiosk fixed
  • Competitor market size bug fixed
  • Messages design changed

24h sale

Short 24h sale to celebrate the upcoming big Alpha 5 update this friday.

Alpha 5 is coming this Friday!

Finally! After a long wait, Alpha 5 is coming live Friday, November 27. New features, new content, updated UI, and a lot of bugfixes. More details and a full changelog in the upcoming Friday post.

Thank you for all feedback on Alpha 4 and the test branch - it helped a lot make the game more fun and enjoyable.

Don't forget - the fastest way to communicate with the developer is discord channel - https://discord.gg/xEpqx6M

Friday Test Branch Update - Alpha 5.0.4 live

Some minor bug fixes and updates on the test branch version:
  • Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.
  • Customers' typical routes now depend on customer types.
  • Competitor pricing, profit, and attractiveness are rebalanced.
  • Some new details in the first location were added.
  • Sprites order logic changed (still not working 100% as needed)
  • "Next day" speed in 100+ days game increased
  • Charts scale bug fixed
  • Objects placement grid invisibility bug fixed
  • Rotated kiosk line crowding bug fixed
  • Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)




That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.