New Content & Changes
[p]Howdy!
I have re-added the revolution unit changes that was in the polls so long ago! It's been missing so the change is now applied. For those who forgot what that change was: Inspires his units to immediately respawn when he is knocked out. Gives 10% attack bonus to all allied units. whereas it used to only affect certain units now it is all units![/p][p]I have also begun the major changes to Forest Guardians that I think will enhance the ranked gameplay. We now have new difficulty settings for Forest Guardians for the logging bots and settings in game that will vary depending on the setting you chose. Each Forest Guardian difficulty has it's own rank classifications too for ranked matches.
The difficulties are as follows: Level 1 (Low) [/p]
I have re-added the revolution unit changes that was in the polls so long ago! It's been missing so the change is now applied. For those who forgot what that change was: Inspires his units to immediately respawn when he is knocked out. Gives 10% attack bonus to all allied units. whereas it used to only affect certain units now it is all units![/p][p]I have also begun the major changes to Forest Guardians that I think will enhance the ranked gameplay. We now have new difficulty settings for Forest Guardians for the logging bots and settings in game that will vary depending on the setting you chose. Each Forest Guardian difficulty has it's own rank classifications too for ranked matches.
The difficulties are as follows: Level 1 (Low) [/p]
- [p]AI Skill: Low,[/p]
- [p]Behavior: Simple, predictable patterns,[/p]
- [p]Spawn Rate: Base rate for normal robots but less supers,[/p]
- [p]Strategy: Basic movement toward nearest targets,[/p]
- [p]AI Skill: Medium,[/p]
- [p]Behavior: Balanced approach with some randomness,[/p]
- [p]Spawn Rate: 15% faster than base,[/p]
- [p]Strategy: Occasional sub-optimal choices (30% random movement),[/p]
- [p]AI Skill: High,[/p]
- [p]Behavior: Advanced tactics and coordination,[/p]
- [p]Spawn Rate: 15% faster than base,[/p]
- [p]Strategy: Strategic targeting, prioritizes units near trees,[/p]
- [p]AI Skill: Very High,[/p]
- [p]Behavior: Highly strategic with coordination,[/p]
- [p]Spawn Rate: 30% faster than base,[/p]
- [p]Strategy: Avoids clustering, analyzes damage ratios, optimal positioning
We also now have a guide on our Discord on how to make and test your very own maps and even share and play them together too! Check out our Discord for details on that.[/p]