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Stick Fight: The Game News

Stick Fight Console ports: What is going on?

Hi! We know a lot of you have been wondering why the console ports are taking so long, so have we.

In the past couple of months, the porting company that we hired to do the ports has communicated with us less and less, telling us we were going to have to wait until this summer for them to finish the port.

They have now informed us they will not finish the Stick Fight port at all.

Currently, we’re talking to other porting companies to finish up the port so that we can get Stick Fight on consoles as soon as possible.

Thank you for your patience, we’re also very disappointed with how long this process has been taking.

Hopefully, we’ll see Stick Fight on consoles soon!

Stick Fight Console ports: What is going on?

Hi! We know a lot of you have been wondering why the console ports are taking so long, so have we.

In the past couple of months, the porting company that we hired to do the ports has communicated with us less and less, telling us we were going to have to wait until this summer for them to finish the port.

They have now informed us they will not finish the Stick Fight port at all.

Currently, we’re talking to other porting companies to finish up the port so that we can get Stick Fight on consoles as soon as possible.

Thank you for your patience, we’re also very disappointed with how long this process has been taking.

Hopefully, we’ll see Stick Fight on consoles soon!

Patch: A bunch of fixes and some small changes!

Patch Notes

Fixes:
  • Fixed desync preventing the current round from ending if a new player just hotjoined
  • Fixed key rebindings not working properly in boss mode
  • Fixed character physics at higher framerates
  • Fixed game freeze when trying to play only blacklisted maps
  • Fixed downwards movement input not being ignored while dead or typing
  • Fixed rare desync where destructibles would sometimes spawn destroyed
  • Fixed rare desync where snakes would sometimes fail to be assigned a target
  • Fixed issue where custom map objects would spawn in the wrong location
  • Fix for desynced snakes spawned from snake-barrels
  • Fix for playing the game in larger aspect ratios.


Changes:
  • Custom Maps can now be 50% larger than its original size.
  • When creating custom maps the editor window size is now the same size scale as the playable map will have.
  • Removed spik and spic from the chat filter
  • Allowed for uncapped framerate
  • Skips custom maps set to private during online play


A big thank you to Frogsong Studios who have been working on this patch!

Remember to restart steam and verify the integrity of the game-files!

We cannot answer comments here, please post a thread in the forums or email [email protected]

Level editor update!



Hello Everyone! We have a huge patch today with level editor stuff and fixes, please let us know if you have any issues.

Tools
  • Pipette tool (keybind "i")
  • Autosave - Button to toggle, off, 10min, 5min, 1min
  • Flip (keybind f) & Rotate (keybind r)
  • Mirror is now split into Mirror Position & Mirror Rotation
  • You can now both toggle grid with "x" or turn it on and off with ctrl+"x"
  • You can now make custom map sizes on custom maps
  • Drag and drop already placed objects
  • Rotate and flip already placed objects


Props
  • Snake Barrel
  • Explosive Barrel
  • Treadmill
  • Small Treadmill
  • Ice
  • Small Ice
  • Hinge Step
  • Long Crate
  • Laser Platform



Fixes
  • Added Mute button in the editor
  • Fixed achievement bug happening with snakes in the editor
  • Fixed bug with crates and some other items sometimes falling out of the custom playfield in an illegal direction
  • Added information screen with all keybindings for the editor
  • Added networking to some level editor objects
  • You can no longer place mirrored objects inside of other objects
  • Fixed issue with object placement locations being blocked
  • Black hole no longer sometimes soft locks the game
  • Black hole can now pull in items in games with less than 4 players
  • All maps can now be selected using a controller
  • GUI should now fit better on low-resolution screens
  • Updated profanity filter
  • Fixed stats map to appear again when playing locally


Please make sure to update the game and verify the integrity of the game-files!

Keep questions and feedback in the forum as we cannot answer here.

Holiday update!

The holiday update is live! We've added 19 new levels for you and your friends to kill each other on, get sticking!


Remember to restart steam and verify the integrity of the game-files :)

Keep questions to the steam forums as we cannot answer here.